List of games with compatibility issues

This article lists games that have compatibility issues with the default FunKey S emulators. As the compatibility of such games can range from fully-compatible to fully-incompatible, compatibility issues have been divided into four main categories based on severity: fully-compatible, fully-playable, partially-compatible, and incompatible. These categories list games that are glitch-free if configured correctly, slightly-glitched, heavily-glitched, and incompatible, respectively. While it is recommended that games in the first two categories be played in the default emulators, as their glitches generally do not affect gameplay, games in the last two categories should be played in third-party emulators, if available. While FunKey S Game Boy Advance emulation has a default compatibility rate of 91 percent when games from the latter two categories are combined and subtracted (compared to 97 to 99.9 percent for the other default emulators), nearly all games from the remaining nine percent can be played at full or near-full speed via the use one of the aforementioned third-party emulators. As this article does not seek to list accurately emulated games as some compatibility lists do, if you cannot find a game by searching for it via your browser's search tool, it is most likely emulated without issue on the FunKey S. If a new compatibility issue is found, however, please inform the the wiki admin so that this article may be amended. While this article exists to document the capabilities of the FunKey S default emulators, as many of these emulators are multi-platform and different emulators can share compatibility issues, many of the glitches documented here occur on other devices as well.

Fully-compatible games
This section lists games that are fully-compatible on the FunKey S, in most cases having no emulator-caused glitching if the instructions listed in each subsection are followed.

Games with region-specific glitches
As the following table lists games that have a region-specific glitches, users should use the recommended regional variant of that game to avoid the occurrence of the listed glitch(es). While games with glitching across all regional variants are highlighted in yellow, the lesser glitching of the recommended variant is why they remain listed here. In cases where a game has varying names across regions, the name of the recommended version has been additionally marked in bold. In the case of the listed Game Boy Advance Final Fantasy games, while the application of various ROM hacks may override the glitches found in their North American regional variants, such hacks also have the potential of introducing new incompatibilities.

Games that require patching
The following table lists games that must be patched to be fully-playable on the FunKey S. After downloading the patch file that matches the regional variant of your game backup (if available), download and extract the Lunar IPS patching program if you are using Windows, or another IPS-capable patching program if otherwise. To use Lunar IPS, begin by launching the application and selecting Apply IPS Patch. After selecting your matching IPS and ROM files, the application will apply the modifications to the ROM file and finish with a The file was successfully patched! message. The game can then be put into the folder of its respective console on the FunKey S.

In Koro Koro Puzzle - Happy Panechu!, WarioWare: Twisted!, and Yoshi Topsy-Turvy, the directional buttons are used to indicate tilting directions, with the B button used to accelerate the tilting in the case of WarioWare: Twisted!. For the first Boktai game, the LEFT+A+R and RIGHT+A+R button combinations are used to decrease and increase the level of sunlight, respectively. For the other two Boktai games, the LEFT+SELECT and RIGHT+SELECT combinations are used instead. As SELECT is also FN, however, KEY files available for download below are needed to make the latter two Boktai games compatible with the FunKey S.

Games that require an SBI file
The PAL regional variants of the following PlayStation games require the use of an SBI file to function properly (any NTSC regional variants of these games, however, do not need the additional file). To configure one of these files for a specific game, download and unzip the linked-to file for your regional variant of that game and place it in the PS1 folder of the FunKey S alongside the respective ROM file(s) of that game. Ensure that each game's SBI file has the same file name as that game's ROM file(s) (example.sbi for example.bin and example.cue).

Games that require a pre-existing save file
The following games crash during their opening sequences, so should instead be loaded with a pre-existing save (.SAV) file created in an external emulator. Once you load this save file onto the FunKey, navigate to it in the main menu of the game rather than going through the game's opening sequence. Should you prefer to use a pre-prepared save file with a default name, one for each game listed below is available for download.

