List of games with compatibility issues: Difference between revisions

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This article lists games that have compatibility issues with the default FunKey S emulators. As the compatibility of such games can range from fully-compatible to fully-incompatible, compatibility issues have been divided into four main categories based on severity: [[#Fully-compatible games|fully-compatible]], [[#Fully-playable games|fully-playable]], [[#Partially-compatible games|partially-compatible]], and [[#Incompatible games|incompatible]]. These categories list games that are glitch-free if configured correctly, slightly-glitched, heavily-glitched, and incompatible, respectively. While games in the first two sections should generally be played via the default emulators and those in the last two should generally be played via [[List of third-party OPK applications‎#Emulators|third-party emulators]], any game listed in this article not marked in bold should have improved compatibility in at least one of the higher CPU usage third-party emulators. Bold-formatted games that are also italicized require additional testing to see if a change of settings and/or emulators fixes their compatibility issue. The [[#PlayStation games that have compatibility issues with the default BIOS|fifth section]] of this article lists PlayStation games that have compatibility issues if the official PlayStation BIOS file is not added to the FunKey S [https://doc.funkey-project.com/user_manual/tutorials/software/gba_bios/ as instructed here]. Conversely, games with improved compatibility via the use of the default BIOS rather than the official PlayStation one have their listings highlighted in grey. While FunKey S Game Boy Advance emulation has a default compatibility rate of approximately 91 percent when games from the latter two categories are combined and subtracted (compared to [[FunKey Wiki Knowledge Center#Are there any games that aren't emulated properly on the FunKey S?|9695 to 100 percent]] for the other default emulators), nearly all games from the remaining nine percent can be played at full or near-full speed via the use one of the aforementioned third-party emulators. As this article does not seek to list accurately emulated games as some compatibility lists do, if you cannot find a game by searching for it via your browser's search tool, it is most likely emulated without issue on the FunKey S. If a new compatibility issue is found, however, please inform the [[User talk:CoolieCoolster|the wiki admin]] so that this article may be amended. While this article exists primarily to document the capabilities of the FunKey S [https://github.com/FunKey-Project default emulators], as many of these emulators are multi-platform and different emulators can share compatibility issues, many of the glitches documented here occur on other devices as well.
 
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== Fully-compatible games == <!--T:27-->
== Fully-compatible games ==
This section lists games that are fully-compatible on the FunKey S, in most cases having no emulator-caused glitching if the instructions listed in each subsection are followed.
 
<!--T:4-->
=== Games with region-specific glitches === <!--T:4-->
=== Games with region-specific glitches ===
As the following table lists games that have a region-specific glitches, users should use the recommended regional variant of that game to avoid the occurrence of the listed glitch(es). While games with glitching across all regional variants are highlighted in yellow, the lesser glitching of the recommended variant is why they remain listed here. In cases where a game has varying names across regions, the name of the recommended version has been underlined. In the case of the listed Game Boy Advance ''Final Fantasy'' games, while the application of various ROM hacks may override the glitches found in their North American regional variants, such hacks also have the potential of introducing new incompatibilities.
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=== Games that require patching === <!--T:17-->
=== Games that require patching ===
The following table lists games that must be patched to be fully-playable on the FunKey S. After downloading the patch file that matches the regional variant of your game backup (if available), download and extract the [https://static.miraheze.org/funkeywiki/1/17/Lunar_IPS.zip Lunar IPS] patching program if you are using Windows, or another IPS-capable patching program if otherwise. To use Lunar IPS, begin by launching the application and selecting ''Apply IPS Patch''. After selecting your matching IPS and ROM files, the application will apply the modifications to the ROM file and finish with a ''The file was successfully patched!'' message. The game can then be put into the folder of its respective console on the FunKey S.
 
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In ''Kirby Tilt 'n' Tumble'', ''Koro Koro Puzzle - Happy Panechu!'', ''WarioWare: Twisted!'', and ''Yoshi Topsy-Turvy'', the directional buttons are used to indicate tilting directions, with the B button used to accelerate the tilting in the case of ''WarioWare: Twisted!''. For ''Kirby Tilt 'n' Tumble'', camera controls are reassigned to the ''SELECT+Directional'' button combinations, while the A button is used to jump and popping up the floor while on the ground, and the B button is used to pop up the floor while flying, as well as most other actions. For the first Boktai game, the ''LEFT+A+R'' and ''RIGHT+A+R'' button combinations are used to decrease and increase the level of sunlight, respectively. For the other two Boktai games, the ''LEFT+SELECT'' and ''RIGHT+SELECT'' combinations are used instead. As SELECT is also FN, however, ''KEY'' files available for download [[#Games that require adapted controls|below]] are needed to make the latter two Boktai games and ''Kirby Tilt 'n' Tumble'' compatible with the FunKey S. In ''Yoshi's Safari'', the directional buttons are used to aim, the Y, X, and A buttons are used for fast, faster, and fastest aiming speeds, respectively, the L button is used to center-align the aim, and the R button is used to shoot.
 
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{| align="center" width=100% class="wikitable sortable" style="text-align: center"
! Game !! Article !! System !! colspan="2"|Version !! Patch
Line 114 ⟶ 119:
| rowspan="4"|'''Boktai: The Sun Is in Your Hand'''
| rowspan="4"|[[w:Boktai: The Sun Is in Your Hand|Link]]
| rowspan="2117"|GBA
| colspan="2"|{{Flagicon|EU}}
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/0/01/Boktai_-_The_Sun_Is_in_Your_Hand_%28EU%29.ips Download]</span>
Line 174 ⟶ 179:
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/0/0f/Hamtaro_-_Ham-Ham_Heartbreak_%28EU%29.ips Download]</span>
|-
| rowspan="3" colspan="2"|{{Flagicon|US}}
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/3/31/Hamtaro_-_Ham-Ham_Heartbreak_%28US%29.ips Download]</span>
|-
| James Pond 2: Codename Robocod
| '''Koro Koro Puzzle - Happy Panechu!'''
| [[w:James Pond 2|Link]]
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/b/b9/James_Pond_2_-_Codename_Robocod.ips Download]</span>
|-
| '''Kirby Tilt 'n' Tumble'''
| [[w:Kirby Tilt 'n' Tumble|Link]]
| GBC
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/0/0b/Kirby_-_Tilt_%27n%27_Tumble.ips Download]</span>
|-
| '''Koro Koro Puzzle: Happy Panechu!'''
| [[w:Koro Koro Puzzle - Happy Panechu!|Link]]
| GBA
| colspan="2"|{{Flagicon|Japan}}
| rowspan="2" colspan="2"|{{Flagicon|Japan}}
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/3/36/Koro_Koro_Puzzle_%28JP%29.ips Download]</span>
|-
| '''Mario & Wario'''
| [[w:Mario & Wario|Link]]
| SNES
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/e/e2/Mario_%26_Wario.ips Download]</span>
|-
| Shamu's Deep Sea Adventures
| [[w:Shamu's Deep Sea Adventures|Link]]
| rowspan="4"|GBA
| colspan="2"|{{Flagicon|EU}}<br>{{Flagicon|US}}
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/5/55/Shamu%27s_Deep_Sea_Adventures.ips Download]</span>
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| Top Gun: Combat Zones
| [[w:Top Gun: Combat Zones|Link]]
| rowspan="34" colspan="2"|{{Flagicon|US}}
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/7/7e/Top_Gun_-_Combat_Zones_%28US%29.ips Download]</span>
|-
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| [[w:Yoshi's Universal Gravitation|Link]]
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/7/7d/Yoshi_Topsy_Turvy_%28US%29.ips Download]</span>
|-
| '''Yoshi's Safari'''
| [[w:Yoshi's Safari|Link]]
| SNES
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/2/2f/Yoshi%27s_Safari.ips Download]</span>
|}
 
