FunKey Wiki Knowledge Center/fr

Le Centre d'Infos est le principal référentiel d'informations du Wiki FunKey concernant à la fois la FunKey S et le wiki lui-même. Cette page se compose principalement d'un indice de questions fréquentes avec des liens vers les réponses à ces questions sur le wiki en plus d'une liste de tous les tutoriels disponibles.

Si votre question n'a pas encore reçu de réponse, vous pouvez la poser ici en entrant votre question dans la zone de texte ci-dessous et en sélectionnant le bouton « New section ». Cela créera automatiquement une nouvelle section sur la page de discussion de cette page dans laquelle vous pourrez préciser la question ou le problème auquel vous cherchez une réponse. Lorsque vous avez terminé de saisir les détails de votre question, sélectionnez le bouton « Save changes » sous le champ de saisie. Si vous souhaitez être averti lorsque votre question a reçu une réponse, nous vous encourageons à vous connecter d'abord et ensuite à signer votre message avec ~. Si vous n'êtes pas connecté ou si les notifications sont désactivées, assurez-vous de revenir régulièrement à la page de discussion de cette page pour voir si votre question a reçu une réponse.

Pour une réponse plus immédiate à votre question, il est suggéré plutôt de la poser sur le Serveur Discord de la Communauté FunKey.

Des informations sur la traduction de FunKey Wiki, les suggestions de FunKey S et le développement logiciel de FunKey S se trouvent sur les pages liées ci-dessous. Pour toute autre question concernant le Wiki FunKey, vous pouvez créer un nouveau fil sur le Forum du Wiki.







FAQ

Quel est le but de ce wiki ?
Le but de ce wiki est de servir de base de données d'informations sur la Funkey S. Cela comprend des informations sur le matériel, le micrologiciel, les jeux homebrew compatibles et les logiciels tiers publiés pour la FunKey S. Comme le Wiki FunKey est géré par la communauté indépendamment de l’équipe FunKey, il peut parfois y avoir des informations erronées ou incohérentes listées. S’il y a un élément d’information sur lequel vous n’êtes pas certain ou si vous avez d’autres questions, nous vous encourageons à [mailto:support@funkey-project.com contact] l’équipe FunKey directement. Si vous voyez des informations que vous savez incorrectes, vous pouvez laisser un message sur le page de discussion de l’administrateur wiki, qui corrigera l’erreur dès que possible.



Qu'est-ce que la FunKey S ?
La FunKey S est un périphérique d'émulation portable pliable conçu pour s'adapter à un porte-clés. Grâce à des émulateurs sur son système opérateur FunKey-OS, la FunKey S peut émuler une grande variété de systèmes, y compris le Mega Drive, PlayStation et Game Boy Advance. Ressemblant beaucoup à la plus grande Game Boy Advance SP, la FunKey S est présentement vendue en trois couleurs: Violet Originale, Gris Rétro et Violet Atomique. Alors que l'appareil comprend par défaut une carte MicroSD de 32 gigaoctets pour stocker le micrologiciel du système et tout logiciel que l'utilisateur souhaite installer sur son appareil, celle-ci peut être remplacée par l'utilisateur avec des cartes MicroSD jusqu'à la limite de deux téraoctets de la norme MicroSDXC. Pour faciliter la fixation de l'appareil à un porte-clés, la FunKey S a une aiguille métallique intégrée dans le coin inférieur gauche de l'appareil autour de laquelle une lanière porte-clés incluse est attachée.

Qu'est-ce qui est inclus avec la FunKey S ?
Inclus avec la FunKey S est une carte MicroSD de 32 gigaoctets pour stocker le micrologiciel de l'appareil et des logiciels supplémentaires, un câble Micro-USB pour charger et transférer des fichiers vers l'appareil, un cordon porte-clés pour attacher l'appareil à un porte-clés, un manuel d'utilisation et quatre ensembles de boutons supplémentaires (rouge, bleu, jaune et vert) qui peuvent être utilisés par l'utilisateur pour personnaliser son appareil.

Quels sont les boutons du FunKey S ?
Le système comporte treize boutons intégrés : quatre boutons directionnels, quatre boutons d'action, deux boutons d'épaule, un bouton START et deux boutons système : Menu et Fn. Centré en haut du panneau de commande, le bouton Menu a deux fonctions : un appui court active le menu système, permettant à l'utilisateur de modifier les paramètres ou de revenir au menu principal, tandis qu'un appui long allume ou éteint le système. Partageant un bouton avec SELECT, l'entrée Fn (Fonction) étend le nombre limité de boutons du système via l'utilisation de combinaisons de boutons. En conjonction avec les boutons d'épaule, Fn active les entrées de déclenchement L2 et R2 de la PlayStation, tandis que son utilisation avec les boutons directionnels et d'action donne accès aux raccourcis de volume, luminosité, zoom, rapport hauteur/largeur et de capture d'écran. Bien que cette fonctionnalité remplace de rares cas cas les combinaisons de boutons utilisées par les jeux, chacun de ces cas peut être résolu par les capacités de remappage des boutons par jeu ou par console de l'appareil. En plus des boutons blancs ou gris installés par défaut, la FunKey S contient des ensembles de boutons verts, bleus, rouges et jaunes que l'utilisateur peut utiliser pour personnaliser davantage son appareil.