Games that require adapted controls
Since the SELECT and FN inputs share one button, it is possible for gameplay functionality tied to button combinations that include SELECT and directional or action buttons to be impaired by the system's shortcuts. All games with such a button combination have been listed in the table below, with those highlighted in green requiring one or more such combinations for core gameplay. To solve this problem, KEY files can be used to adjust the device's button mapping on a per-game or per-console basis, moving or removing interfering shortcuts where necessary. While most games can retain access to all shortcuts via shortcut or button relocation, due to their higher than average number of button combinations, Treasures of the Deep, Wing Commander, and Wing Commander: The Secret Missions required the removal of system shortcuts to ensure game compatibility. In some cases, multiple KEY files are available to allow users to choose their preferred remapping. To install the KEY file of one of the games listed below, begin by downloading and extracting its respective file. After ensuring that the KEY and ROM file names match, place the KEY file in the same folder as that game on the FunKey S.

While KEY files are the primary method of button remapping, several games listed below have alternative remapping methods that lessen the need to rearrange system shortcuts. In the case of Game Boy and Game Boy Color games, their emulator's configuration file can be modified to not only adjust the color palettes of games, but to also add additional mappings of SELECT and START to the device's shoulder buttons, circumventing the need for shortcut adjustment. Should you wish to remap your device's buttons via this method, a pre-configured configuration file can be downloaded here and optionally palette-modified according to the instructions of this tutorial. The gnuboy.rc file should then be placed in the \mnt\FunKey\.gnuboy location of the FunKey S file system. If you don't see the .gnuboy folder, your computer's Unix-based operating system is hiding hidden folders. While Final Fantasy VIII has a KEY files available for download below, it can be alternatively remapped via the game's button remapping functionality. In navigating the table below, note that the → and ↔ symbols are used to indicate when button inputs are moved and swapped, respectively.

Games with other issues
The following games have emulation issues by default that do not fit into any of the categories above. Be sure to read the entire issue description of the game(s) of interest to you ensure full compatibility.

Fully-playable games
This section lists games that are fully-playable on the FunKey S, but have a glitch that affects gameplay in some way. Sometimes these glitches are minor, such as transparency flickering or graphical glitches during instances of menu changing, while other glitches are more noticeable, such as slowdown or avoidable non-sporadic crashing. Unlike games listed in the incompatible or partially-compatible sections, however, games listed here should be fully-playable from beginning to end without unavoidable crashing, severe graphical glitches, or severe slowdown. If you find that any list in this article is missing a game or that one of the games listed works as intended, feel free to edit that list yourself or inform the wiki admin!

Games with transparency glitches
In some games, transparency effects are mimicked by rapidly enabling and disabling a texture overlaying a background, making an object appear transparent if done rapidly enough. Emulation errors and differences in timing can at times diminish the effectiveness of this trick, rendering the flicking more visible than intended, creating a mildly unpleasant effect. Below is a list of games where such a glitch has been found.

Games with menu-change graphical glitches
The following Game Boy Advance games have been found to have graphical glitching occur during infrequent instances of menu changes. As these glitches only occur during menu changes (and often only once or twice when a game is started for the first time), this type of glitch usually does not affect core gameplay. GBA games included in the multi-pak releases highlighted in orange below should be played separately to reduce the likelihood of graphical glitches occurring.

Games with other graphical glitches
The following games have graphical glitches that do not fit into any graphical glitch category above. Graphical glitches in the following games range from barely to extremely noticeable, but none prevent the player from playing the game to completion. While compatible games with more severe graphical glitches are listed further down the page, should you find the graphical glitches of any of the following GBA games to be too extreme, it is suggested that you use one of the potentially slower, but more compatible, third-party GBA emulators instead.

Games with audio glitches
The following games have audio glitches that affect gameplay to varying degrees. GBA games included in the multi-pack releases highlighted in orange below should be played separately to reduce the likelihood of audio glitches occurring.

Games emulated at an incorrect speed
Games listed below have light to moderate speedup or slowdown, though not sufficiently severe to render them entirely unplayable. Most PlayStation games listed below have slowdown due to being some of the most demanding games for that system, while Master System games listed below are sped up by twenty percent due to incorrectly being emulated at a 60 FPS framerate.

Games with avoidable non-sporadic crashing
The following games have been found to crash non-sporadically during gameplay. As games that crash this way unavoidably are listed further down the page, all games listed below have accompanying instructions detailing how to prevent the respective game from crashing. While none of these instances of crashing prevent main game completion and most not be discovered by chance very often, should you wish to improve the emulation accuracy of the GBA games, you can use one of the more accurate, though potentially slower, third-party GBA emulators.