=== Games that require an SBI file === <!--T:33-->
=== Games that require an SBI file ===
The [[w:PAL region|PAL]] regional variants of the following PlayStation games require the use of an ''SBI'' file to function properly (any [[w:NTSC|NTSC]] regional variants of these games, however, do not need the additional file). To configure one of these files for a specific game, download and unzip the linked-to file for your regional variant of that game and place it in the ''PS1'' folder of the FunKey S alongside the respective ROM file(s) of that game. Ensure that each game's ''SBI'' file has the same file name as that game's ROM file(s) (example.sbi for example.bin and example.cue). As these games require their respective ''SBI'' files no matter which emulator is used, they are marked in bold to indicate the need for that file.
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=== Games that require adapted controls === <!--T:19-->
=== Games that require adapted controls ===
Since the SELECT and FN inputs share one button, it is possible for gameplay functionality tied to button combinations that include SELECT and directional or action buttons to be impaired by the system's shortcuts. To solve this problem, ''KEY'' files can be used to adjust the device's button mapping on a per-game or per-console basis, moving or removing interfering shortcuts where necessary. While most games can retain access to all shortcuts via shortcut or button relocation, due to their higher than average number of button combinations, ''Treasures of the Deep'', ''Wing Commander'', and ''Wing Commander: The Secret Missions'' required the removal of several system shortcuts to ensure game compatibility. In some cases, multiple ''KEY'' files are available to allow users to choose their preferred remapping. To install the ''KEY'' file of one of the games listed below, begin by downloading and extracting its respective file. After ensuring that the ''KEY'' and ROM file names match, place the ''KEY'' file in the same folder as that game on the FunKey S. As this section only lists games that require ''KEY'' file input remapping for full compatibility, consult the wiki's list of [[List of pre-configured KEY files|pre-configured KEY files]] for games with optional button combinations that require the use of a ''KEY'' file to access.
 
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| rowspan="2"|Driver 2
| rowspan="2"|[[w:Driver 2|Link]]
| rowspan="64"|PS1
| rowspan="2"|<u>L2 + R2</u><br>Looking backwards while driving
| L/R ↔ L2/R2
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| L/R ↔ L2/R2<br>Volume + → FN+UP<br>Volume − → FN+DOWN<br>Screenshot → FN+A<br>Aspect ratio → FN+START
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/b/b5/Final_Fantasy_VIII_KEY_File.zip Download]</span>
|-
| Fire Pro Wrestling G
| [[w:Fire Pro Wrestling|Link]]
| PS1
| <u>R2</u><br>Resting/Breathing position to renew energy.<br>Tag partner in tag-team matches.<br><u>L</u><br>Taunt
| R2 (PS1) → L (Funkey S)<br>L (PS1) → FN+R (Funkey S)<br>Swap PS1 L and R2 buttons to make gameplay easier.
| <span class="plainlinks">[https://wiki.funkey-project.com/wiki/File:Fire_Prowrestling_G_key.zip Download]</span>
|-
| GB-8 (Homebrew)
| [[List of emulatable utilities#Emulation|Link]]
| GBC
| <u>Select + Start + A + B</u><br>Closing meta-emulator
| Volume + → R2<br>Volume − → L2<br>Brightness − → FN+Y
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/f/fb/GB-8_Key_File.zip Download]</span>
|-
| Kirby Tilt 'n' Tumble
| [[w:Kirby Tilt 'n' Tumble|Link]]
| GBC
| <u>Select + Up/Down/Left/Right</u><br>Moving camera
| Zoom + → R2<br>Zoom − → L2<br>Screenshot → R<br>Aspect ratio → L
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/e/e7/Kirby_Tilt_%27n%27_Tumble.zip Download]</span>
|-
| rowspan="2"|Treasures of the Deep
| rowspan="2"|[[w:Treasures in the Deep|Link]]
| rowspan="2"|PS1
| rowspan="2"|<u>Select + Action buttons</u><br>General submarine controls<br><u>Select + Trigger buttons</u><br>Submarine light controls<br><u>Shoulder buttons + Trigger buttons</u><br>Getting on and off the submarine<br><u>L2 + R2</u><br>Submarine thrust controls
| UP/DOWN ↔ L/R<br>LEFT/RIGHT ↔ L2/R2<br>No volume, brightness, and zoom shortcuts
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|}
 
=== Games with other glitches === <!--T:25-->
=== Games with other glitches ===
The following games have emulation issues by default that do not fit into any of the categories above. As games with similar issues have combined into subsections of this subsection, be sure to also read the subsection descriptions of games of interest to you ensure the full compatibility of those games.
 