Quels systèmes la FunKey S peut-elle émuler ?
Les systèmes actuellement pris en charge sont le NES, Master System, PC-Engine, Mega Drive (avec ses modules complémentaires 32X et Mega-CD), Game Boy, Atari Lynx, Game Gear, SNES, PlayStation, Game Boy Color, Neo-Geo Pocket, WonderSwan et Game Boy Advance. Alors que les émulateurs officiels NES et PC-Engine prennent en charge les modules complémentaires Famicom Disk System et CD-ROM², respectivement, lorsque des fichiers BIOS supplémentaires sont ajoutés, car cette prise en charge n'est pas encore officiellement implémentée, certaines fonctionnalités, telles que l'échange côté disque de la Famicom Disk System, ne sont pas pris en charge.

En attendant les futures mises à jour du firmware, des émulateurs tiers peuvent être utilisés pour émuler des systèmes supplémentaires, actuellement non pris en charge via le lanceur Gmenu2x. De tels systèmes comprennent actuellement Arcade, Atari 2600, ColecoVision, Commodore 64 Neo Geo, Pokémon Mini, SG-1000 et Virtual Boy. Alors qu’un portage natif de Super Mario 64 vers la FunKey S a été rendu possible par la décompilation de ce jeu, l’émulation générale du Nintendo 64 n'est pas actuellement, et ne sera probablement pas, possible.

Quel logiciel est préinstallé sur la FunKey S ?
La FunKey S exécute FunKey-OS, une distribution Linux open source spécialement conçue. Lancés à partir de l'un des deux lanceurs d'applications de l'appareil, les sept émulateurs par défaut de l'appareil permettent l'émulation de douze consoles prêtes à l'emploi, avec Game Boy Advance et une émulation PlayStation améliorée nécessitant l'ajout de fichiers BIOS par l'utilisateur. Alors que la liste des consoles émulées prêtes à l'emploi devrait s'allonger avec les futures mises à jour du micrologiciel, émulateurs tiers peut également être utilisée pour donner à l'appareil des capacités d'émulation supplémentaires. Alors que l'appareil comprend 61 jeux homebrew pour aider à démontrer ses fonctionnalités, les utilisateurs peuvent également ajouter leurs propres jeux et illustrations aux dossiers système émulés de l'appareil pour étendre leur catalogue de jeux FunKey S. En cas de besoin, les utilisateurs peuvent modifier ou supprimer n'importe quel fichier sur l'appareil via Commander, l'application de gestion de fichiers incluse, sans avoir besoin de connecter la FunKey S à un ordinateur. Comme FunKey-OS est open source, les fichiers utilisés pour le construire sont accessibles au public sur la page GitHub de l'équipe FunKey.

Pourquoi n’y a-t-il pas de jeux commerciaux inclus avec la FunKey S ?
Comme la distribution sans licence de jeux protégés par le droit d'auteur en toutes circonstances est un piratage illégal, la FunKey S n'est livrée qu'avec des jeux homebrew librement distribuables, triés sur le volet pour leur qualité. Cela signifie que les utilisateurs cherchant à émuler des jeux protégés par des droits d'auteur sur l'appareil doivent extraire leurs propres sauvegardes de jeu et les transférer dans les dossiers de la console de l'appareil. Alternativement, de nombreux jeux initialement publiés dans un format physique sont désormais disponibles numériquement sur des plateformes telles que Steam, les ROMs de ces jeux étant souvent extractibles pour un usage personnel dans des émulateurs externes tels que ceux de la FunKey S. Une liste de ces jeux est disponible sur cette page du Wiki FunKey.

Où puis-je trouver des logiciels supplémentaires pour la FunKey S ?
Alors que les utilisateurs peuvent mettre des sauvegardes ROM de leurs propres jeux commerciaux physiques et numériques sur la FunKey S, il existe également de nombreux logiciels gratuits et commerciaux qui peuvent être acquis et utilisés légalement sur l'appareil. Comme le système d'exploitation du système est à la fois bien documenté et open source, les développeurs tiers ont publié des dizaines de programmes originaux et portés pour l'appareil qui ne sont pas limités par le goulot d'étranglement d'un émulateur. En termes de logiciels émulables, cependant, le Wiki FunKey maintient également des listes de centaines de jeux gratuits et commerciaux, ainsi que plusieurs douzaine livres électroniques du domaine public et utilitaires.