Partially-compatible games
Games listed below are believed to be playable to completion on the FunKey S, but have severe emulation glitches that hamper gameplay. Because of this, it is recommended that, where available, third-party emulators be used to play these games on the FunKey S.

Games with severe graphical glitches
The following games have severe graphical glitches that are constantly noticeable. While all games listed here are believed to still be fully-playable, in the case of Game Boy Advance games it is recommended that one of the more demanding, yet more accurate, third-party emulators be used instead. Note that while the Game Boy Advance game Risk / Battleship / Clue is listed here, only the Battleship portion of it is impacted by a severe graphical glitch.

Games with sporadic crashing
The following games have been found to crash sporadically during gameplay. Chrono Cross has been found to randomly get stuck on a black screen after closing the in-game menu. Videos illustrating the issue can be found here and here; the regular updating of save states and/or in-game saves to restore the game to is the recommended counter-measure. In addition to freezing sporadically when cutscenes are triggered, Roswell Conspiracies: Aliens, Myths & Legends also freezes if audio from the game's logbook is played. Thrasher Presents Skate and Destroy has been found to sporadically crash infrequently during gameplay, though this issue has so far not been found in the PAL variants of the game. As there is no set point at which the GBA games on the list crash, they are partially compatible, though it is recommended that one of the alternate, albeit potentially slower, emulators be used with these games instead to entirely avoid the risk of crashing. If you decide to play these games in the default gpSP emulator, be sure to create regular save states as a means of reloading in case a crash does occur.

Games with unavoidable non-sporadic crashing
The following games have been found to crash non-sporadically during gameplay. As games that crash this way avoidably are listed further up the page, all games listed below cannot be played without an unavoidable crash occurring at some point during gameplay. The solutions to these instances of crashing vary; as Air Hockey only crashes when a match ends, only a restart is required. As Game Boy Advance Video series games vary in performance, some will function better than others. As The Legend of Zelda: The Minish Cap only requires the use of whirlwinds in its last dungeon, the game can be played in its entirety up until that point, saved, continued in another emulator until later in the dungeon, and then resumed and continued on the FunKey S. In any case, for these games the use of a potentially slower, but more accurate third-party GBA emulator is recommended.

Games suspected of crashing
While the following games initially appear to be emulated accurately, they have been reported to eventually crash in emulators similar to those of the FunKey S. Based on the results of on-device compatibility testing, they will either be moved to the subsection above if the reported crash occurs, or removed if it does not. Glitches that have been reported to cause their respective games to crash to one of the device's application launchers are marked in bold.

Incompatible games
Games listed below either do not run at all on the FunKey S or cannot be played beyond a certain point due to either unemulated hardware or inaccurate emulation. If you find that a game functions on the FunKey S but has a glitch of some sort, consult one of the lists above to see if that game is listed.

Games that require unemulated hardware
The following table lists games that cannot be played on the FunKey S due to the requirement of hardware that the FunKey S does not currently emulate. While some compatible games support unemulated hardware such as IR sensors, barcode scanners, the e-Reader, and the Game Boy Printer, among others, only games that require such add-on hardware for core functionality are listed here as incompatible.

Games that require improved emulation
The following table lists games that are unplayable in the emulators currently used on the FunKey S due to emulation issues. Unless marked in bold, games listed below are believed to still be playable on the FunKey S via the use of more demanding, yet more accurate third-party emulators. If you find that the list is missing a game or that one of the games listed works as intended, feel free to edit the list yourself or inform the wiki admin!

At least 203 licensed games are incompatible with the FunKey S due to inaccuracies in the emulation of the following systems:

SMS         13 PS1         32 GB           3 GBC          2 GG          10 WS/WSC      5 SNES         21 GBA        122

In addition to the incompatibilities numerated above, at least 17 multi-pak, 8 GBA Video, 11 homebrew, and 1 event-only games have also been found to be incompatible due to faulty emulation. While for a variety of reasons these games are not included in the main numerical counts, they are still listed below for the sake of completeness. To differentiate them, they are have been both highlighted as a means of recognizing them and marked on in the leftmost column as a means of sorting them. A set of icons above the table serves as a legend for the associated colors and markings. As the multi-pak incompatibilities listed below are due to incompatible methods of 'multi-packing', games within these multi-paks are usually compatible if played separately.

   

   