List of games with compatibility issues

This article lists games that have compatibility issues with the default FunKey S emulators. This includes games that need to be patched to function properly, games with emulation issues, games that require hardware that the device's emulators do not support, and games that crash at startup or have significant graphical glitches that render them unplayable. As inaccuracies with the FunKey's GBA emulator, gpSP, cause several games to crash or experience severe graphical glitching, third-party (though more CPU intensive and at times slower) GBA emulators are an alternative option to improve GBA compatibility. As the games on this page are divided into sections based on the glitch that affects them, users searching for specific games should use their browser's text search feature to locate them. While PlayStation compatibility is relatively good, several emulation issues with a number of its games have been documented on this page as well. Before adding a PlayStation game to one this article's lists, however, test an alternate version of it to ensure that the issue is with the emulation of the game and not the game backup itself.

Fully-compatible games
This section lists games that are fully-compatible on the FunKey S, having no emulator-caused glitching if the instructions listed in each subsection are followed.

Games with region-specific glitches
The following table lists games that have a regional variant that glitches and another that doesn't. For the best experience, it is suggested to use the alternative regional variant listed below.

Games with version-specific glitches
The following table lists games that have versions from matching regions that glitch and don't glitch. For the best experience, it is suggested to use a version of the game with a CRC32 checksum matching one of those listed below.

Games that require patching
The following table lists games that must be patched to be fully playable on the FunKey S. Once downloaded, patch files can be applied to their respective games via a patching program, such as Lunar IPS. To avoid system shortcuts interfering with their custom button combinations, Boktai 2: Solar Boy Django and Boktai 3: Sabata's Counterattack also need game-specific KEY files, as listed below.

Games that require an SBI file
The PAL regional variants of the following PlayStation games require the use of an .SBI file to function properly (any NTSC regional variants of these games, however, do not need the additional file). To configure one of these files for a specific game, download and unzip the linked-to file for that game and place it in the PS1 folder of the FunKey S alongside the ROM file(s) of that game. Ensure that each game's .SBI file has the same file name as that game's ROM file(s) (example.sbi for example.bin and example.cue). While the .SBI files of the most recent English language variant of games have been uploaded directly to The FunKey Wiki for convenient access, should you be using an alternate PAL variant of a game, additional .SBI files can be found here.

Games that require pre-existing save files
The following games crash during their opening sequences, so should instead be loaded with a pre-existing save (.SAV) file created in an external emulator. Once you load this save file onto the FunKey, navigate to it in the main menu of the game rather than going through the game's opening sequence. Should you prefer to use a pre-prepared save file with a default name, one for each game listed below is available for download.

Games that require a modified configuration file
Due to its incompatibility with NTSC-region NES consoles, Elite is not emulated accurately on the FunKey S by default. To fix this issue, the CFG file in the linked-to in the table below should be downloaded, removed from its ZIP archive, and placed it in the \mnt\FunKey\.fceux\cfg location of the FunKey S file system to force the device's default NES emulator to emulate the game in PAL mode. Once this is done, ensure that the names of the game's CFG and ROM files match and that any pre-existing configuration file for the game is deleted.

Games that require adapted controls
Since the SELECT and FN inputs share one button, it is possible for gameplay functionality tied to button combinations that include SELECT and directional or action buttons to be impaired by the system's shortcuts. All games with such a button combination have been listed in the table below, with those highlighted in green requiring one or more such combinations for core gameplay. To solve this problem, KEY files can be used to adjust the device's button mapping on a per-game or per-console basis, moving or removing interfering shortcuts where necessary. While most games can retain access to all shortcuts via shortcut or button relocation, due to their higher than average number of button combinations, Treasures of the Deep, Wing Commander, and Wing Commander: The Secret Missions required the removal of system shortcuts to ensure game compatibility. In some cases, multiple KEY files are available to allow users to choose their preferred remapping. To install the KEY file of one of the games listed below, begin by downloading and extracting its respective file. After ensuring that the KEY and ROM file names match, place the KEY file in the same folder as that game on the FunKey S.