Combien de jeux peuvent tenir sur la FunKey S ?
Comme les tailles de fichiers de la bibliothèque de jeux de toutes les consoles à base de cartouches émulées sur la FunKey S ne font que 13,4 Go, un utilisateur pourrait, en théorie, avoir des milliers de jeux sur son FunKey S sans avoir à mettre à niveau sa carte MicroSD de 32 gigaoctets (avec 27,8 gigaoctets de ça accessible avec la configuration d’usine). Étant donné que les jeux basés sur CD (PlayStation, Mega-CD, CD-ROM²) ont des tailles de fichiers significativement plus grandes que les jeux basés sur cartouche, seulement cinquante à soixante jeux basés sur CD pourraient tenir sur la FunKey S avant qu’une carte MicroSD plus grande ne soit nécessaire. Alors que 27,8 gigaoctets de stockage disponible est plus que suffisant pour s’adapter aux bibliothèques de jeux de la plupart des utilisateurs, tout utilisateur avec plus de cinquante jeux sur CD devrait vérifier la taille totale des fichiers de leur bibliothèque de jeux pour voir si oui ou non ils ont besoin d’une carte MicroSD plus grande. Le graphique ci-dessous documente la taille moyenne des fichiers de jeu pour chacune des treize consoles que la FunKey S émule officiellement, avec plusieurs totaux de taille de fichier correspondant aux bibliothèques de jeux théoriques qui ont le même nombre de jeux de chaque système. Comme l'illustrent les proportions ci-dessous, le nombre de jeux qu'un utilisateur peut mettre sur sa FunKey S est directement lié au nombre de jeux sur CD présents dans sa bibliothèque de jeux. Par exemple, le jeu PlayStation moyen occupe la même quantité d'espace qu'environ 2566 jeux NES, 2277 jeux Master System, 1395 jeux TurboGrafx-16, 433 jeux Sega Genesis, 2740 jeux Game Boy, 2667 jeux Atari Lynx, 1717 jeux Game Gear, 363 jeux SNES, 414 jeux Game Boy Color, 368 jeux Neo Geo Pocket, 313 jeux WonderSwan ou 78 jeux Game Boy Advance.

Le multijoueur est-il possible sur le FunKey S ?
Étant donné que ni les câbles de liaison ni les contrôleurs supplémentaires ne peuvent être connectés à la FunKey S, les modes multijoueurs qui nécessitent ces fonctionnalités ne sont pas jouables sur l'appareil. Cependant, les modes multijoueurs qui sont implémentés dans un mode hotseat (un contrôleur avec un système) sont jouables sur la FunKey S. Alors que la majorité des jeux qui implémentent ce mode le font en utilisant une méthode "pass-and-play" où les joueurs se relaient (habituellement des sports au tour par tour, des stratégies et des jeux de table), plusieurs ont plutôt deux joueurs utilisent le même contrôleur simultanément. Les utilisateurs intéressés à voir quels jeux émulateurs sur la FunKey S utilisent hotseat multijoueur peuvent voir le wiki liste complète de tels jeux.

Où puis-je trouver l’art des boîtes de jeux ?
Les utilisateurs recherchant des arts de boîte spécifiquement pour leur collection de jeux FunKey S peuvent utiliser la base de données d'art de jeu redimensionné du wiki, qui ayant des résolutions correspondant, à leurs rapports d'aspect respectifs, à la résolution 240x240 de la FunKey S pour une efficacité maximale. Comme cette base de données n'inclut pas actuellement les arts de boîte pour les jeux Master System, Atari Lynx, Game Gear, Neo Geo Pocket ou WonderSwan, la page GitHub de Libretro de thumbnail référentiels devraient être utilisés pour acquérir leur art de boîte à la place. Si vous souhaitez télécharger automatiquement des arts de boîte pour toute votre collection de jeux en une seule fois, le programme Skraper peut être utilisé à la place. Étant donné que l'image représentant un jeu sur la FunKey S est l'image du répertoire de fichiers qui partage un nom avec ce jeu, les utilisateurs peuvent utiliser n'importe quelle image au format JPG ou PNG pour représenter les jeux sur la FunKey S.

Où puis-je trouver des fonds d'écran Gmenu2x ?
Pour compléter l'ensemble de fonds d'écran Gmenu2x par défaut, le Wiki FunKey gère une base de données de fonds d'écran FunKey S minimalistes ici. Les utilisateurs peuvent également utiliser n'importe quelle image au format PNG carré de 240 pixels comme fond d'écran Gmenu2x sur leur FunKey S. Une fois acquis, les fonds d'écran Gmenu2x doivent être placés à l'emplacement /mnt/FunKey/.gmenu2x/skins/240x240/Default/Wallpapers du système de fichiers FunKey S. Si vous ne voyez pas le dossier .gmenu2x, le système d'exploitation basé sur Unix de votre ordinateur cache les dossiers cachés.