<!--T:15-->
==== Games that require a pre-existing save file ==== <!--T:15-->
==== Games that require a pre-existing save file ====
This subsection lists Game Boy Advance games that require the presence of a pre-prepared ''SAV'' format save file to allow the user to bypass the opening sequences, ensuring full-playability. While such a save file can be created for any of the listed games by simply loading each game's ROM file in a computer Game Boy Advance emulator (or the natively-running [[List of third-party OPK applications#Emulators|third-party mGBA emulator]]) and generating save data as soon as possible, users who don't mind having a default name associated with their save data can download one of the pre-prepared ''SAV'' files linked-to below instead. Once this file is generated or downloaded, it should be placed in the ''GBA'' folder of the FunKey S, replacing any existing ''SAV'' file for the respective game. From then on, if selecting ''New Game'' rather than ''Resume Game'', users should be sure to always load their pre-existing save file rather than creating a new one to prevent a crash from occurring.
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==== Games that require a default BIOS ==== <!--T:53-->
==== Games that require a default BIOS ====
This subsection lists PlayStation games that are not emulated correctly via the use of the [https://doc.funkey-project.com/user_manual/tutorials/software/gba_bios/ official PlayStation BIOS], and thus must be emulated without it. To play one of the games listed below, remove the ''SCPH1001.BIN'' file from the ''/mnt/PS1/bios'' location of the FunKey S file system and place it anywhere else in the device's file system. Once you are done playing that game, return the BIOS file to its intended location to avoid potential emulation issues with other games. This process can be accomplished either by connecting the FunKey S to a computer or by using the device's ''Commander'' file management application. In the case of ''T'ai Fu: Wrath of the Tiger'', while the game is still fully-compatible with the official BIOS, to make loading into the game take several seconds rather than several minutes, it is recommended that the default BIOS be used with the game to stop this glitch from occurring.
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==== Games that require a configuration file ==== <!--T:57-->
==== Games that require a configuration file ====
The PAL versions of the following NES games have severe graphical glitches due to being emulated in NTSC mode by default. To fix this issue, download and extract the associated game's ''CFG'' file from its ''ZIP'' archive, and placed it in the ''/mnt/FunKey/.fceux/cfg'' location of the FunKey S file system. If you don't see the ''.fceux'' folder, your computer's Unix-based operating system is hiding hidden folders. {{HiddenFolderExplanation}} Once this is done, ensure that the names of the game's ''CFG'' and ROM files match and that any pre-existing configuration files for the game are deleted. The game will subsequently be emulated in PAL mode, enabling PAL timings and full-compatibility. Should you prefer to skip this process by simply using a game's NTSC version instead, games with that option available have been marked below.
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==== Games that temporarily freeze ==== <!--T:55-->
==== Games that temporarily freeze ====
This subsection lists games that freeze during their opening video sequences. To fix this, simply close and reopen the FunKey S when this occurs and the videos should continue normally. In the case of ''Vampire Hunter D'', simply press the Start button three times and the game will continue on normally.
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==== Games with opposing directional button glitches ==== <!--T:54-->
==== Games with opposing directional button glitches ====
This subsection lists games that have one or more glitches that occur when opposing directional buttons are pressed, something that cannot normally be done on original hardware. While none of these glitches affect gameplay permanently, as save states and/or restarts usually resolve them, they remain notable nonetheless.
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==== Games with version-specific glitches ==== <!--T:56-->
==== Games with version-specific glitches ====
This subsection lists games whose compatibility varies between game releases and/or revisions. To verify that your backup of one of the following games is compatible with the FunKey S, ensure that the CRC32 checksum value of its ROM file matches one of those listed below. To check the CRC32 checksum value of your game backup's ROM file, use [http://emn178.github.io/online-tools/crc32_checksum.html this] utility.
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== Fully-playable games == <!--T:8-->
== Fully-playable games ==
This section lists games that are fully-playable on the FunKey S, but have a glitch that affects gameplay in some way. Sometimes these glitches are minor, such as transparency flickering or graphical glitches during instances of menu changing, while other glitches are more noticeable, such as slowdown or avoidable non-sporadic crashing. Unlike games listed in the [[#Incompatible games|incompatible]] or [[#Partially-compatible games|partially-compatible]] sections, however, games listed here should be fully-playable from beginning to end without unavoidable crashing, severe graphical glitches, or severe slowdown. If you find that any list in this article is missing a game or that one of the games listed works as intended, feel free to edit that list yourself or inform [[User talk:CoolieCoolster|the wiki admin]]!
 
=== Games with transparency glitches === <!--T:28-->
=== Games with transparency glitches ===
In some games, transparency effects are mimicked by rapidly enabling and disabling a texture overlaying a background, making an object appear transparent if done rapidly enough. Emulation errors and differences in timing can at times diminish the effectiveness of this trick, rendering the flicking more visible than intended, creating a mildly unpleasant effect. Below is a list of games where such a glitch has been found.
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<!--T:30-->
=== Games with menu-change graphical glitches === <!--T:30-->
=== Games with menu-change graphical glitches ===
The following Game Boy Advance games have been found to have graphical glitching occur during infrequent instances of menu changes. As these glitches only occur during menu changes (and often only once or twice when a game is started for the first time), this type of glitch usually does not affect core gameplay. GBA games included in the multi-pak releases highlighted in orange below should be played separately to reduce the likelihood of graphical glitches occurring.
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<!--T:7-->
=== Games with other graphical glitches === <!--T:7-->
=== Games with other graphical glitches ===
The following games have graphical glitches that do not fit into any graphical glitch category above. Graphical glitches in the following games range from barely to extremely noticeable, but none prevent the player from playing the game to completion. While compatible games with more severe graphical glitches are listed [[#Games with severe graphical glitches|further down the page]], should you find the graphical glitches of any of the following GBA games to be too extreme, it is suggested that you use one of the potentially slower, but more compatible, [[List of third-party OPK applications#Emulators|third-party GBA emulators]] instead.
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| [[w:Army Men: Operation Green|Link]]
| GBA
|-
| BattleTanx
| [[w:BattleTanx|Link]]
| GBC
| rowspan="2"|Moderate
|-
| '''''Captain Commando'''''
| [[w:Captain Commando|Link]]
| PS1
| Moderate
|-
| Casper
Line 1,557 ⟶ 1,622:
|}
 
=== Games with audio glitches === <!--T:31-->
=== Games with audio glitches ===
The following games have audio glitches that affect gameplay to varying degrees. GBA games included in the multi-pack releases highlighted in orange below should be played separately to reduce the likelihood of audio glitches occurring.
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<!--T:26-->
=== Games emulated at an incorrect speed === <!--T:26-->
=== Games emulated at an incorrect speed ===
Games listed below have light to moderate speedup or slowdown, though not sufficiently severe to render them entirely unplayable. Most PlayStation games listed below have slowdown due to being some of the most demanding games for that system, while Master System games listed below are sped up by twenty percent due to incorrectly being emulated at a 60 FPS framerate.
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<!--T:32-->
=== Games with avoidable non-sporadic crashing === <!--T:32-->
=== Games with avoidable non-sporadic crashing ===
The following games have been found to crash non-sporadically during gameplay. As games that crash this way unavoidably are listed [[#Games with unavoidable non-sporadic crashing|further down the page]], most games listed below have accompanying instructions detailing how to prevent the respective game from crashing. The one exception to this is ''Snatcher'' for the Sega CD, which has at least three points during gameplay where the game temporary freezes for several minutes, with background animation and, in some cases, music continuing until text appears and gameplay can continue. While none of these instances of crashing prevent main game completion and most not be discovered by chance very often, should you wish to improve the emulation accuracy of the GBA games on the list, you can use one of the more accurate, though potentially slower, [[List of third-party OPK applications‎#Emulators|third-party GBA emulators]].
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| colspan="2"|Codename: Tenka
| [[w:Lifeforce Tenka|Link]]
| rowspan="2"|PS1
| Softlocks soon after launch if there is more than one memory card save file in the ''/mnt/PS1/memcards'' location of the FunKey S file system
|-
| colspan="2"|Driver
| [[w:Driver (video game)|Link]]
| PS1
| Crashes to launcher if a level is restarted
|-
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|}
 