While KEY files are the primary method of button remapping, several games listed below have alternative remapping methods that lessen the need to rearrange system shortcuts. In the case of Game Boy and Game Boy Color games, their emulator's configuration file can be modified to not only adjust the color palettes of games, but to also add additional mappings of SELECT and START to the device's shoulder buttons, circumventing the need for shortcut adjustment. Should you wish to remap your device's buttons via this method, a pre-configured configuration file can be downloaded here and optionally palette-modified according to the instructions of this tutorial. The gnuboy.rc file should then be placed in the \mnt\FunKey\.gnuboy location of the FunKey S file system. Lastly, while Final Fantasy VIII has a KEY files available for download below, it can be alternatively remapped via the game's button remapping functionality.

The → and ↔ symbols are used in the table below to indicate when button inputs are moved and swapped, respectively. In cases where shortcuts are moved to non-shoulder buttons, as usual FN is simultaneously used to activate that shortcut.

Games that temporarily freeze
The following games freeze during opening video sequences. To fix this, simply close and reopen the FunKey S when this occurs and the videos should continue normally. For Vampire Hunter D, simply press the Start button three times and the game will continue on normally.

Games with opposing directional button glitches
The following table lists games that have one or more glitches that occur when opposing directional buttons are pressed, something that cannot normally be done on original hardware. These glitches rarely affect gameplay substantially or permanently, but remain notable nonetheless.

Fully-playable games
This section lists games that are fully-playable on the FunKey S, but have a glitch that affects gameplay in some way. Sometimes these glitches are minor, such as transparency flickering or graphical glitches during instances of menu changing, while other glitches are more noticeable, such as slowdown or sporadic crashing. Unlike games listed in the incompatible or partially-compatible sections, however, games listed here should be fully-playable from beginning to end without unavoidable crashing, severe graphical glitches, or severe slowdown. If you find that any list in this article is missing a game or that one of the games listed works as intended, feel free to edit that list yourself or inform the wiki admin!

Games with slowdown
Games listed below have light to moderate slowdown, though not sufficiently severe to render them entirely unplayable.

Games with speedup
Games listed below are emulated faster than normal, though not sufficiently severe to render them entirely unplayable. In the case of Master System emulation, this is due to 50 FPS games being emulated at a rate of 60 FPS.

Games with transparency glitches
In some games, transparency effects are mimicked by rapidly enabling and disabling a texture overlaying a background, making an object appear transparent if done rapidly enough. Emulation errors and differences in timing can at times diminish the effectiveness of this trick, rendering the flicking more visible than intended, creating a mildly unpleasant effect. Below is a list of games where such a glitch has been found.

Games with left edge graphical glitching
Games listed below have been found to have graphical glitching along the left edge of the screen at times. This glitch usually only occurs during certain portions of a game and does not significantly affect gameplay.

Games with menu-change graphical glitches
Games listed below have been found to have graphical glitching occur during infrequent instances of menu changes. As these glitches only occur during menu changes (and often only once or twice when a game is started for the first time), this type of glitch usually does not affect core gameplay. GBA games included in the multi-pack releases highlighted in orange below should be played separately to reduce the likelihood of graphical glitches occurring.

Games with avoidable non-sporadic crashing
The following games have been found to crash non-sporadically during gameplay. As games that crash this way unavoidably are listed further down the page, all games listed below have accompanying instructions detailing how to prevent the respective game from crashing. While none of these instances of crashing prevent main game completion and most not be discovered by chance very often, should you wish to improve the emulation accuracy of the GBA games, you can use one of the more accurate, though potentially slower, third-party GBA emulators.

Games with other graphical glitches
The following games have graphical glitches that do not fit into any graphical glitch category above. Graphical glitches in the following games range from barely to extremely noticeable, but none prevent the player from playing the game to completion. While compatible games with more severe graphical glitches are listed further down the page, should you find the graphical glitches of any of the following GBA games to be too extreme, it is suggested that you use one of the potentially slower, but more compatible, third-party GBA emulators instead.

Games with audio glitches
The following games have audio glitches that affect gameplay to varying degrees. GBA games included in the multi-pack releases highlighted in orange below should be played separately to reduce the likelihood of audio glitches occurring.

Partially-compatible games
Games listed below are believed to be playable to completion on the FunKey S, but have severe emulation glitches that hamper gameplay. Because of this, it is recommended that, where available, third-party emulators be used to play these games on the FunKey S.