Quelles sont les spécifications techniques de la FunKey S ?
  Dimensions (plié)

  Dimensions (dépliée)

  Écran & Résolution

  Poids

  Système d'exploitation

  Processeur

  RAM

  Fréquence de rafraîchissement

  Stockage (MicroSD)

  Audio

  Batterie

  Ports

 Dimensions (plié)

 Dimensions (dépliée)

 Écran & Résolution

 Poids

 Système d'exploitation

 Processeur

 RAM

 Fréquence de rafraîchissement

 Storage (MicroSD)

 Audio

 Battery

 Ports

Where can I find FunKey S device schematics and 3D files?
The FunKey Team has FunKey S schematics, STL files, and a project STEP file for the device's shell components available on Grabcad. Schematics for the device's electrical components are available on the FunKey Team's GitHub page. As the device's hardware is open source, users are free to download, modify, and redistribute the listed files.

How long does the FunKey S battery last?
On a sixty minute full charge, the FunKey S has a median battery life of two hours. Since the device's battery life is impacted by CPU usage and brightness and audio levels, there can be significant deviation from the median by roughly thirty minutes in either direction. In practice, this means that low-intensity emulation such as that of the Game Boy will result in above-average battery life, while high-intensity emulation such as that of the PlayStation will result in below-average battery life. Additionally, the device has a blue LED light that indicates when it is charging, with a battery symbol in the top right corner of the main menu indicating the current charge level. While a low-charge indicator is displayed on-screen before the FunKey S runs out of charge, should this occur, an autosave of the current game is automatically generated prior to shutdown and returned to when the system is recharged and reopened.

Does the FunKey S support RTC (real-time clock) functionality?
The FunKey S supports the RTC functionalities used by Game Boy Color and Game Boy Advance games, such as Harvest Moon GBC, Pokemon Crystal, and Pokemon Emerald. It does this by siphoning an extremely small amount of charge from the device's battery, allowing games that employ the feature to keep track of time. RTC functionality is still preserved even if the FunKey S is turned off or runs out of charge, as there is a buffer of charge reserved for such an instance. To best make use of the RTC feature, it is recommended that users rely solely on in-game saves for games with RTC functionality, as save states and autosaves can affect the RTC timing of games.

Can FunKey S save game data be transferred?
While FunKey S autosave save files (.quicksave) are entirely incompatible with external emulators, FunKey S emulator save state files (.000, .001, etc.) other than those of the PlayStation are compatible with matching emulators on other platforms, such as the PC version of FCEUX in the case of NES games. Additionally, for games that support them, the transfer of in-game saves is an alternative option that is generally compatible with a wider range of emulators. Note, however, that a third-party emulator having an in-game save file format with a matching file extension does not guarantee that it will be listed below, as other factors, such as expected save file size, can impact in-game save file format compatibility between emulators. As battery-based in-game saving did not become commonplace until the 1990s, games for earlier systems emulated by the FunKey S, such as the Nintendo Entertainment System, Master System, TurboGrafx-16, and Sega Genesis, often do not support this type of saving, with many, such as all Atari Lynx games with an in-game save feature, using password-based saves instead. For several dozen NES and Genesis games, however, SRAM ROM hacks can be used to add in-game saving to games that did not originally have it, often replacing more tedious password-based saving systems. Due to an inaccuracy in the Master System emulation of the PicoDrive emulator, however, all in-game, battery-based saves of Master System games are incompatible with the FunKey S.

When a game does support battery-based in-game saving, however, an in-game save file is generated for it the first time it attempts to save data, with the extension of this file depending on the system the game is for. A table containing the corresponding in-game save file extension for each officially emulated system with in-game save file support, as well as the storage locations of these files and the third-party emulators compatible with them, is listed below. Transferring an in-game save file onto or off of the FunKey S is done by simply moving the file in question into or out of the folder in which in-game saves are stored for that game's system; usually the same folder as the game itself. Note that PlayStation MCD files, placed in the memcards folder within the PlayStation folder of the FunKey S, should be named card#.mcd, with the hashtag symbol replaced by the first number starting from one that isn't already used by an existing MCD file.

In regards to SNES save files, if you don't see the .snes96_snapshots folder in your computer's filesystem, its Unix-based operating system is hiding hidden folders. Note that as in-game save files generated by the Mednafen emulator include a string of characters between the game name and file extension, such save files must be renamed to remove the string of characters (ex. .9d599a43d2c69738f3562f58aeff8828) before they can be detected by emulators other than Mednafen. For the FunKey S, this applies to the TurboGrafx-16, Game Gear, Neo Geo Pocket, and WonderSwan systems. If you find that a third-party emulator compatible with any in-game saves generated by the emulators of the FunKey S is not listed below, feel free to add it yourself or inform a wiki editor.

