Translations:Available third-party software/4/en
From The FunKey Wiki
- Developed to run on the FunKey S natively or be emulatable via one of its supported or soon-to-be-supported emulators. Software that can only be run by emulating a system within a system (such as ZX Spectrum emulation on the Game Boy Advance) will not be listed until the respective system is emulatable on the FunKey S directly. If future support for a system has been announced for the FunKey S, software for that system may be listed here.
- Currently available with the permission of its publisher. This requirement extends to both freeware and commercial releases, whether digital or physical. Software available without the permission of its publisher, such as abandonware and pirated or unreleased software, may not be included on any of the lists. Commercial games that are no longer being sold by their publishers are also not included.
- Original in its codebase. While software that is either a port or recreation of software on another system is allowed, unauthorized ROM hacks of other software on that platform are not.
- Sufficiently appropriate for a general audience. Just as all major consoles prohibit the publication of adults-only games on their platforms, these lists will not include any software that, if rated based on the standards of a rating board such as the ESRB, would be rated as adults-only.
- In English, or if in another language, fully-useable without needing to understand that language.
- Fully-playable with one controller. If a game is multiplayer-only, it can only be included if it allows all players to share the same controller.
- Complete or mostly complete, significant in scope, and fully-playable. While there is certainly room to interpret how "finished" a game is, all games on this list should be playable to completion by the average player in a minimum of fifteen minutes, be the definitive version of that game (no demos of commercial games), and contain no glitches that prevent completion and/or crash the game. For inclusion on this list, a game should also have most of its intended levels and mechanics implemented, as described by the game's developer. In terms of the minimum playtime requirement, high-score based puzzle and arcade-style games are less limited in this regard due to their essentially infinite replayability, though should still include score counters, life meters, and preferably (though not a requirement) high-score counters where applicable to be considered complete or near-complete. Due to the varying ways in which a game's completeness can be interpreted, this criterion may be applied differently on a case-by-case basis.