List of games with compatibility issues/fr

Cet article répertorie les jeux qui ont des problèmes de compatibilité avec les émulateurs FunKey S par défaut. Comme la compatibilité de ces jeux peut aller de totalement compatible à totalement incompatible, les problèmes de compatibilité ont été divisés en quatre catégories principales en fonction de leur gravité : entièrement compatible, entièrement jouable, partiellement compatible et incompatible. Ces catégories répertorient les jeux sans pépins s'ils sont correctement configurés, légèrement pépins, fortement pépins et incompatibles, respectivement. Alors que les jeux des deux premières sections doivent généralement être joués via les émulateurs par défaut et ceux des deux dernières doivent généralement être joués via émulateurs tiers, tout jeu répertorié dans cet article non marqué en gras devrait avoir amélioré la compatibilité dans au moins l'un des émulateurs tiers à utilisation plus élevée du processeur. Les jeux en gras qui sont également en italique nécessitent des tests supplémentaires pour voir si une modification des paramètres et/ou des émulateurs résout leur problème de compatibilité. Le cinquième section de cet article répertorient les jeux PlayStation qui ont des problèmes de compatibilité si le fichier PlayStation BIOS officiel n'est pas ajouté à la FunKey S project.com/user_manual/tutorials/software/gba_bios/ comme indiqué ici. À l'inverse, les jeux avec une compatibilité améliorée via l'utilisation du BIOS par défaut plutôt que celui officiel de la PlayStation ont leurs listes surlignées en gris. Alors que l'émulation Game Boy Advance de la FunKey S a un taux de compatibilité par défaut d'environ 91 pour cent lorsque les jeux des deux dernières catégories sont combinés et soustraits (contre 96 à 100 pour cent pour les autres émulateurs par défaut), presque tous les jeux des neuf pour cent restants peuvent être joué à pleine vitesse ou presque via l'utilisation de l'un des émulateurs tiers susmentionnés. Comme cet article ne cherche pas à répertorier avec précision les jeux émulés comme le font certaines listes de compatibilité, si vous ne parvenez pas à trouver un jeu en le recherchant via l'outil de recherche de votre navigateur, il est très probablement émulé sans problème sur la FunKey S. Si un nouveau problème de compatibilité se trouve, cependant, veuillez en informer l'administrateur du wiki afin que cet article puisse être modifié. Bien que cet article existe principalement pour documenter les capacités des émulateurs par défaut de la FunKey S, comme bon nombre de ces émulateurs sont multi-plateformes et que différents émulateurs peuvent partager des problèmes de compatibilité, de nombreux problèmes documentés ici se produisent également sur d'autres appareils.

Fully-compatible games
This section lists games that are fully-compatible on the FunKey S, in most cases having no emulator-caused glitching if the instructions listed in each subsection are followed.

Games with region-specific glitches
As the following table lists games that have a region-specific glitches, users should use the recommended regional variant of that game to avoid the occurrence of the listed glitch(es). While games with glitching across all regional variants are highlighted in yellow, the lesser glitching of the recommended variant is why they remain listed here. In cases where a game has varying names across regions, the name of the recommended version has been underlined. In the case of the listed Game Boy Advance Final Fantasy games, while the application of various ROM hacks may override the glitches found in their North American regional variants, such hacks also have the potential of introducing new incompatibilities.

Games that require patching
The following table lists games that must be patched to be fully-playable on the FunKey S. After downloading the patch file that matches the regional variant of your game backup (if available), download and extract the Lunar IPS patching program if you are using Windows, or another IPS-capable patching program if otherwise. To use Lunar IPS, begin by launching the application and selecting Apply IPS Patch. After selecting your matching IPS and ROM files, the application will apply the modifications to the ROM file and finish with a The file was successfully patched! message. The game can then be put into the folder of its respective console on the FunKey S.