== Partially-compatible games == <!--T:35-->
== Partially-compatible games ==
Games listed below are believed to be playable to completion on the FunKey S, but have severe emulation glitches that hamper gameplay. Because of this, it is recommended that, where available, [[List of third-party OPK applications‎#Emulators|third-party]] emulators be used to play these games on the FunKey S. This section currently lists '''22''' licensed games confirmed to be partially-compatible.
 
<!--T:36-->
=== Games with severe graphical glitches === <!--T:36-->
=== Games with severe graphical glitches ===
The following games have severe graphical glitches that are constantly noticeable. While all games listed here are believed to still be fully-playable, in the case of Game Boy Advance games it is recommended that one of the more demanding, yet more accurate, [[List of third-party OPK applications#Emulators|third-party emulators]] be used instead. Note that while the Game Boy Advance game ''Risk / Battleship / Clue'' is listed here, only the ''Battleship'' portion of it is impacted by a severe graphical glitch.
 
<!--T:49-->
As the Sega Master System version of ''Micro Machines'' crashes in the system's default emulator, to avoid its complete incompatibility it must be converted to the Game Gear format. To do this, simply change the file extension of the game's ROM file from ''SMS'' to ''GG'' and place that file in the ''Game Gear'', rather than ''Sega Master System'', folder of the FunKey S. While the game will be zoomed in and graphically glitched due to the differences of the Game Gear hardware, the game itself remains entirely playable. Despite this, the use of a third-party emulator to emulate ''Micro Machines'' and the twelve incompatible Sega Master System games that remain unplayable when converted this way is still recommended. The games actually on the Game Gear among those listed below have the similar severe graphical glitches due to being direct ports of Master System games.
 
<!--T:61-->
{| align="center" width=100% class="wikitable sortable" style="text-align: center"
! Game !! Article !! System
Line 1,981 ⟶ 2,052:
| Monster House
| [[w:Monster House (video game)|Link]]
| rowspan="5"|GBA
|-
| '''Prince of Persia'''
| [[w:Prince of Persia (1989 video game)|Link]]
| rowspan="2"|GG
|-
| '''R.C. Grand Prix'''
| [[w:R.C. Grand Prix|Link]]
|-
| Risk / Battleship / Clue
|
| rowspan="4"|GBA
|-
| Scooby-Doo! Unmasked
Line 1,994 ⟶ 2,073:
| The Suite Life of Zack & Cody: Tipton Caper
|
|-
| '''WWF WrestleMania: Steel Cage Challenge'''
| [[w:WWF WrestleMania: Steel Cage Challenge|Link]]
| GG
|}
 
=== Games with sporadic crashing === <!--T:6-->
=== Games with sporadic crashing ===
The following games have been found to crash sporadically during gameplay. ''Chrono Cross'' has been found to randomly get stuck on a black screen after closing the in-game menu. Videos illustrating the issue can be found [https://www.youtube.com/watch?v=6CSBdXC8Hn8 here] and [https://www.youtube.com/watch?v=cNyc_s-3C5w here]; the regular updating of save states and/or in-game saves to restore the game to is the recommended counter-measure. In addition to freezing sporadically when cutscenes are triggered, ''Roswell Conspiracies: Aliens, Myths & Legends'' also freezes if audio from the game's logbook is played. ''Thrasher Presents Skate and Destroy'' has been found to sporadically crash infrequently during gameplay, though this issue has so far not been found in the [[w:PAL region|PAL]] variants of the game. As there is no set point at which the GBA games on the list crash, they are partially compatible, though it is recommended that one of the [[List of third-party OPK applications‎#Emulators|alternate]], albeit potentially slower, emulators be used with these games instead to entirely avoid the risk of crashing. If you decide to play these games in the default gpSP emulator, be sure to create regular save states as a means of reloading in case a crash does occur.
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<!--T:37-->
=== Games with unavoidable non-sporadic crashing === <!--T:37-->
=== Games with unavoidable non-sporadic crashing ===
The following games have been found to crash non-sporadically during gameplay. As games that crash this way avoidably are listed [[#Games with unavoidable non-sporadic crashing|further up the page]], all games listed below cannot be played without an unavoidable crash occurring at some point during gameplay. The solutions to these instances of crashing vary; as ''Air Hockey'' only crashes when a match ends, only a restart is required. As ''The Legend of Zelda: The Minish Cap'' and ''Final Fantasy VIII'' only crash at a certain point, one option would be to save, continue in a computer GBA emulator (or the natively-running [[List of third-party OPK applications‎#Emulators|third-party mGBA emulator]]) to bypass the crash point, and subsequently continue gameplay on the FunKey S. For a more consistent gameplay experience, however, the use of [[List of third-party OPK applications‎#Emulators|third-party emulators]] for these games is recommended.
{| align="center" width=100% class="wikitable sortable" style="text-align: center"
Line 2,053 ⟶ 2,138:
|}
 
=== Games suspected of crashing === <!--T:14-->
=== Games suspected of crashing ===
While the following games initially appear to be emulated accurately, they have been reported to eventually crash in emulators similar to those of the FunKey S. Based on the results of on-device compatibility testing, they will either be moved to the subsection above if the reported crash occurs, or removed if it does not. Glitches that have been reported to cause their respective games to crash to one of the device's application launchers are marked in bold.
{| align="center" width=100% class="wikitable sortable" style="text-align: center"
Line 2,083 ⟶ 2,169:
|}
 
=== Games with other issues === <!--T:48-->
=== Games with other issues ===
Even when not listed as fully-incompatible [[#Games that require improved emulation|below]], [[w:Game Boy Advance Video|GBA video paks]] often have severe emulation issues, such as audio glitching and crashing, that render them unpleasant to use in the default Game Boy Advance emulator. While a [[List of third-party OPK applications‎#Emulators|third-party]] emulator could be used to solve many of these glitches, it is recommended that the natively-running MPlayer application be [https://static.miraheze.org/funkeywiki/1/1d/MPlayer-V2.opk downloaded] instead for video playback on the FunKey S.
 