Games with severe graphical glitches
The following games have severe graphical glitches that are constantly noticeable. While these games are believed to be fully-playable, in the case of the GBA ones it is recommended that you use one of the potentially slower, but more compatible, third-party GBA emulators instead.

Games with sporadic crashing
The following games have been found to crash sporadically during gameplay. Chrono Cross has been found to randomly get stuck on a black screen after closing the in-game menu. Videos illustrating the issue can be found here and here; the regular updating of save states and/or in-game saves to restore the game to is the recommended counter-measure. In addition to freezing sporadically when cutscenes are triggered, Roswell Conspiracies: Aliens, Myths & Legends also freezes if audio from the game's logbook is played. Thrasher Presents Skate and Destroy has been found to crash sporadically crash infrequently during gameplay, though this issue has so far not been found in the PAL variants of the game. As there is no set point at which the GBA games on the list crash, they are partially compatible, though it is recommended that one of the alternate, albeit potentially slower, emulators be used with these games instead to entirely avoid the risk of crashing. If you decide to play these games in the default gpSP emulator, be sure to create regular save states as a means of reloading in case a crash does occur.

Games with unavoidable non-sporadic crashing
The following games have been found to crash non-sporadically during gameplay. As games that crash this way avoidably are listed further up the page, all games listed below cannot be played without an unavoidable crash occurring at some point during gameplay. The solutions to these instances of crashing vary; as Air Hockey only crashes when a match ends, only a restart is required. As Game Boy Advance Video series games vary in performance, some will function better than others. As The Legend of Zelda: The Minish Cap only requires the use of whirlwinds in its last dungeon, the game can be played in its entirety up until that point, saved, continued in another emulator until later in the dungeon, and then resumed and continued on the FunKey S. In any case, for these games the use of a potentially slower, but more accurate third-party GBA emulator is recommended.

Games suspected of crashing
While the following games initially appear to be emulated accurately, they have been reported to eventually crash in emulators similar to those of the FunKey S. Based on the results of on-device compatibility testing, they will either be moved to the subsection above if the reported crash occurs, or removed if it does not.

Incompatible games
Games listed below either do not run at all on the FunKey S or cannot be normally played beyond a certain point due to either a glitch or unemulated hardware. While the lists are sizeable, note that the number of games that function normally with little to no glitching is far higher, so if a game isn't listed below it will most likely run on the FunKey S. If you find that a game functions on the FunKey S but has a glitch of some sort, consult one of the lists above to see if that game is listed. If you find that a game is missing from any list in this article, please inform the the wiki admin.

Games that require unemulated hardware
The following table lists games that cannot be played on the FunKey S due to the requirement of hardware that the FunKey S does not currently emulate. While some compatible games support unemulated hardware such as IR sensors, barcode scanners, the e-Reader, and the Game Boy Printer, among others, only games that require such add-on hardware for core functionality are listed here as incompatible.

Games that are improperly emulated
The following table lists games that are unplayable in the emulators currently used on the FunKey S due to emulation issues. Most GBA games listed below, except those highlighted in yellow, can be still be played on the FunKey S through the use of one of the third-party (though more CPU intensive and at times slower) GBA emulators. While there is currently no alternative SNES emulator, the SNES emulator used by the FunKey S has a comparatively higher compatibility rate than the GBA emulator, with many of the incompatibilities listed below being due to the use of SNES enhancement chips in certain games. If you find that the list is missing a game or that one of the games listed works as intended, feel free to edit the list yourself or inform the wiki admin!

At least 171 licensed games are incompatible with the FunKey S due to emulation inaccuracies. Additionally, 7 homebrew releases have been found to be incompatible as well. The combined 178 games are on the following systems:

NES           1 SNES         21 SMS         13 PS1         32 GB           4 GBC          2 GG          10 GBA         95

While GBA Video, Classic NES (Famicom Mini), GBA multi-pack (highlighted in orange), and event-only games (highlighted in green) are also listed, they are excluded from the above counts. As most of the GBA multi-pak incompatibilities listed below are due to the emulator's incompatibility with several multi-pak formats, the individual games within those multi-paks are usually compatible if played separately.