Translations:List of recommended ROM hacks/21/en

This section lists game patches that implement in-game saving into games without the feature to allow for the transfer of save data from the FunKey S to a wider variety of third-party emulators. Due to the patched-in nature of these in-game save implementations, however, methods of saving and loading, as listed below, are often unconventional, and may have varying compatibility between emulators. To avoid overwriting save data in case pre-existing save data is accidentally not loaded by the user, several of the autosave implementations do not begin to save gameplay progress until a game's second level. Games highlighted in yellow use SRAM to save high scores, rather than gameplay progress, while games highlighted in orange are for the Master System, whose emulation on the FunKey S currently does not support battery-based saving.