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FunKey 新闻 #9
大家好！距离上一次更新已经有些时日了，是时候整一些新活了！首先，请允许我们向社区设计出RetroFE主题的艺术家们表示感谢！再过去的几周中，很多这样的主题被发布在社区Discord服务器上. 在那里，经常可以看到一群大佬一起搞事情，不要停！ 💪很多机友等着我们讨论发货的问题，这里我们很高兴的宣布，一切都很顺利！深圳的血汗工厂每天可以肝300台小家伙出来，我们将很快公布这批货的发货日期. 近期我们收到主要的问题就是有关发货时间的问题，希望大家能多多理解包容，给与足够的耐心，别催了别催了，在做了在做了（新建文件夹）（大雾）！这批马上做完，做完就发（反正译者七月的单子已经到手了）. 最后，我们可以将水晶蓝新配色小家伙带回家的三条锦鲤已经诞生并公布于 Instagram页面，我们很高兴能看到新配色如此受到社区的机友们的欢迎！虽然暂时还没正式开卖的打算，但既然大家都那么有兴致，这一天还会远么？那这次的公告就到这里，大家保重，周末愉快~（不知道为啥，翻译时链接做不进去，要看链接的话请去英文原版）

干杯, FunKey小组

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FAQ

这WIKI是用来干啥的？
这个百科是用来建立与FunKey S有关的数据的数据库. 这里有关于为该设备发布的硬件、固件、兼容的自制游戏和第三方软件. 鉴于这个WIKI由社区运营维护，可能会出现一些不正确或者过时的信息. 如果各位机友对部分信息有疑惑或者想了解更多，我们鼓励你直接联系官方团队（链接做不进，邮箱去看英文原版）. 如果你确定某些信息是错的，请给WIKI管理员留言 ，他将尽快修正.



什么是 FunKey S?
FunKey S 是一台被设计成钥匙挂件形式的折叠便携式 模拟器设备. 通过系统 FunKey-OS上运行的模拟器, FunKey S 可以模拟多个平台，包括但不限于Sega Genesis, PlayStation，和Game Boy Advance. 这台小家伙长得非常像他的大号兄弟Game Boy Advance SP，FunKey S 目前在售的有三个颜色: 基佬紫，复古灰和装逼紫. 设备中内置一张32G TF卡，用于储存固件和其他用户希望安装在设备上的软件. 用户可以根据自己实际需要更换TF卡，最多能支持到MicroSDXC标准限制的2TB. 为了方便将设备挂到钥匙扣，FunKey S 在机器的左下角内置了一根金属轴，上面绕着一根附送的钥匙扣挂绳.

FunKey S包装里有些什么?
包装内除了设备本身之外，还有一张32G TF卡置于机身内部，用于存储固件和其他软件，一根Micro-USB线缆用于设备的充电和数据传输. 一根钥匙扣绳用于让你把小家伙挂在钥匙扣上，一本说明书，还有四套其他颜色（红蓝黄绿）的按钮让用户可以自己DIY按键.

FunKey S有哪些按键?
The system has thirteen buttons built into it: four directional buttons, four action buttons, two shoulder buttons, a START button, and two system buttons: Menu and Fn. Centered at the top of the control panel, the Menu button serves two purposes: a short press activates the system menu, allowing the user to modify settings or return to the main menu, while a long press turns the system on or off. Sharing a button with SELECT, the Fn (Function) input extends the system's limited button count via the use of button combinations. In conjunction with the shoulder buttons, Fn activates the L2 and R2 trigger inputs of the PlayStation, while its use with the directional and action buttons grants access to the volume, brightness, zoom, aspect ratio, and screenshot shortcuts. While this functionality does in rare cases override button combinations used by games, each such case can be solved by the device's per-game or per-console button remapping capabilities. In addition to the white or grey buttons installed by default, packaged with the FunKey S are green, blue, red, and yellow button sets that the user may use to further personalize their device.