Can ROM hacks be used on the FunKey S?
As ROM hacks are simply modified ROMs, in most cases they will work in the emulators of the FunKey S without issue. Cases in which ROM hacks may glitch or crash include several Game Boy Advance ROM hacks due to the nine percent incompatibility rate of the default GBA emulator, as well as ROM hacks developed for use in specific emulators. A list of compatible ROM hacks recommended by the editors of the FunKey Wiki is available here.

Can the FunKey S be used as an external storage device?
While the primary purpose of the FunKey S is the ability to use emulated and natively-running games and applications, it can also be used as an external storage device. While the slow transfer speed of its Micro-USB port and four gigabyte file size limit of its FAT32 file system make it less ideal for general file storage than most USB keys, SD cards, and external hard drives, the FunKey S having an operating system gives it the additional ability to interact with its stored files. While such capabilities come primarily from the included Commander file management application, which can be used to view image files, view and edit text files, and move, rename, or delete any stored file, additional applications can be installed to give the device additional capabilities, such as video playback and Linux terminal access. As an external storage device, the FunKey S is also able to stream media files at qualities higher than it can stream itself to televisions, radios, and other media players with such functionality. Users wishing to transfer files to the FunKey S faster than the device's Micro-USB port is capable of can alternatively open their device, remove the MicroSD card, and transfer files to the card directly.

Can cheats be used on the FunKey S?
While the FunKey S does not have officially implemented cheat support, with sufficient emulator and/or game configuration, several systems can have cheat support implemented by the user.

As the default NES emulator, FCEUX, is able to make use of the Game Genie's cheat code system, it is the simplest way to use cheats in NES games on the FunKey S. To enable the functionality, begin by renaming an NES Game Genie ROM file to gg.rom and placing it in the /mnt/FunKey/.fceux location of the FunKey S file system. If you don't see the .fceux folder, your computer's Unix-based operating system is hiding hidden folders. Next, open the fceux.cfg file also located in that folder in a text editor and replace the thirteenth line, SDL.GameGenie = 0, with SDL.GameGenie = 1. The next time an NES game is launched with the New Game option via the default NES emulator, the Game Genie password menu will appear, allowing up to three Game Genie codes to be entered for the game in question. As Game Genie codes are entered before a game begins, keep in mind that FunKey S autosaves cannot be loaded while the setting is enabled. Therefore, to use Game Genie codes with pre-existing save data, ensure ahead of time that your game(s) are saved via in-game saves or emulator save states. To disable the Game Genie setting and re-enable the device's autosave feature for NES games, simply undo the modification made to the fceux.cfg file.

To enable cheats in Game Boy Advance games, Game Shark codes must be patched into each game ahead of time, and are enabled by the user each time the game is started using the New Game option. Begin by downloading, extracting, and launching the GBAATM – Rebirth application for Windows, MacOS, or Linux. After selecting a game to patch and an output file name and location, go to the CheatCodes tab of the application and add any Codebreaker/GameShark SP/Xploder format codes that you wish, such as those listed here. When retrieving codes, see if a Master Code is listed for the game as well, as some games require such a code to be loaded before any other cheat codes can be used. Should there be multiple Codebreaker/GameShark SP/Xploder format Master Codes, either use the one made by the same people who made the cheat codes that you're using or test several until you find one that works. Codes should be added two lines at a time, with a code's name entered on the first line and its alphanumerical string entered on the second. Note that a game's Master Code, if present, should always be the first code listed, with the name Master entered on the first line and all segments of the comparatively long alphanumerical string combined on the second line. Once all desired codes are entered, press the Patch Game! button below the text box to patch the codes into the selected game. Should the patching process be successful, a message indicating so will appear in the application's second text box and the patched game will appear in the chosen file location. Lastly, add the modified ROM to the GBA folder of the FunKey S as per usual. When starting the game with the New Game option, a cheat code menu will appear in-game to allow you to choose which of the added codes you wish to use with the game. After you've finished selecting codes with the A button, press START to launch the game.

Can the FunKey S inputs be remapped?
Via the use of KEY files, the inputs of all systems and games emulated by the FunKey S can be remapped by the user. This includes system shortcut inputs, some of which users may wish to relocate or disable should they not be commonly used or interfere with gameplay. When a KEY file is used, it modifies the inputs set by the system's default input mapping file, available for download here. This file defines via the use of the MAP function which shortcut (such as brightness up) or input (such as KEY_R) is associated with which button (such as START) or button combination (such as FN+UP). As all inputs are already predefined by this file, only inputs being modified should be included in KEY files.