== Incompatible games == <!--T:10-->
== Incompatible games ==
Games listed below either do not run at all on the FunKey S or cannot be played beyond a certain point due to either unemulated hardware or inaccurate emulation. This section currently lists '''304''' licensed games confirmed to be fully-incompatible. If you find that a game functions on the FunKey S but has a glitch of some sort, consult one of the [[#Fully-playable games|lists above]] to see if that game is listed.
Games listed below either do not run at all on the FunKey S or cannot be played beyond a certain point due to either unemulated hardware or inaccurate emulation. This section currently lists '''309''' licensed games confirmed to be fully-incompatible. If you find that a game functions on the FunKey S but has a glitch of some sort, consult one of the [[#Fully-playable games|lists above]] to see if that game is listed.
 
=== Games that require disk swapping === <!--T:45-->
Line 2,306 ⟶ 2,394:
 
<!--T:22-->
The following table lists games that cannot be played on the FunKey S due to the requirement of hardware that the FunKey S does not currently emulate. While some compatible games support unemulated hardware such as IR sensors, barcode scanners, the e-Reader, and the Game Boy Printer, among others, only games that require such add-on hardware for core functionality are listed here as incompatible. At least '''3230''' games are currently incompatible due to unemulated add-on hardware.
 
<!--T:11-->
Line 2,381 ⟶ 2,469:
| '''Hogan's Alley'''
| [[w:Hogan's Alley (video game)|Link]]
|-
| '''Kirby Tilt 'n' Tumble'''
| [[w:Kirby Tilt 'n' Tumble|Link]]
| GBC
| Accelerometer
|-
| '''Metal Combat: Falcon's Revenge'''
Line 2,440 ⟶ 2,523:
| '''X-Zone'''
| [[w:X-Zone|Link]]
| rowspan="2"|SNES
| rowspan="2"|Super Scope Controller
|-
| '''Yoshi's Safari'''
| [[w:Yoshi's Safari|Link]]
|-
| '''Zok Zok Heroes'''
Line 2,455 ⟶ 2,535:
 
<!--T:23-->
The table below lists '''218''' licensed games that are incompatible with the FunKey S due to inaccuracies in the official emulation of the following systems:
The following table lists games that are unplayable in the emulators currently used on the FunKey S due to emulation issues. Unless marked in bold, games listed below are believed to still be playable on the FunKey S via the use of more demanding, yet more accurate [[List of third-party OPK applications‎#Emulators|third-party emulators]]. If you find that the list is missing a game or that one of the games listed works as intended, feel free to edit the list yourself or inform [[User talk:CoolieCoolster|the wiki admin]]!
 
<!--T:16-->
At least '''212''' licensed games are incompatible with the FunKey S due to inaccuracies in the emulation of the following systems:
 
<!--T:18-->
<div style='text-align:center;float:left;width:50%;'>SMS         <b>12</b></div><div style='text-align:center;float:left;width:50%;'>PS1         <b>35</b></div>
<div style='text-align:center;float:left;width:50%;'>GB           <b>5</b></div><div style='text-align:center;float:left;width:50%;'>GBC          <b>2</b></div>
<div style='text-align:center;float:left;width:50%;'>GG          <b>1016</b></div><div style='text-align:center;float:left;width:50%;'>WS/WSC      <b>5</b></div>
<div style='text-align:center;float:left;width:50%;'>SNES         <b>21</b></div><div style='text-align:center;float:left;width:50%;'>GBA        <b>122</b></div></div><div style="clear:both;></div>
 
<!--T:58-->
Unless otherwise noted in the last column of the table, however, the following [[List of third-party OPK applications‎#Emulators|third-party emulators]] can be used as fast alternatives to accurately emulate games that are otherwise incompatible due to inaccurate emulation:
 
<!--T:59-->
<div style='width:50%;float:left;text-align:center;'>
{| align="center"
| Master System / Game Gear
|-
| Game Boy / Game Boy Color
|-
| Super Nintendo Entertainment System
|-
| PlayStation
|-
| WonderSwan / WonderSwan Color
|-
| Game Boy Advance
|} </div>
<div style='width:50%;float:right;text-align:center;'>
{| align="center"
| SMS Plus GX
|-
| Gambatte
|-
| Snes9x 2010
|-
| PCSX ReARMed Ultimate
|-
| SwanEmu
|-
| gpSP ''(SDL Retro)''
|} </div><div style="clear:both;></div>
 
<!--T:34-->
In addition to the incompatibilities numerated above, at least '''19''' multi-pak, '''8''' [[w:Game Boy Advance Video|GBA Video]], '''1416''' homebrew, and '''1''' event-only games have also been found to be incompatible due to faulty emulation. While for a variety of reasons these games are not included in the main numerical counts, they are still listed below for the sake of completeness. To differentiate them, they are have been both highlighted as a means of recognizing them and marked on in the leftmost column as a means of sorting them. A set of icons above the table serves as a legend for the associated colors and markings. As the multi-pak incompatibilities listed below are due to incompatible methods of 'multi-packing', games within these multi-paks are usually compatible if played separately. Lastly, Game Gear games ported from the Master System that are incompatible due to associated emulation glitches that render them entirely unplayable are listed in a [[#Master System to Game Gear ports|subsection]] below (otherwise, such games are listed in a [[#Games with severe graphical glitches|prior section]] of the article). If you find that the list is missing a game or that one of the games listed works as intended, feel free to edit the list yourself or inform [[User talk:CoolieCoolster|the wiki admin]]!
 