FunKey S 可以模拟那些平台?
目前，官方支持的有NES, Master System, TurboGrafx-16/PC Engine, Sega Genesis/Sega Mega Drive (包含 Sega 32X 和 Sega CD 附件), Game Boy, Atari Lynx, Game Gear, SNES, PlayStation, Game Boy Color, Neo Geo Pocket, WonderSwan, and Game Boy Advance. 官方 NES 和 TurboGrafx-16 模拟器功能上支持FC磁碟机和TurboGrafx-CD附件, 但当添加了额外的 BIOS 文件时，由于此这些功能尚未实装，部分功能，列如 FC磁碟机的磁碟换面功能，暂不支持.

在将来的固件升级中, third-party emulators 将可以通过Gmenu2x 启动器来模拟官方不支持的平台. 列如现在包含Arcade, Atari 2600, ColecoVision, Commodore 64, Neo Geo, Pokémon Mini, SG-1000, 和 Virtual Boy. 虽然通过反编译可以将《超级马里奥 64》移植到 FunKey S 成为可能，但一般的 Nintendo 64 模拟目前不可能，将来也不太可能发生.

FunKey S预安装了哪些软件?
The FunKey S runs FunKey-OS, a purpose-made open source Linux distribution. Launchable from one of the device's two application launchers, the device's seven default emulators enable the emulation of twelve consoles out of the box, with Game Boy Advance and improved PlayStation emulation requiring the addition of BIOS files by the user. While the list of consoles emulated out of the box is expected to grow with future firmware updates, third-party emulators can also be used to give the device additional emulation capabilities. While the device includes 61 homebrew games to help demonstrate its functionality, users may also add their own games and box art to the device's emulated system folders to expand their FunKey S game catalogue. Should the need arise, users can edit or delete any file on the device via Commander, the included file management application, without the need to connect the FunKey S to a computer. As FunKey-OS is open source, the files used to build it are publicly available on the FunKey Team's GitHub page.

为何FunKey S内没有包含任何商业游戏?
As the unlicensed distribution of copyrighted games in any circumstance is illegal piracy, the FunKey S only comes with freely-distributable homebrew games hand-picked for their quality. This means that users seeking to emulate copyrighted games on the device must extract their own game backups and transfer them to the device's console folders. Alternatively, many games originally released in a physical format are now available digitally on platforms such as Steam, with the ROMs of those games often extractable for personal use in external emulators such as those of the FunKey S. A list of such games is available on this page of the FunKey Wiki.

我们在哪里可以找到用于FunKey S的其他软件?
While users can put ROM backups of their own physical and digital commercial games onto the FunKey S, there is also much freeware and commercial software that can be legally acquired and used on the device. As the system's operating system is both well-documented and open source, third-party developers have released dozens of natively-running original and ported programs for the device that are not limited by the bottleneck of an emulator. In terms of emulatable software, however, the FunKey Wiki also maintains lists of hundreds of freeware and commercial games, as well as several dozen utilities and public domain e-books.

多少游戏可以在FunKey S上运行?
As the game library file sizes of all the cartridge-based consoles emulated on the FunKey S add up to only 13.4 GB, a user could, in theory, have thousands of games on their FunKey S without needing to upgrade its 32 gigabyte MicroSD card (with 27.8 gigabytes of this being accessible with the factory configuration). Since CD-based games (PlayStation, Sega CD, TurboGrafx-CD) have significantly larger file sizes than cartridge-based games, only fifty to sixty CD-based games could fit on the FunKey S before a larger MicroSD card would be needed. While 27.8 gigabytes of available storage is more than enough to fit the game libraries of most users, any user with more than fifty CD-based games should check the total file size of their game library to see whether or not they require a larger MicroSD card. The chart below documents the average game file sizes for each of the thirteen consoles that the FunKey S officially emulates, with several file size totals corresponding to theoretical game libraries that have the same number of games from each system. As illustrated by the proportions listed below, the number of games a user can fit onto their FunKey S is directly related to number of CD-based games present in their game library. For instance, the average PlayStation game takes up the same amount of space as approximately 2,566 NES games, 2,277 Master System games, 1,395 TurboGrafx-16 games, 433 Sega Genesis games, 2,740 Game Boy games, 2,667 Atari Lynx games, 1,717 Game Gear games, 363 SNES games, 414 Game Boy Color games, 368 Neo Geo Pocket games, 313 WonderSwan games, or 78 Game Boy Advance games.