In addition to its regular input mapping functionality, the MAP function is also used to overwrite previous mappings with new ones. To do this, following the word MAP the button or button combination and input or shortcut be remapped should be defined, seperated by the function TO KEY if remapping inputs or zoom or aspect ratio shortcuts, or TO COMMAND if remapping any other shortcut. Should the user wish to create a KEY file that switches the A and B inputs, for instance, all that would be needed would be MAP A TO KEY KEY_B on the first line and MAP B TO KEY KEY_A on the second. Note the formatting of the inputs; KEY_A and KEY_B. All inputs, as well as the zoom in, zoom out, and aspect ratio shortcuts, are defined in KEY files by KEY_ followed by a letter. Should remapping occur without the input of the secondary button swapped to the first button (whether due to that input being moved to an empty slot such as FN+START or simply overwritten and not replaced), the UNMAP function should first be used to remove the original mapping so that the input is not mapped to two buttons simultaneously. For instance, should a user wish to remove the aspect ratio shortcut and move the snapshot shortcut to its place, the KEY file for doing so would simply have UNMAP FN+UP on the first line and MAP FN+DOWN TO COMMAND snapshot on the second. In creating KEY files, note that due to a glitch with the formatting of such files, games with apostrophes in their title currently must be renamed to have KEY file support (such as renaming Kirby's Dream Land.gb to Kirbys Dream Land.gb). For additional KEY file examples, consult the FunKey Wiki's list of pre-configured KEY files.

To supplement the above-listed default input mapping file, a table detailing the associations between emulated system inputs and system inputs, as well as the default mapping of those inputs to the device's buttons, is listed below. Note that while the lack of X, Y, and Z mapping capabilities for the Sega Genesis and Mega Drive does not result in any game incompatibilities, the lack of Y1, Y2, Y3, and Y4 mapping capabilities for the WonderSwan and WonderSwan Color means that vertical games for that system are currently incompatible with the FunKey S. Following that table is another table that lists the same information for the device's shortcuts.

Why does the FunKey S need emulated system BIOS files?
Emulators function using either low-level emulation (LLE) or high-level emulation (HLE), with the former directly emulating the processes of the original system and the latter merely simulating them. While both methods are commonly used and have distinct benefits, the truer 'emulation' of LLE means emulators that use this method require the system ROM of the original hardware to function. This ROM, known as the BIOS, performs system-critical tasks for many systems, with neither the original hardware nor an LLE emulator of that hardware being functional without the associated BIOS file. In the case of the FunKey S, while the majority of its emulated systems do not require BIOS files, there are two that do: the PlayStation and Game Boy Advance. While some PlayStation games can be emulated without a BIOS file and alternate, albeit slower, Game Boy Advance emulators that don't require BIOS files are available, to properly emulate either system using the default emulators a BIOS file for each is required. As with video game ROMs, BIOS files are protected by copyright restrictions and thus also cannot be legally distributed with the FunKey S. Users may extract BIOS files from PlayStation and Game Boy Advance units that they own and add them to the FunKey S emulators for those systems to improve functionality for the former and enable functionality for the latter. Additionally, while Sega Genesis and TurboGrafx-16 games do not require the presence of BIOS files to be accurately emulated, games for their respective add-ons, the Sega CD and TurboGrafx-CD, do. A tutorial for adding emulator BIOS files to the FunKey S can be found here.

Why doesn't the FunKey S have more than 64 megabytes of RAM?
The FunKey S has 64 megabytes of RAM due to that being the amount built into its system on a chip (SoC), the Allwinner V3s. While several handheld emulation systems with similar capabilities to the FunKey S include several times more RAM than it, the lightweight Linux distribution used by the FunKey S, in addition to its carefully chosen and optimized collection of emulators, allows it to emulate games at relatively high levels of accuracy while using comparatively little RAM. The inclusion of additional RAM in the FunKey S would not result in improved performance or additional emulation capabilities.

Why doesn't the FunKey S have a 60 FPS refresh rate?
The FunKey S display refreshes at a maximum rate of 50 FPS due to that being the most data the device's processor can send to the display's internal graphics memory each second. If this were not a limitation, the display would otherwise have a maximum refresh rate of 120 FPS. As NTSC games are still emulated at 60 FPS, however, ten frames are dropped each second rather than gameplay being slowed down to match the differing frame rate. As this issue was anticipated during the designing of the FunKey S, however, several software and hardware techniques were implemented to avoid screen tearing between the remaining 50 frames of NTSC games.

Why doesn't the FunKey S have USB-C and auxiliary (headphone jack) ports?
The small form factor of the FunKey S made the use of Micro-USB instead of USB-C necessary and left no room for an auxiliary port for use with headphones or external speakers. While the Micro-USB standard supports the output of video and audio data signals by a host device, the limited space inside the device also made adding this functionality to the FunKey S not possible. Despite this, the FunKey Wiki lists such hardware suggestions at the wiki's Suggestion Center, as there is a chance that they could be implemented in future FunKey Team devices.