<!--T:43-->
Line 2,482 ⟶ 2,592:
</div>
<div style='text-align:center;float:left;width:25%;font-family:Consolas;'class="nomobile";>
<span class="nowrap" style="padding:{{{padTB|.2em}}} {{{padLR|.6em}}}; border:1px solid; border-color:#AAA #555 #555 #AAA; {{border-radius|3px}} background-color: {{{bgcolor|#F2F2F2}}}; {{linear-gradient|top|#00FF00008000, #E0E0E0}} {{#ifeq:{{{format|}}}|bold|font-weight: bold;}} {{{style|}}}">{{{text|{{{1| Event-only games Ⅴ }}}}}}
</span>
</div><div style='clear:both;'class="nomobile";></div>
Line 2,499 ⟶ 2,609:
</div>
<div style='font-size:75%;text-align:center;float:left;width:50%;font-family:Menlo;'class="mobileonly";>
<span class="nowrap" style="padding:{{{padTB|.2em}}} {{{padLR|.6em}}}; border:1px solid; border-color:#AAA #555 #555 #AAA; {{border-radius|3px}} background-color: {{{bgcolor|#F2F2F2}}}; {{linear-gradient|top|#00FF00008000, #E0E0E0}} {{#ifeq:{{{format|}}}|bold|font-weight: bold;}} {{{style|}}}">{{{text|{{{1| Event-only games Ⅴ }}}}}}
</span>
</div><div style="clear:both;></div>
Line 2,505 ⟶ 2,615:
<!--T:13-->
{| align="center" width=100% class="wikitable sortable" style="text-align: center"
! rowspan="2" style="width: 3%"|# !! colspan="2"|Game !! rowspan="2"|Article !! rowspan="2"|System !! rowspan="2"|Description !! rowspan="2"|AlternateThird-party Version(s)emulation exception
|-
! Series
! Edition
|-
| style="background-color:aquagrey"|Ⅳ
| colspan="2" style="background-color:aqua"|1942
| style="background-color:aqua"|<span class="plainlinks">[https://www.gbadev.org/demos.php?showinfo=675 Link]</span>
| style="background-color:aqua"|GBA
| style="background-color:aqua"|Crashes to launcher soon after launch
| style="background-color:aquagrey"|
|-
| rowspan="15" style="background-color:orangegrey"|Ⅱ
| rowspan="15" style="background-color:orange"|2 Games in 1
| style="background-color:orange"|Bionicle + Knights' Kingdom
Line 2,523 ⟶ 2,633:
| rowspan="15" style="background-color:orange"|GBA
| rowspan="2" style="background-color:orange"|Extreme graphical glitches before crashing
| rowspan="15" style="background-color:orangegrey"|
|-
| style="background-color:orange"|Disney Princess + Brother Bear
Line 2,561 ⟶ 2,671:
| style="background-color:orange"|SpongeBob SquarePants: Revenge of the Flying Dutchman + SpongeBob SquarePants: SuperSponge
|-
| rowspan="4" style="background-color:grey"|Ⅰ
| colspan="2"|4 PAK All Action
|
| SMS
| Restarts when any of the four sub-games are selected
| style="background-color:grey"|
|
|-
| colspan="2"|A.S.P. Air Strike Patrol
Line 2,572 ⟶ 2,682:
| SNES
| Crashes to launcher soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|Activision Anthology
Line 2,578 ⟶ 2,688:
| GBA
| Crashes when a game is selected
| style="background-color:grey"|
|
|-
| colspan="2"|Alundra 2: A New Legend Begins
Line 2,584 ⟶ 2,694:
| PS1
| Crashes to launcher soon after launch
| style="background-color:lime"|''Recommendation''
|
|-
| style="background-color:aquagrey"|Ⅳ
| colspan="2" style="background-color:aqua"|Another World GBA
| style="background-color:aqua"|<span class="plainlinks">[https://www.gbadev.org/demos.php?showinfo=1279 Link]</span>
| style="background-color:aqua"|GBA
| style="background-color:aqua"|Crashes to launcher soon after launch
| style="background-color:aquagrey"|
|-
| rowspan="7" style="background-color:grey"|Ⅰ
| colspan="2"|Aryol
|
| SNES
| Immediately crashes to launcher
| style="background-color:grey"|
|
|-
| colspan="2"|Back to Stone
Line 2,604 ⟶ 2,714:
| GBA
| Extreme slowdown<br>Eventually crashes to launcher
| style="background-color:grey"|
|
|-
| colspan="2"|Back to the Future Part III
Line 2,610 ⟶ 2,720:
| SMS
| rowspan="4"|Crashes immediately
| style="background-color:grey"|
|
|-
| rowspan="3"|Backyard Football
Line 2,616 ⟶ 2,726:
| [[w:Backyard Football|Link]]
| rowspan="4"|GBA
| style="background-color:grey"|
|
|-
| 2006
| [[w:Backyard Football|Link]]
| style="background-color:grey"|
|
|-
| 2007
| [[w:Backyard Football#Backyard Sports Football 2007|Link]]
| style="background-color:grey"|
|
|-
| colspan="2"|Banjo-Kazooie: Grunty's Revenge
| [[w:Banjo-Kazooie: Grunty's Revenge|Link]]
| Crashes to BIOS soon after launch
| style="background-color:grey"|
|
|-
| style="background-color:aquagrey"|Ⅳ
| colspan="2" style="background-color:aqua"|Battle Picross
| style="background-color:aqua"|<span class="plainlinks">[https://github.com/retrobrews/gba-games/blob/master/battlepicross.gba Link]</span>
| style="background-color:aqua"|GBA
| style="background-color:aqua"|Immediately crashes to launcher
| style="background-color:aquagrey"|
|-
| rowspan="3" style="background-color:grey"|Ⅰ
| colspan="2"|'''Bedlam'''
| [[w:Bedlam (1996 video game)|Link]]
| PS1
| Extreme graphical glitches before crashing
| style="background-color:red"|'''Non-functional'''
|
|-
| colspan="2"|Big Mutha Truckers
Line 2,649 ⟶ 2,759:
| GBA
| Crashes to launcher soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|Bishoujo Wrestler Retsuden - Blizzard Yuki Rannyuu!!
Line 2,655 ⟶ 2,765:
| SNES
| Immediately crashes to launcher
| style="background-color:grey"|
|
|-
| style="background-color:orangegrey"|Ⅱ
| colspan="2" style="background-color:orange"|Bomberman Collection
| style="background-color:orange"|
| style="background-color:orange"|GB
| style="background-color:orange"|Returns to start after selecting game due to mapper incompatibility
| style="background-color:orangegrey"|
|-
| rowspan="29" style="background-color:grey"|Ⅰ
| colspan="2"|Cabela's Big Game Hunter 2005 Adventures
| [[w:Cabela's Big Game Hunter 2005 Adventures|Link]]
| GBA
| rowspan="3"|Crashes immediately
| style="background-color:grey"|