FunKey S是否支持多人游戏?
As neither link cables nor additional controllers can be connected to the FunKey S, multiplayer modes that require these features are not playable on the device. However, multiplayer modes that are implemented in a hotseat manner (one controller with one system) are playable on the FunKey S. While the majority of games that implement this mode do so using a "pass-and-play" method where players take turns (usually turn-based sports, strategy, and tabletop games), several instead have two players use the same controller simultaneously. Users interested in seeing which games emulatable on the FunKey S use hotseat multiplayer may view the wiki's comprehensive list of such games.

我在那可以找到游戏封面?
Users searching for box art specifically for their FunKey S game collection can make use of the wiki's database of resized game art, all of which having resolutions matching, at their respective aspect ratios, the 240x240 resolution of the FunKey S for maximal efficiency. As this database does not currently include box art for Master System, Atari Lynx, Game Gear, Neo Geo Pocket, or WonderSwan games, Libretro's GitHub page of thumbnail repositories should be used to acquire their box art instead. Should you wish to automatically download box art for your entire game collection at once, the Skraper program can be used instead. Since the image representing a game on the FunKey S is the image in the file directory that shares a name with that game, users may use any JPG or PNG format images to represent games on the FunKey S.

我在那里可以找到Gmenu2x壁纸?
To complement the set of default Gmenu2x wallpapers, the FunKey Wiki maintains a database of minimalist FunKey S wallpapers here. Users may also use any 240-pixel square PNG format image as a Gmenu2x wallpaper on their FunKey S. Once acquired, Gmenu2x wallpapers should be put in the /mnt/FunKey/.gmenu2x/skins/240x240/Default/Wallpapers location of the FunKey S file system. If you don't see the .gmenu2x folder, your computer's Unix-based operating system is hiding hidden folders.

FunKey S的详细技术参数?
  尺寸（折叠后）

  尺寸(展开后)

  显示大小和分辨率

  重量

  操作系统

  处理器

  RAM

  刷新率

  储存(TF卡)

  A音频

  电池

  接口

 尺寸(折叠后)

 尺寸 (展开后)

 Display & Resolution

 Weight

 Operating system

 Processor

 RAM

 Refresh rate

 Storage (MicroSD)

 Audio

 Battery

 Ports

哪里可以找到FunKey S的图纸和3D文件?
The FunKey Team has FunKey S schematics, STL files, and a project STEP file for the device's shell components available on Grabcad. Schematics for the device's electrical components are available on the FunKey Team's GitHub page. As the device's hardware is open source, users are free to download, modify, and redistribute the listed files.

FunKey S的电池可以坚持多久?
On a sixty minute full charge, the FunKey S has a median battery life of two hours. Since the device's battery life is impacted by CPU usage and brightness and audio levels, there can be significant deviation from the median by roughly thirty minutes in either direction. In practice, this means that low-intensity emulation such as that of the Game Boy will result in above-average battery life, while high-intensity emulation such as that of the PlayStation will result in below-average battery life. Additionally, the device has a blue LED light that indicates when it is charging, with a battery symbol in the top right corner of the main menu indicating the current charge level. While a low-charge indicator is displayed on-screen before the FunKey S runs out of charge, should this occur, an autosave of the current game is automatically generated prior to shutdown and returned to when the system is recharged and reopened.

FunKey S支持RTC (实时时钟)功能?
The FunKey S supports the RTC functionalities used by Game Boy Color and Game Boy Advance games, such as Harvest Moon GBC, Pokemon Crystal, and Pokemon Emerald. It does this by siphoning an extremely small amount of charge from the device's battery, allowing games that employ the feature to keep track of time. RTC functionality is still preserved even if the FunKey S is turned off or runs out of charge, as there is a buffer of charge reserved for such an instance. To best make use of the RTC feature, it is recommended that users rely solely on in-game saves for games with RTC functionality, as save states and autosaves can affect the RTC timing of games.