Are there any games that aren't emulated properly on the FunKey S?
While the average emulation quality of its default emulators is relatively high, the FunKey S cannot emulate several games out of the box for a variety of reasons. These include incompatible controls, unemulated specialty hardware, and emulation imperfections, among others. A list of all the games known to be incompatible with the device's default emulators is located here. Many of these games, however, can still be played via one of the several third-party emulators available for the device. This includes multi-disk PlayStation games, which while not fully-playable in the default version of PCSX-ReARMed, are fully-playable in the third-party version that has disk-swapping functionality enabled. As an illustration of the device's capabilities, a table of estimated compatibility rates for each officially emulated system has been compiled below. For the purposes of these counts, a game is counted as incompatible if it cannot be played to completion using solely the FunKey S. As wiki contributors have conducted extensive research and game testing to find incompatible games, all compatibility rates listed here are believed to be accurate or very near accurate. In cases where all of a system's incompatibilities are due to unemulated hardware, that system's compatibility rate is italicized. While the emulation of Famicom Disk System and TurboGrafx-CD games on the FunKey S is functional via the addition of their respective BIOS files, as this functionality has not yet been fully-implemented into FunKey-OS, the compatibility rates of those console add-ons are excluded from the table below. As homebrew games can have varying compatibility with the systems they are developed for, their compatibility is also not reflected in the table below. Note that due to its extensive game library, the PlayStation's Licensed Games figure is simply an estimate calculated by the wiki editors, though should be accurate to within roughly one hundred games in either direction.

Which emulators does the FunKey S use?
Listed in the table below are the emulators included by default with the FunKey S, with the systems they emulate and their accepted ROM file extensions listed on the right. Other than Game Boy, Game Boy Color, TurboGrafx-CD, Sega CD, and PlayStation games, all of the file formats are also detected if stored in ZIP archives. For a list of the in-game save file formats generated for each of the emulated systems, consult the save data section above.

How do I combine a PlayStation game's multiple BIN files into a single BIN file?
As all of a PlayStation game's BIN files are listed in the FunKey S game list, to minimize the time is takes to scroll through one's game library, each game should only have one BIN file. If your PlayStation game has multiple BIN files across multiple disks, follow these instructions. If these BIN files are all for one disk, to merge them you will first need to download IsoBuster. Once this is done, open the program and select Open Image File, indicated by an icon of a folder containing a blue downwards arrow. Navigating to and selecting the CUE file of the game in question will make a CD icon appear in the IsoBuster interface, which you then right click, selecting the Raw .bin option under the Extract CD  category. After you save the BIN and CUE files, place these new files into the PS1 folder of the FunKey S.

How do I combine files from multiple PlayStation disks into a single ROM file?
If the files from multiple disks of a PlayStation game are added to the FunKey S, they will all appear in the game list, complicating game library navigation and disk transferring. To merge all of these files into a single PBP file, you will need both the PSX2PSP application and the copyrighted BASE.PBP file, which must be added to the Files folder of that application. Once this is done, open the application with the Clasic mode shortcut and select the Options button at the bottom left. This will open a page with various application settings, of which you should change the Compression level to 1 (worst) and the toc setting to CUE File. Once this is done, save the setting modifications to return to the main program interface. From here, press the three dot icon next to ISO/PBP File 1 - No file selected at the top left and select the BIN file of the first disk. Repeat this process for each subsequent disk by selecting the arrow icon to the left of the aforementioned three dot icon, selecting each disk number in turn. Once this process is complete, select the folder on your system where you wish the PBP file to be saved to and press the Convert button at the bottom of the program window. Once the conversion process is finished, navigate to the completed EBOOT.PBP file, rename it, and place it into the PS1 folder of the FunKey S.

Is the FunKey S legal?
As it is the improper acquisition of ROMs, and not emulation itself, that is illegal to varying degrees around the world, the FunKey S remains entirely legal. While the device does come bundled with several dozen freeware games to give it basic out-of-box functionality, it includes neither commercial games nor the copyrighted PlayStation and Game Boy Advance BIOS files. While some users may choose to put illegally-acquired ROMs on their devices, both the FunKey Team and the editors of this wiki encourage users to look through the FunKey Wiki's lists of hundreds of legally-acquirable game ROMs, both freeware and commercial.