In Kirby Tilt 'n' Tumble, Koro Koro Puzzle - Happy Panechu!, WarioWare: Twisted!, and Yoshi Topsy-Turvy, the directional buttons are used to indicate tilting directions, with the B button used to accelerate the tilting in the case of WarioWare: Twisted!. For Kirby Tilt 'n' Tumble, camera controls are reassigned to the SELECT+Directional button combinations, while the A button is used to jump and popping up the floor while on the ground, and the B button is used to pop up the floor while flying, as well as most other actions. For the first Boktai game, the LEFT+A+R and RIGHT+A+R button combinations are used to decrease and increase the level of sunlight, respectively. For the other two Boktai games, the LEFT+SELECT and RIGHT+SELECT combinations are used instead. As SELECT is also FN, however, KEY files available for download below are needed to make the latter two Boktai games and Kirby Tilt 'n' Tumble compatible with the FunKey S.

Games that require an SBI file
The PAL regional variants of the following PlayStation games require the use of an SBI file to function properly (any NTSC regional variants of these games, however, do not need the additional file). To configure one of these files for a specific game, download and unzip the linked-to file for your regional variant of that game and place it in the PS1 folder of the FunKey S alongside the respective ROM file(s) of that game. Ensure that each game's SBI file has the same file name as that game's ROM file(s) (example.sbi for example.bin and example.cue). As these games require their respective SBI files no matter which emulator is used, they are marked in bold to indicate the need for that file.

Games that require adapted controls
Since the SELECT and FN inputs share one button, it is possible for gameplay functionality tied to button combinations that include SELECT and directional or action buttons to be impaired by the system's shortcuts. To solve this problem, KEY files can be used to adjust the device's button mapping on a per-game or per-console basis, moving or removing interfering shortcuts where necessary. While most games can retain access to all shortcuts via shortcut or button relocation, due to their higher than average number of button combinations, Treasures of the Deep, Wing Commander, and Wing Commander: The Secret Missions required the removal of several system shortcuts to ensure game compatibility. In some cases, multiple KEY files are available to allow users to choose their preferred remapping. To install the KEY file of one of the games listed below, begin by downloading and extracting its respective file. After ensuring that the KEY and ROM file names match, place the KEY file in the same folder as that game on the FunKey S. As this section only lists games that require KEY file input remapping for full compatibility, consult the wiki's list of pre-configured KEY files for games with optional button combinations that require the use of a KEY file to access.

While KEY files are the primary method of button remapping, Game Boy and Game Boy Color games can have their inputs alternatively remapped via the use of their emulator's configuration file. Should you wish to remap your device's buttons via this method, a pre-configured configuration file that adds additional mappings of SELECT (without FN tied to it) and START to the device's shoulder buttons can be downloaded here and optionally palette-modified according to the instructions of this tutorial. The gnuboy.rc file should then be placed in the /mnt/FunKey/.gnuboy location of the FunKey S file system. If you don't see the .gnuboy folder, your computer's Unix-based operating system is hiding hidden folders. The first table below includes games where the use of a KEY file is required for game completion, while the second table includes games where the use of a KEY file grants access to additional game functionality, such as cheat codes and secret game modes. In reading either table, note that the →, ↔, and ⇋ symbols are used to indicate when button inputs are moved, swapped, and duplicated, respectively. As Final Fantasy VIII only requires its L2+R2 button combination once for the X-ATM092 boss fight, an alternate key file that returns the mapping of the shoulder and trigger inputs to normal can subsequently be used.

Games with other glitches
The following games have emulation issues by default that do not fit into any of the categories above. As games with similar issues have combined into subsections of this subsection, be sure to also read the subsection descriptions of games of interest to you ensure the full compatibility of those games.

Games that require a pre-existing save file
This subsection lists Game Boy Advance games that require the presence of a pre-prepared SAV format save file to allow the user to bypass the opening sequences, ensuring full-playability. While such a save file can be created for any of the listed games by simply loading each game's ROM file in a computer Game Boy Advance emulator (or the natively-running third-party mGBA emulator) and generating save data as soon as possible, users who don't mind having a default name associated with their save data can download one of the pre-prepared SAV files linked-to below instead. Once this file is generated or downloaded, it should be placed in the GBA folder of the FunKey S, replacing any existing SAV file for the respective game. From then on, if selecting New Game rather than Resume Game, users should be sure to always load their pre-existing save file rather than creating a new one to prevent a crash from occurring.