FunKey S的游戏保存数据可以被转移么?
While FunKey S autosave save files (.quicksave) are entirely incompatible with external emulators, FunKey S emulator save state files (.000, .001, etc.) other than those of the PlayStation are compatible with matching emulators on other platforms, such as the PC version of FCEUX in the case of NES games. Additionally, for games that support them, the transfer of in-game saves is an alternative option that is generally compatible with a wider range of emulators. Note, however, that a third-party emulator having an in-game save file format with a matching file extension does not guarantee that it will be listed below, as other factors, such as expected save file size, can impact in-game save file format compatibility between emulators. As battery-based in-game saving did not become commonplace until the 1990s, games for earlier systems emulated by the FunKey S, such as the Nintendo Entertainment System, Master System, TurboGrafx-16, and Sega Genesis, often do not support this type of saving, with many, such as all Atari Lynx games with an in-game save feature, using password-based saves instead. For several dozen NES and Genesis games, however, SRAM ROM hacks can be used to add in-game saving to games that did not originally have it, often replacing more tedious password-based saving systems. Due to an inaccuracy in the Master System emulation of the PicoDrive emulator, however, all in-game, battery-based saves of Master System games are incompatible with the FunKey S.

When a game does support battery-based in-game saving, however, an in-game save file is generated for it the first time it attempts to save data, with the extension of this file depending on the system the game is for. A table containing the corresponding in-game save file extension for each officially emulated system with in-game save file support, as well as the storage locations of these files and the third-party emulators compatible with them, is listed below. Transferring an in-game save file onto or off of the FunKey S is done by simply moving the file in question into or out of the folder in which in-game saves are stored for that game's system; usually the same folder as the game itself. Note that PlayStation MCD files, placed in the memcards folder within the PlayStation folder of the FunKey S, should be named card#.mcd, with the hashtag symbol replaced by the first number starting from one that isn't already used by an existing MCD file.

In regards to SNES save files, if you don't see the .snes96_snapshots folder in your computer's filesystem, its Unix-based operating system is hiding hidden folders. Note that as in-game save files generated by the Mednafen emulator include a string of characters between the game name and file extension, such save files must be renamed to remove the string of characters (ex. .9d599a43d2c69738f3562f58aeff8828) before they can be detected by emulators other than Mednafen. For the FunKey S, this applies to the TurboGrafx-16, Game Gear, Neo Geo Pocket, and WonderSwan systems. If you find that a third-party emulator compatible with any in-game saves generated by the emulators of the FunKey S is not listed below, feel free to add it yourself or inform a wiki editor.

FunKey S是否可以使用修改后的ROM?
As ROM hacks are simply modified ROMs, in most cases they will work in the emulators of the FunKey S without issue. Cases in which ROM hacks may glitch or crash include several Game Boy Advance ROM hacks due to the nine percent incompatibility rate of the default GBA emulator, as well as ROM hacks developed for use in specific emulators. A list of compatible ROM hacks recommended by the editors of the FunKey Wiki is available here.

FunKey S是否可以当个U盘来用?
While the primary purpose of the FunKey S is the ability to use emulated and natively-running games and applications, it can also be used as an external storage device. While the slow transfer speed of its Micro-USB port and four gigabyte file size limit of its FAT32 file system make it less ideal for general file storage than most USB keys, SD cards, and external hard drives, the FunKey S having an operating system gives it the additional ability to interact with its stored files. While such capabilities come primarily from the included Commander file management application, which can be used to view image files, view and edit text files, and move, rename, or delete any stored file, additional applications can be installed to give the device additional capabilities, such as video playback and Linux terminal access. As an external storage device, the FunKey S is also able to stream media files at qualities higher than it can stream itself to televisions, radios, and other media players with such functionality. Users wishing to transfer files to the FunKey S faster than the device's Micro-USB port is capable of can alternatively open their device, remove the MicroSD card, and transfer files to the card directly.

FunKey S可以用金手指吗?
While the FunKey S does not have officially implemented cheat support, with sufficient emulator and/or game configuration, several systems can have cheat support implemented by the user.