|
|-
| colspan="2"|California Games II
| [[w:California Games II|Link]]
| SMS
| style="background-color:grey"|
|
|-
| colspan="2"|CJ Elephant Fugitive
| [[w:CJ's Elephant Antics#Sequels|Link]]
| GG
| style="background-color:grey"|
|
|-
| rowspan="12"|Classic NES Series
Line 2,686 ⟶ 2,796:
| rowspan="14"|GBA
| rowspan="12"|Immediately crashes to launcher
| style="background-color:grey"|
|
|-
| Castlevania
| style="background-color:grey"|
|
|-
| Donkey Kong
| style="background-color:grey"|
|
|-
| Dr. Mario
| style="background-color:grey"|
|
|-
| Excitebike
| style="background-color:grey"|
|
|-
| Ice Climber
| style="background-color:grey"|
|
|-
| Metroid
| style="background-color:grey"|
|
|-
| Pac-Man
| style="background-color:grey"|
|
|-
| Super Mario Bros.
| style="background-color:grey"|
|
|-
| The Legend of Zelda
| style="background-color:grey"|
|
|-
| Xevious
| style="background-color:grey"|
|
|-
| Zelda II: The Adventure of Link
| style="background-color:grey"|
|
|-
| colspan="2"|Colin McRae Rally 2.0
| [[w:Colin McRae Rally 2.0|Link]]
| Crashes to launcher when gameplay begins
| style="background-color:grey"|
|
|-
| colspan="2"|Corvette
| [[w:Corvette (video game)|Link]]
| Extreme graphical glitches before freezing
| style="background-color:grey"|
|
|-
| colspan="2"|Cosmic Spacehead
Line 2,735 ⟶ 2,845:
| SMS
| rowspan="2"|Crashes immediately
| style="background-color:grey"|
|
|-
| colspan="2"|Curious George
| [[w:Curious George (video game)|Link]]
| GBA
| style="background-color:grey"|
|
|-
| colspan="2"|Daikaijyuu Monogatari: The Miracle of the Zone II
Line 2,746 ⟶ 2,856:
| GB
| rowspan="2"|Immediately crashes to launcher
| style="background-color:grey"|
|
|-
| colspan="2"|Dallyeora Pigu Wang
|
| SMS
| style="background-color:grey"|
|
|-
| colspan="2"|Dead to Rights
Line 2,757 ⟶ 2,867:
| rowspan="3"|GBA
| Crashes immediately
| style="background-color:grey"|
|
|-
| rowspan="2"|DemiKids
Line 2,763 ⟶ 2,873:
|
| Crashes to launcher when a battle starts
| style="background-color:grey"|
|
|-
| Light Version
|
| Crashes to launcher soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|Dirt Racer
Line 2,774 ⟶ 2,884:
| SNES
| rowspan="2"|Crashes soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|Doom II
| [[w:Doom II|Link]]
| rowspan="2"|GBA
| style="background-color:grey"|
|
|-
| colspan="2"|Dragon Ball Z: The Legacy of Goku
| [[w:Dragon Ball Z: The Legacy of Goku#The Legacy of Goku|Link]]
| Crashes to launcher soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|Dropzone
Line 2,790 ⟶ 2,900:
| GG
| Crashes soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|Duke Nukem Advance
Line 2,796 ⟶ 2,906:
| GBA
| Freezes soon after launch
| style="background-color:grey"|
|
|-
| rowspan="2" style="background-color:aquagrey"|Ⅳ
| colspan="2" style="background-color:aqua"|Elite AGB
| style="background-color:aqua"|<span class="plainlinks">[httpshttp://khangameswww.itchgeocities.iows/nescapequirky_2k1/downloads/index.html Link]</span>
| rowspan="2" style="background-color:aqua"|GBA
| style="background-color:aqua"|Crashes immediately
| style="background-color:aquagrey"|
|-
| colspan="2" style="background-color:aqua"|Elite: The New Kind
| style="background-color:aqua"|<span class="plainlinks">[https://pdroms.de/files/nintendo-gameboyadvance-gba/elite-the-new-kind-v1-7-1 Link]</span>
| style="background-color:aqua"|Extreme graphical glitches
| style="background-color:aquagrey"|
|-
| rowspan="36" style="background-color:grey"|Ⅰ
| colspan="2"|everGirl
|
| GBA
| Freezes soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|'''Extreme Pinball'''
| [[w:Extreme Pinball|Link]]'''
| PS1
| rowspan="2"|Extreme graphical glitches
| style="background-color:red"|'''Non-functional'''
|
|-
| colspan="2"|F-16 Fighting Falcon
|
| SMS
| style="background-color:grey"|
|
|-
| colspan="2"|'''F1 2000'''
| [[w:F1 2000 (video game)|Link]]
| PS1
| Freezes soon after launch
| style="background-color:red"|'''Non-functional'''
|
|-
| colspan="2"|Faceball 2000
Line 2,838 ⟶ 2,948:
| GB
| Crashes before gameplay begins
| style="background-color:grey"|
|
|-
| rowspan="20"|Famicom Mini
Line 2,845 ⟶ 2,955:
| rowspan="22"|GBA
| rowspan="20"|Immediately crashes to launcher
| style="background-color:grey"|
|
|-
| Clu Clu Land
| style="background-color:grey"|
|
|-
| Dai-2-Ji Super Robot Taisen
| style="background-color:grey"|
|
|-
| Dig Dug
| style="background-color:grey"|
|
|-
| Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo
| style="background-color:grey"|
|
|-
| Famicom Tantei Club: Kieta Kōkeisha
| style="background-color:grey"|
|
|-
| Ganbare Goemon! Karakuri Dōchū
| style="background-color:grey"|
|
|-
| Hikari Shinwa: Palutena no Kamigami
| style="background-color:grey"|
|
|-
| Kidou Senshi Z Gundam: Hot Scramble
| style="background-color:grey"|
|
|-
| Makai Mura
| style="background-color:grey"|
|
|-
| Mappy
| style="background-color:grey"|
|
|-
| Mario Bros.
| style="background-color:grey"|
|
|-
| Nazo no Murasame Jō
| style="background-color:grey"|
|
|-
| SD Gundam World: Gachapon Senshi Scramble Wars
| style="background-color:grey"|
|
|-
| Shin Oni Ga Shima
| style="background-color:grey"|
|
|-
| Star Soldier
| style="background-color:grey"|
|
|-
| Super Mario Bros. 2
| style="background-color:grey"|
|
|-
| Takashi Meijin no Bouken Jima
| style="background-color:grey"|
|
|-
| TwinBee
| style="background-color:grey"|
|
|-
| Wrecking Crew
| style="background-color:grey"|
|
|-
| rowspan="2"|Fantastic 4
Line 2,908 ⟶ 3,018:
| [[w:Fantastic Four (2005 video game)|Link]]
| rowspan="2"|Crashes immediately
| style="background-color:grey"|
|
|-
| Flame On
|
| style="background-color:grey"|