Games that require a default BIOS
This subsection lists PlayStation games that are not emulated correctly via the use of the official PlayStation BIOS, and thus must be emulated without it. To play one of the games listed below, remove the SCPH1001.BIN file from the /mnt/PS1/bios location of the FunKey S file system and place it anywhere else in the device's file system. Once you are done playing that game, return the BIOS file to its intended location to avoid potential emulation issues with other games. This process can be accomplished either by connecting the FunKey S to a computer or by using the device's Commander file management application. In the case of T'ai Fu: Wrath of the Tiger, while the game is still fully-compatible with the official BIOS, to make loading into the game take several seconds rather than several minutes, it is recommended that the default BIOS be used with the game to stop this glitch from occurring.

Games that require a configuration file
The PAL versions of the following NES games have severe graphical glitches due to being emulated in NTSC mode by default. To fix this issue, download and extract the associated game's CFG file from its ZIP archive, and placed it in the /mnt/FunKey/.fceux/cfg location of the FunKey S file system. If you don't see the .fceux folder, your computer's Unix-based operating system is hiding hidden folders. Once this is done, ensure that the names of the game's CFG and ROM files match and that any pre-existing configuration files for the game are deleted. The game will subsequently be emulated in PAL mode, enabling PAL timings and full-compatibility. Should you prefer to skip this process by simply using a game's NTSC version instead, games with that option available have been marked below.

Games that temporarily freeze
This subsection lists games that freeze during their opening video sequences. To fix this, simply close and reopen the FunKey S when this occurs and the videos should continue normally. In the case of Vampire Hunter D, simply press the Start button three times and the game will continue on normally.

Games with opposing directional button glitches
This subsection lists games that have one or more glitches that occur when opposing directional buttons are pressed, something that cannot normally be done on original hardware. While none of these glitches affect gameplay permanently, as save states and/or restarts usually resolve them, they remain notable nonetheless.

Games with version-specific glitches
This subsection lists games whose compatibility varies between game releases and/or revisions. To verify that your backup of one of the following games is compatible with the FunKey S, ensure that the CRC32 checksum value of its ROM file matches one of those listed below. To check the CRC32 checksum value of your game backup's ROM file, use this utility.

Fully-playable games
This section lists games that are fully-playable on the FunKey S, but have a glitch that affects gameplay in some way. Sometimes these glitches are minor, such as transparency flickering or graphical glitches during instances of menu changing, while other glitches are more noticeable, such as slowdown or avoidable non-sporadic crashing. Unlike games listed in the incompatible or partially-compatible sections, however, games listed here should be fully-playable from beginning to end without unavoidable crashing, severe graphical glitches, or severe slowdown. If you find that any list in this article is missing a game or that one of the games listed works as intended, feel free to edit that list yourself or inform the wiki admin!

Games with transparency glitches
In some games, transparency effects are mimicked by rapidly enabling and disabling a texture overlaying a background, making an object appear transparent if done rapidly enough. Emulation errors and differences in timing can at times diminish the effectiveness of this trick, rendering the flicking more visible than intended, creating a mildly unpleasant effect. Below is a list of games where such a glitch has been found.

Games with menu-change graphical glitches
The following Game Boy Advance games have been found to have graphical glitching occur during infrequent instances of menu changes. As these glitches only occur during menu changes (and often only once or twice when a game is started for the first time), this type of glitch usually does not affect core gameplay. GBA games included in the multi-pak releases highlighted in orange below should be played separately to reduce the likelihood of graphical glitches occurring.

Games with other graphical glitches
The following games have graphical glitches that do not fit into any graphical glitch category above. Graphical glitches in the following games range from barely to extremely noticeable, but none prevent the player from playing the game to completion. While compatible games with more severe graphical glitches are listed further down the page, should you find the graphical glitches of any of the following GBA games to be too extreme, it is suggested that you use one of the potentially slower, but more compatible, third-party GBA emulators instead.

Games with audio glitches
The following games have audio glitches that affect gameplay to varying degrees. GBA games included in the multi-pack releases highlighted in orange below should be played separately to reduce the likelihood of audio glitches occurring.