As the default NES emulator, FCEUX, is able to make use of the Game Genie's cheat code system, it is the simplest way to use cheats in NES games on the FunKey S. To enable the functionality, begin by renaming an NES Game Genie ROM file to gg.rom and placing it in the /mnt/FunKey/.fceux location of the FunKey S file system. If you don't see the .fceux folder, your computer's Unix-based operating system is hiding hidden folders. Next, open the fceux.cfg file also located in that folder in a text editor and replace the thirteenth line, SDL.GameGenie = 0, with SDL.GameGenie = 1. The next time an NES game is launched with the New Game option via the default NES emulator, the Game Genie password menu will appear, allowing up to three Game Genie codes to be entered for the game in question. As Game Genie codes are entered before a game begins, keep in mind that FunKey S autosaves cannot be loaded while the setting is enabled. Therefore, to use Game Genie codes with pre-existing save data, ensure ahead of time that your game(s) are saved via in-game saves or emulator save states. To disable the Game Genie setting and re-enable the device's autosave feature for NES games, simply undo the modification made to the fceux.cfg file.

To enable cheats in Game Boy Advance games, Game Shark codes must be patched into each game ahead of time, and are enabled by the user each time the game is started using the New Game option. Begin by downloading, extracting, and launching the GBAATM – Rebirth application for Windows, MacOS, or Linux. After selecting a game to patch and an output file name and location, go to the CheatCodes tab of the application and add any Codebreaker/GameShark SP/Xploder format codes that you wish, such as those listed here. When retrieving codes, see if a Master Code is listed for the game as well, as some games require such a code to be loaded before any other cheat codes can be used. Should there be multiple Codebreaker/GameShark SP/Xploder format Master Codes, either use the one made by the same people who made the cheat codes that you're using or test several until you find one that works. Codes should be added two lines at a time, with a code's name entered on the first line and its alphanumerical string entered on the second. Note that a game's Master Code, if present, should always be the first code listed, with the name Master entered on the first line and all segments of the comparatively long alphanumerical string combined on the second line. Once all desired codes are entered, press the Patch Game! button below the text box to patch the codes into the selected game. Should the patching process be successful, a message indicating so will appear in the application's second text box and the patched game will appear in the chosen file location. Lastly, add the modified ROM to the GBA folder of the FunKey S as per usual. When starting the game with the New Game option, a cheat code menu will appear in-game to allow you to choose which of the added codes you wish to use with the game. After you've finished selecting codes with the A button, press START to launch the game.

FunKey S 可以重新映射按键么?
Via the use of KEY files, the inputs of all systems and games emulated by the FunKey S can be remapped by the user. This includes system shortcut inputs, some of which users may wish to relocate or disable should they not be commonly used or interfere with gameplay. When a KEY file is used, it modifies the inputs set by the system's default input mapping file, available for download here. This file defines via the use of the MAP function which shortcut (such as brightness up) or input (such as KEY_R) is associated with which button (such as START) or button combination (such as FN+UP). As all inputs are already predefined by this file, only inputs being modified should be included in KEY files.

In addition to its regular input mapping functionality, the MAP function is also used to overwrite previous mappings with new ones. To do this, following the word MAP the button or button combination and input or shortcut be remapped should be defined, seperated by the function TO KEY if remapping inputs or zoom or aspect ratio shortcuts, or TO COMMAND if remapping any other shortcut. Should the user wish to create a KEY file that switches the A and B inputs, for instance, all that would be needed would be MAP A TO KEY KEY_B on the first line and MAP B TO KEY KEY_A on the second. Note the formatting of the inputs; KEY_A and KEY_B. All inputs, as well as the zoom in, zoom out, and aspect ratio shortcuts, are defined in KEY files by KEY_ followed by a letter. Should remapping occur without the input of the secondary button swapped to the first button (whether due to that input being moved to an empty slot such as FN+START or simply overwritten and not replaced), the UNMAP function should first be used to remove the original mapping so that the input is not mapped to two buttons simultaneously. For instance, should a user wish to remove the aspect ratio shortcut and move the snapshot shortcut to its place, the KEY file for doing so would simply have UNMAP FN+UP on the first line and MAP FN+DOWN TO COMMAND snapshot on the second. In creating KEY files, note that due to a glitch with the formatting of such files, games with apostrophes in their title currently must be renamed to have KEY file support (such as renaming Kirby's Dream Land.gb to Kirbys Dream Land.gb). For additional KEY file examples, consult the FunKey Wiki's list of pre-configured KEY files.