Where can I buy a FunKey S?
The FunKey S is currently available for pre-order on the FunKey Project store page. While the device itself costs €65 (~US$77), additional shipping and taxation costs will make the total cost higher. The amount these additional costs add up to depends on an order's country of destination, with shipping fees for most users being between €7 (~US$8.25) and €10 (~US$11.75) and value-added tax rates ranging from €12.41 to €19.71 per device only charged to European Union customers. For French and non-EU customers, an order's per-unit shipping fee can be lowered by buying multiple devices at once, with the lowest per-unit fee applied to orders containing five or more devices. A comprehensive list of shipping fees for each country the FunKey S ships to can be found here.

Where can I get accessories for the FunKey S?
Although the FunKey Team is not currently selling any accessories for the FunKey S aside from what is included with it, the editors of this wiki have compiled a list of products that can be used in conjunction with the FunKey S, including adapters, power banks, cables, pouches, and keychain decorations. To match the FunKey S keychain aesthetic, research has been conducted to ensure that all listed accessories do not exceed size or weight levels that would make putting them on a keychain inconvenient. While the editors of this wiki have conducted extensive research to confirm that all products listed are compatible and legitimate, neither the editors nor the FunKey Team are responsible for the reliability of third-party products. Therefore, prior to making any purchase, users should verify that a listed product adequately meets their needs.

Can I develop software for the FunKey S?
As both the hardware specifications and operating system of the FunKey S are open source and documented on the FunKey Team's GitHub page, users are able and encouraged to develop their own software for the device. To facilitate this, an SDK has been created and made available for FunKey-OS software development. Additionally, a development guide is available on the documentation page of the FunKey website. The FunKey Wiki maintains a database of all third-party software developed for the FunKey S, so developers who wish to create an article for their program or add it to one of the lists can either edit the wiki themselves or ask a wiki editor to do so for them.

Who is the FunKey Team?
Based in the city of Bordeaux in southwestern France, the FunKey Team is comprised of four people: Vincent, Michel, David, and Killian. Founded by Vincent and Michel in 2017 as a joint effort to create the group's first system, the Keymu, the FunKey Team subsequently expanded to include David and Killian to develop and commercially release the FunKey S as an improved version of the Keymu.

How can I contact the FunKey Team?
While the FunKey Team's numerous social media pages are represented with the icons at the top of this page, they can be contacted directly via the contact page of their website. If you wish to email them, questions regarding the FunKey S can be sent to their [mailto:support@funkey-project.com support] email address, while other inquiries can be sent to their [mailto:contact@funkey-project.com contact] email address.

Where is the FunKey S manufactured?
FunKey S production is contracted out by the FunKey Team to a manufacturing facility in Shenzhen, China. After all components arrive and are assembled at that facility, the devices are shipped directly by a nearby shipping firm to international customers.

Where can I find FunKey S news updates?
In addition to the email newsletter on their website, the FunKey Team posts regular updates about the FunKey S on their Kickstarter page. Recent news updates are regularly reformatted and posted on the main page of the FunKey Wiki, with summaries of past news updates available in the The FunKey Times. Users wishing to discuss recent news updates are recommended to join the FunKey Community Discord Server.

Who edits The FunKey Wiki?
The FunKey Wiki is a community-managed database of FunKey S information, operated and edited independently of the FunKey Team. Currently, the Administrator of and primary contributor to the FunKey Wiki is CoolieCoolster, but anyone is free to contribute to the improvement of the wiki!

Who runs the FunKey Community Discord Server?
As with the FunKey Wiki, the FunKey Community Discord Server is run independently of the FunKey Team by community volunteers. While some moderation does occur to ensure that the server remains a productive forum for FunKey S discussion, users are free to share their FunKey S complements and criticisms alike.

How can I edit The FunKey Wiki?
Since The FunKey Wiki uses the MediaWiki wiki engine, the same markdown format that is used to edit other MediaWiki wikis such as Wikipedia is also used here. If you wish to learn the MediaWiki markdown format, MediaWiki has several tutorials on their website in addition to a Discord server where users can ask questions, but if you have any specific questions about editing or templates used on the FunKey Wiki, you may also ask the FunKey Wiki admin.

How can I translate The FunKey Wiki?
Users who are fluent in a language other than English are encouraged to translate one or more of the wiki's pages into that language to improve the helpfulness of the wiki. To translate any page marked for translation, select the Translate text above the list of the available languages at the top of that page. If a page has already been translated into a language that you speak fluently, you are free to analyze and improve the translation. If you have translated a page but are unsure on how to implement the translation, feel free to ask the FunKey Wiki admin for assistance. For more information about translating on the FunKey Wiki, visit the Translation Center.

What platform does The FunKey Wiki run on?
The FunKey Wiki is powered by MediaWiki, an open-source wiki engine that is used by many wikis, including Wikipedia. The FunKey Wiki is hosted by Miraheze, a non-profit wiki farm that hosts thousands of wikis ad-free at no charge. If you wish to support the hosting of The FunKey Wiki or create a wiki of your own, visit their website!