Games emulated at an incorrect speed
Games listed below have light to moderate speedup or slowdown, though not sufficiently severe to render them entirely unplayable. Most PlayStation games listed below have slowdown due to being some of the most demanding games for that system, while Master System games listed below are sped up by twenty percent due to incorrectly being emulated at a 60 FPS framerate.

Games with avoidable non-sporadic crashing
The following games have been found to crash non-sporadically during gameplay. As games that crash this way unavoidably are listed further down the page, most games listed below have accompanying instructions detailing how to prevent the respective game from crashing. The one exception to this is Snatcher for the Sega CD, which has at least three points during gameplay where the game temporary freezes for several minutes, with background animation and, in some cases, music continuing until text appears and gameplay can continue. While none of these instances of crashing prevent main game completion and most not be discovered by chance very often, should you wish to improve the emulation accuracy of the GBA games on the list, you can use one of the more accurate, though potentially slower, third-party GBA emulators.

Partially-compatible games
Games listed below are believed to be playable to completion on the FunKey S, but have severe emulation glitches that hamper gameplay. Because of this, it is recommended that, where available, third-party emulators be used to play these games on the FunKey S. This section currently lists 22 licensed games confirmed to be partially-compatible.

Games with severe graphical glitches
The following games have severe graphical glitches that are constantly noticeable. While all games listed here are believed to still be fully-playable, in the case of Game Boy Advance games it is recommended that one of the more demanding, yet more accurate, third-party emulators be used instead. Note that while the Game Boy Advance game Risk / Battleship / Clue is listed here, only the Battleship portion of it is impacted by a severe graphical glitch.

As the Sega Master System version of Micro Machines crashes in the system's default emulator, to avoid its complete incompatibility it must be converted to the Game Gear format. To do this, simply change the file extension of the game's ROM file from SMS to GG and place that file in the Game Gear, rather than Sega Master System, folder of the FunKey S. While the game will be zoomed in and graphically glitched due to the differences of the Game Gear hardware, the game itself remains entirely playable. Despite this, the use of a third-party emulator to emulate Micro Machines and the twelve incompatible Sega Master System games that remain unplayable when converted this way is still recommended. The games actually on the Game Gear among those listed below have the similar severe graphical glitches due to being direct ports of Master System games.

Games with sporadic crashing
The following games have been found to crash sporadically during gameplay. Chrono Cross has been found to randomly get stuck on a black screen after closing the in-game menu. Videos illustrating the issue can be found here and here; the regular updating of save states and/or in-game saves to restore the game to is the recommended counter-measure. In addition to freezing sporadically when cutscenes are triggered, Roswell Conspiracies: Aliens, Myths & Legends also freezes if audio from the game's logbook is played. Thrasher Presents Skate and Destroy has been found to sporadically crash infrequently during gameplay, though this issue has so far not been found in the PAL variants of the game. As there is no set point at which the GBA games on the list crash, they are partially compatible, though it is recommended that one of the alternate, albeit potentially slower, emulators be used with these games instead to entirely avoid the risk of crashing. If you decide to play these games in the default gpSP emulator, be sure to create regular save states as a means of reloading in case a crash does occur.

Games with unavoidable non-sporadic crashing
The following games have been found to crash non-sporadically during gameplay. As games that crash this way avoidably are listed further up the page, all games listed below cannot be played without an unavoidable crash occurring at some point during gameplay. The solutions to these instances of crashing vary; as Air Hockey only crashes when a match ends, only a restart is required. As The Legend of Zelda: The Minish Cap and Final Fantasy VIII only crash at a certain point, one option would be to save, continue in a computer GBA emulator (or the natively-running third-party mGBA emulator) to bypass the crash point, and subsequently continue gameplay on the FunKey S. For a more consistent gameplay experience, however, the use of third-party emulators for these games is recommended.

Games suspected of crashing
While the following games initially appear to be emulated accurately, they have been reported to eventually crash in emulators similar to those of the FunKey S. Based on the results of on-device compatibility testing, they will either be moved to the subsection above if the reported crash occurs, or removed if it does not. Glitches that have been reported to cause their respective games to crash to one of the device's application launchers are marked in bold.