To supplement the above-listed default input mapping file, a table detailing the associations between emulated system inputs and system inputs, as well as the default mapping of those inputs to the device's buttons, is listed below. Note that while the lack of X, Y, and Z mapping capabilities for the Sega Genesis and Mega Drive does not result in any game incompatibilities, the lack of Y1, Y2, Y3, and Y4 mapping capabilities for the WonderSwan and WonderSwan Color means that vertical games for that system are currently incompatible with the FunKey S. Following that table is another table that lists the same information for the device's shortcuts.

为何FunKey S需要模拟平台的BIOS?
Emulators function using either low-level emulation (LLE) or high-level emulation (HLE), with the former directly emulating the processes of the original system and the latter merely simulating them. While both methods are commonly used and have distinct benefits, the truer 'emulation' of LLE means emulators that use this method require the system ROM of the original hardware to function. This ROM, known as the BIOS, performs system-critical tasks for many systems, with neither the original hardware nor an LLE emulator of that hardware being functional without the associated BIOS file. In the case of the FunKey S, while the majority of its emulated systems do not require BIOS files, there are two that do: the PlayStation and Game Boy Advance. While some PlayStation games can be emulated without a BIOS file and alternate, albeit slower, Game Boy Advance emulators that don't require BIOS files are available, to properly emulate either system using the default emulators a BIOS file for each is required. As with video game ROMs, BIOS files are protected by copyright restrictions and thus also cannot be legally distributed with the FunKey S. Users may extract BIOS files from PlayStation and Game Boy Advance units that they own and add them to the FunKey S emulators for those systems to improve functionality for the former and enable functionality for the latter. Additionally, while Sega Genesis and TurboGrafx-16 games do not require the presence of BIOS files to be accurately emulated, games for their respective add-ons, the Sega CD and TurboGrafx-CD, do. A tutorial for adding emulator BIOS files to the FunKey S can be found here.

为何FunKey S没有更多的RAM?
The FunKey S has 64 megabytes of RAM due to that being the amount built into its system on a chip (SoC), the Allwinner V3s. While several handheld emulation systems with similar capabilities to the FunKey S include several times more RAM than it, the lightweight Linux distribution used by the FunKey S, in addition to its carefully chosen and optimized collection of emulators, allows it to emulate games at relatively high levels of accuracy while using comparatively little RAM. The inclusion of additional RAM in the FunKey S would not result in improved performance or additional emulation capabilities.

为何FunKey S没有60FPS刷新率?
The FunKey S display refreshes at a maximum rate of 50 FPS due to that being the most data the device's processor can send to the display's internal graphics memory each second. If this were not a limitation, the display would otherwise have a maximum refresh rate of 120 FPS. As NTSC games are still emulated at 60 FPS, however, ten frames are dropped each second rather than gameplay being slowed down to match the differing frame rate. As this issue was anticipated during the designing of the FunKey S, however, several software and hardware techniques were implemented to avoid screen tearing between the remaining 50 frames of NTSC games.

为何FunKey S没有USB-C接口和极其先进的AUX(耳机接口)?
The small form factor of the FunKey S made the use of Micro-USB instead of USB-C necessary and left no room for an auxiliary port for use with headphones or external speakers. While the Micro-USB standard supports the output of video and audio data signals by a host device, the limited space inside the device also made adding this functionality to the FunKey S not possible. Despite this, the FunKey Wiki lists such hardware suggestions at the wiki's Suggestion Center, as there is a chance that they could be implemented in future FunKey Team devices.

是否有部分游戏不能在FunKey S上运行?
While the average emulation quality of its default emulators is relatively high, the FunKey S cannot emulate several games out of the box for a variety of reasons. These include incompatible controls, unemulated specialty hardware, and emulation imperfections, among others. A list of all the games known to be incompatible with the device's default emulators is located here. Many of these games, however, can still be played via one of the several third-party emulators available for the device. This includes multi-disk PlayStation games, which while not fully-playable in the default version of PCSX-ReARMed, are fully-playable in the third-party version that has disk-swapping functionality enabled. As an illustration of the device's capabilities, a table of estimated compatibility rates for each officially emulated system has been compiled below. For the purposes of these counts, a game is counted as incompatible if it cannot be played to completion using solely the FunKey S. As wiki contributors have conducted extensive research and game testing to find incompatible games, all compatibility rates listed here are believed to be accurate or very near accurate. In cases where all of a system's incompatibilities are due to unemulated hardware, that system's compatibility rate is italicized. While the emulation of Famicom Disk System and TurboGrafx-CD games on the FunKey S is functional via the addition of their respective BIOS files, as this functionality has not yet been fully-implemented into FunKey-OS, the compatibility rates of those console add-ons are excluded from the table below. As homebrew games can have varying compatibility with the systems they are developed for, their compatibility is also not reflected in the table below. Note that due to its extensive game library, the PlayStation's Licensed Games figure is simply an estimate calculated by the wiki editors, though should be accurate to within roughly one hundred games in either direction.

FunKey S使用了哪些模拟器?
Listed in the table below are the emulators included by default with the FunKey S, with the systems they emulate and their accepted ROM file extensions listed on the right. Other than Game Boy, Game Boy Color, TurboGrafx-CD, Sega CD, and PlayStation games, all of the file formats are also detected if stored in ZIP archives. For a list of the in-game save file formats generated for each of the emulated systems, consult the save data section above.

我如何将PS1游戏多个BIN文件合并成一个BIN文件？
As all of a PlayStation game's BIN files are listed in the FunKey S game list, to minimize the time is takes to scroll through one's game library, each game should only have one BIN file. If your PlayStation game has multiple BIN files across multiple disks, follow these instructions. If these BIN files are all for one disk, to merge them you will first need to download IsoBuster. Once this is done, open the program and select Open Image File, indicated by an icon of a folder containing a blue downwards arrow. Navigating to and selecting the CUE file of the game in question will make a CD icon appear in the IsoBuster interface, which you then right click, selecting the Raw .bin option under the Extract CD  category. After you save the BIN and CUE files, place these new files into the PS1 folder of the FunKey S.

如何将PS1的多张游戏光碟整合到一个ROM文件？
If the files from multiple disks of a PlayStation game are added to the FunKey S, they will all appear in the game list, complicating game library navigation and disk transferring. To merge all of these files into a single PBP file, you will need both the PSX2PSP application and the copyrighted BASE.PBP file, which must be added to the Files folder of that application. Once this is done, open the application with the Clasic mode shortcut and select the Options button at the bottom left. This will open a page with various application settings, of which you should change the Compression level to 1 (worst) and the toc setting to CUE File. Once this is done, save the setting modifications to return to the main program interface. From here, press the three dot icon next to ISO/PBP File 1 - No file selected at the top left and select the BIN file of the first disk. Repeat this process for each subsequent disk by selecting the arrow icon to the left of the aforementioned three dot icon, selecting each disk number in turn. Once this process is complete, select the folder on your system where you wish the PBP file to be saved to and press the Convert button at the bottom of the program window. Once the conversion process is finished, navigate to the completed EBOOT.PBP file, rename it, and place it into the PS1 folder of the FunKey S.

FunKey S 合法么?
As it is the improper acquisition of ROMs, and not emulation itself, that is illegal to varying degrees around the world, the FunKey S remains entirely legal. While the device does come bundled with several dozen freeware games to give it basic out-of-box functionality, it includes neither commercial games nor the copyrighted PlayStation and Game Boy Advance BIOS files. While some users may choose to put illegally-acquired ROMs on their devices, both the FunKey Team and the editors of this wiki encourage users to look through the FunKey Wiki's lists of hundreds of legally-acquirable game ROMs, both freeware and commercial.

哪里可以买到FunKey S?
The FunKey S is currently available for pre-order on the FunKey Project store page. While the device itself costs €65 (~US$77), additional shipping and taxation costs will make the total cost higher. The amount these additional costs add up to depends on an order's country of destination, with shipping fees for most users being between €7 (~US$8.25) and €10 (~US$11.75) and value-added tax rates ranging from €12.41 to €19.71 per device only charged to European Union customers. For French and non-EU customers, an order's per-unit shipping fee can be lowered by buying multiple devices at once, with the lowest per-unit fee applied to orders containing five or more devices. A comprehensive list of shipping fees for each country the FunKey S ships to can be found here.