Games with other issues
Even when not listed as fully-incompatible below, GBA video paks often have severe emulation issues, such as audio glitching and crashing, that render them unpleasant to use in the default Game Boy Advance emulator. While a third-party emulator could be used to solve many of these glitches, it is recommended that the natively-running MPlayer application be downloaded instead for video playback on the FunKey S.

Incompatible games
Games listed below either do not run at all on the FunKey S or cannot be played beyond a certain point due to either unemulated hardware or inaccurate emulation. This section currently lists 310 licensed games confirmed to be fully-incompatible. If you find that a game functions on the FunKey S but has a glitch of some sort, consult one of the lists above to see if that game is listed.

Games that require disk swapping
As neither the default Famicom Disk System nor PlayStation emulators currently have user-accessible disk swapping capabilities, games that require such functionality are currently not fully-compatible. Aside from Parasite Eve II, all PlayStation games listed below can still be played on the FunKey S via a third-party version of the default PlayStation emulator with implemented disk-swapping support. As the contents of Metal Gear Solid and Command & Conquer: Red Alert are contained in their equally incompatible Metal Gear Solid: Integral and Command & Conquer Red Alert: Retaliation re-releases, to avoid repetition, the initial releases are not listed in the table below. While Final Fantasy Anthology, Final Fantasy Chronicles, and Gran Turismo 2 are also multi-disk releases, as their disks can be played independently of each other, they remain fully-compatible. While the Family Computer Disk System version of Zelda II: The Adventure of Link requires the user to swap the disk for game completion, as the game is available for the Nintendo Entertainment System as a cartridge as well, it remains fully-compatible. Excluding games for the yet-to-be fully-supported Famicom Disk System, at least 60 games are currently incompatible due to unimplemented disk-swapping capabilities.

Games that require unemulated hardware
The following table lists games that cannot be played on the FunKey S due to the requirement of hardware that the FunKey S does not currently emulate. While some compatible games support unemulated hardware such as IR sensors, barcode scanners, the e-Reader, and the Game Boy Printer, among others, only games that require such add-on hardware for core functionality are listed here as incompatible. At least 31 games are currently incompatible due to unemulated add-on hardware.

Games that require improved emulation
The table below lists 219 licensed games that are incompatible with the FunKey S due to inaccuracies in the official emulation of the following systems:

SMS         12 PS1         35 GB           5 GBC          2 GG          16 WS/WSC      5 SNES         21 GBA        123

Unless otherwise noted in the last column of the table, however, the following third-party emulators can be used as fast alternatives to accurately emulate games that are otherwise incompatible due to inaccurate emulation:

In addition to the incompatibilities numerated above, at least 19 multi-pak, 8 GBA Video, 16 homebrew, and 1 event-only games have also been found to be incompatible due to faulty emulation. While for a variety of reasons these games are not included in the main numerical counts, they are still listed below for the sake of completeness. To differentiate them, they are have been both highlighted as a means of recognizing them and marked on in the leftmost column as a means of sorting them. A set of icons above the table serves as a legend for the associated colors and markings. As the multi-pak incompatibilities listed below are due to incompatible methods of 'multi-packing', games within these multi-paks are usually compatible if played separately. Lastly, Game Gear games ported from the Master System that are incompatible due to associated emulation glitches that render them entirely unplayable are listed in a subsection below (otherwise, such games are listed in a prior section of the article). If you find that the list is missing a game or that one of the games listed works as intended, feel free to edit the list yourself or inform the wiki admin!

   

   

Master System to Game Gear ports
The following Game Gear games are ports of Master System games that have cropped, graphically glitched graphics, the latter being due to an inaccurate conversion of the Master System color palette to the expanded one of the Game Gear. Unlike the similarly affected Game Gear games listed above, however, the following games have additional glitches that make them entirely unplayable via the Game Gear emulator of the FunKey S. They should therefore be emulated in their original Master System format by changing the ROM's file extension from GG to SMS and moving it to the device's Sega Master System folder.

PlayStation games that have compatibility issues with the default BIOS
The following PlayStation games have compatibility issues if the official PlayStation BIOS is not added to the /mnt/PS1/bios location of the FunKey S file system as described here.