哪里可以获取FunKey S的周边?
Although the FunKey Team is not currently selling any accessories for the FunKey S aside from what is included with it, the editors of this wiki have compiled a list of products that can be used in conjunction with the FunKey S, including adapters, power banks, cables, pouches, and keychain decorations. To match the FunKey S keychain aesthetic, research has been conducted to ensure that all listed accessories do not exceed size or weight levels that would make putting them on a keychain inconvenient. While the editors of this wiki have conducted extensive research to confirm that all products listed are compatible and legitimate, neither the editors nor the FunKey Team are responsible for the reliability of third-party products. Therefore, prior to making any purchase, users should verify that a listed product adequately meets their needs.

我能否为FunKey S开发软件?
As both the hardware specifications and operating system of the FunKey S are open source and documented on the FunKey Team's GitHub page, users are able and encouraged to develop their own software for the device. To facilitate this, an SDK has been created and made available for FunKey-OS software development. Additionally, a development guide is available on the documentation page of the FunKey website. The FunKey Wiki maintains a database of all third-party software developed for the FunKey S, so developers who wish to create an article for their program or add it to one of the lists can either edit the wiki themselves or ask a wiki editor to do so for them.

谁是FunKey小组?
Based in the city of Bordeaux in southwestern France, the FunKey Team is comprised of four people: Vincent, Michel, David, and Killian. Founded by Vincent and Michel in 2017 as a joint effort to create the group's first system, the Keymu, the FunKey Team subsequently expanded to include David and Killian to develop and commercially release the FunKey S as an improved version of the Keymu.

我如何联系FunKey小组?
While the FunKey Team's numerous social media pages are represented with the icons at the top of this page, they can be contacted directly via the contact page of their website. If you wish to email them, questions regarding the FunKey S can be sent to their [mailto:support@funkey-project.com support] email address, while other inquiries can be sent to their [mailto:contact@funkey-project.com contact] email address.

FunKey S由哪里生产?
FunKey S production is contracted out by the FunKey Team to a manufacturing facility in Shenzhen, China. After all components arrive and are assembled at that facility, the devices are shipped directly by a nearby shipping firm to international customers.

哪里可以获取FunKey S的最新消息?
In addition to the email newsletter on their website, the FunKey Team posts regular updates about the FunKey S on their Kickstarter page. Recent news updates are regularly reformatted and posted on the main page of the FunKey Wiki, with summaries of past news updates available in the The FunKey Times. Users wishing to discuss recent news updates are recommended to join the FunKey Community Discord Server.

谁来编辑这个 FunKey Wiki?
The FunKey Wiki is a community-managed database of FunKey S information, operated and edited independently of the FunKey Team. Currently, the Administrator of and primary contributor to the FunKey Wiki is CoolieCoolster, but anyone is free to contribute to the improvement of the wiki!

Who runs the FunKey Community Discord Server?
As with the FunKey Wiki, the FunKey Community Discord Server is run independently of the FunKey Team by community volunteers. While some moderation does occur to ensure that the server remains a productive forum for FunKey S discussion, users are free to share their FunKey S complements and criticisms alike.

我如何编辑FunKey Wiki?
Since The FunKey Wiki uses the MediaWiki wiki engine, the same markdown format that is used to edit other MediaWiki wikis such as Wikipedia is also used here. If you wish to learn the MediaWiki markdown format, MediaWiki has several tutorials on their website in addition to a Discord server where users can ask questions, but if you have any specific questions about editing or templates used on the FunKey Wiki, you may also ask the FunKey Wiki admin.

我如何翻译FunKey Wiki?
Users who are fluent in a language other than English are encouraged to translate one or more of the wiki's pages into that language to improve the helpfulness of the wiki. To translate any page marked for translation, select the Translate text above the list of the available languages at the top of that page. If a page has already been translated into a language that you speak fluently, you are free to analyze and improve the translation. If you have translated a page but are unsure on how to implement the translation, feel free to ask the FunKey Wiki admin for assistance. For more information about translating on the FunKey Wiki, visit the Translation Center.

这个The FunKey Wiki运行在什么平台上?
The FunKey Wiki is powered by MediaWiki, an open-source wiki engine that is used by many wikis, including Wikipedia. The FunKey Wiki is hosted by Miraheze, a non-profit wiki farm that hosts thousands of wikis ad-free at no charge. If you wish to support the hosting of The FunKey Wiki or create a wiki of your own, visit their website!