|
|-
| colspan="2"|Fantastic Dizzy
Line 2,918 ⟶ 3,028:
| SMS
| Extreme graphical glitches before crashing to launcher
| style="background-color:grey"|
|
|-
| rowspan="3"|FIFA
Line 2,925 ⟶ 3,035:
| rowspan="3"|GBA
| rowspan="3"|Freezes if field is displayed isometrically; cannot consistently complete matches without this occurring
| style="background-color:grey"|
|
|-
| 07
| [[w:FIFA 07|Link]]
| style="background-color:grey"|
|
|-
| World Cup: Germany 2006
| [[w:2006 FIFA World Cup (video game)|Link]]
| style="background-color:grey"|
|
|-
| rowspan="4"|'''Formula One'''
| '''2000'''
| [[w:Formula One 2000 (video game)|Link]]
| rowspan="5"|PS1
| Crashes soon after launch
| rowspan="5" style="background-color:red"|'''Non-functional'''
|
|-
| '''2001'''
| [[w:Formula One 2001 (video game)|Link]]
| Car velocity does not function as intended
|
|-
| '''99'''
| [[w:Formula One 99|Link]]
| rowspan="2"|Crashes to launcher soon after launch
|
|-
| '''Arcade'''
| [[w:Formula One Arcade|Link]]
|
|-
| colspan="2"|'''G-Police: Weapons of Justice'''
| [[w:G-Police: Weapons of Justice|Link]]
| Extreme graphical glitches
|
|-
| rowspan="9" style="background-color:yellowgrey"|Ⅲ
| rowspan="9" style="background-color:yellow"|Game Boy Advance Video
| style="background-color:yellow"|Cartoon Network Collection: Platinum Edition
Line 2,967 ⟶ 3,073:
| rowspan="9" style="background-color:yellow"|GBA
| rowspan="7" style="background-color:yellow"|Crashes immediately
| rowspan="9" style="background-color:yellowgrey"|
|-
| style="background-color:yellow"|Cartoon Network Collection: Premium Edition
Line 2,987 ⟶ 3,093:
| style="background-color:yellow"|Crashes immediately
|-
| rowspanstyle="30background-color:grey"|Ⅰ
| colspan="2"|Gauntlet Dark Legacy
| [[w:Gauntlet Dark Legacy|Link]]
| rowspan="4"|GBA
| Immediately crashes to launcher
| style="background-color:grey"|
|
|-
| style="background-color:grey"|Ⅳ
| colspan="2" style="background-color:aqua"|GB-8
| style="background-color:aqua"|[[w:List of emulatable utilities#Emulation|Link]]
| style="background-color:aqua"|GBC
| style="background-color:aqua"|Crashes immediately
| style="background-color:grey"|
|-
| rowspan="29" style="background-color:grey"|Ⅰ
| colspan="2"|Global Star - Sudoku Fever
|
| rowspan="3"|GBA
| Crashes to launcher when any mode is selected
| style="background-color:grey"|
|
|-
| colspan="2"|Golden Sun: The Lost Age
| [[w:Golden Sun: The Lost Age|Link]]
| Crashes to BIOS soon after prologue sequence
| style="background-color:grey"|
|
|-
| colspan="2"|Gumby vs. the Astrobots
|
| Extreme graphical glitches before crashing
| style="background-color:grey"|
|
|-
| rowspan="2"|Gunpey
Line 3,014 ⟶ 3,129:
| WS
| rowspan="2"|Required inputs missing in vertical mode
| style="background-color:grey"|
|
|-
| EX
| WSC
| style="background-color:grey"|
|
|-
| colspan="2"|Harry Potter and the Order of the Phoenix
Line 3,024 ⟶ 3,139:
| rowspan="2"|GBA
| Returns to language select menu soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|Harry Potter: Quidditch World Cup
| [[w:Harry Potter: Quidditch World Cup|Link]]
| Crashes to launcher soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|Hayazashi Nidan Morita Shougi 2
Line 3,035 ⟶ 3,150:
| SNES
| Crashes once gameplay begins
| style="background-color:grey"|
|
|-
| colspan="2"|Hello Kitty Collection - Miracle Fashion Maker
Line 3,041 ⟶ 3,156:
| GBA
| rowspan="2"|Crashes immediately
| style="background-color:grey"|
|
|-
| colspan="2"|'''''Hoshi de Hakken!! Tamagotchi'''''
|
| rowspan="2"|PS1
| style="background-color:grey"|
|
|-
| colspan="2"|'''Hot Wheels Turbo Racing'''
| [[w:Hot Wheels Turbo Racing|Link]]
| Crashes soon after launch
| style="background-color:red"|'''Non-functional'''
|
|-
| rowspan="6"|Hudson Best Collection
Line 3,058 ⟶ 3,173:
| rowspan="8"|GBA
| rowspan="5"|Crashes to launcher soon after launch
| style="background-color:grey"|
|
|-
| Vol. 2 - Lode Runner Collection
| style="background-color:grey"|
|
|-
| Vol. 3 - Action Collection
| style="background-color:grey"|
|
|-
| Vol. 4 - Nazotoki Collection
| style="background-color:grey"|
|
|-
| Vol. 5 - Shooting Collection
| style="background-color:grey"|
|
|-
| Vol. 6 - Bouken-Jima Collection
| Crashes to BIOS soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|Ice Nine
| [[w:Ice Nine (video game)|Link]]
| Freezes soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|Iridion II
| [[w:Iridion II|Link]]
| Immediately crashes to launcher
| style="background-color:grey"|
|
|-
| colspan="2"|'''iS: internal section'''
| [[w:iS – internal section|Link]]
| PS1
| Crashes soon after launch
| style="background-color:red"|'''Non-functional'''
|
|-
| colspan="2"|James Pond 2: Codename: Robocod
| [[w:James Pond 2|Link]]
| GBA
| Crashes after selecting language
|
|-
| colspan="2"|Judgement Silversword -Rebirth Edition-
Line 3,102 ⟶ 3,211:
| WSC
| Required inputs missing in vertical mode
| style="background-color:grey"|
|
|-
| colspan="2"|Kakinoki Shougi
Line 3,108 ⟶ 3,217:
| SNES
| Crashes once gameplay begins
| style="background-color:grey"|
|
|-
| colspan="2"|Kaze no Klonoa: Moonlight Museum
Line 3,114 ⟶ 3,223:
| WS
| Required inputs missing in vertical mode
| style="background-color:grey"|
|
|-
| colspan="2"|Kill Switch
Line 3,120 ⟶ 3,229:
| GBA
| Extreme graphical glitches before crashing
| style="background-color:grey"|
|
|-
| colspan="2"|Killer Instinct
Line 3,126 ⟶ 3,235:
| GB
| Freezes soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|Kim Possible 2: Drakken's Demise
Line 3,132 ⟶ 3,241:
| GBA
| rowspan="2"|Crashes soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|'''Kyuutenkai: Fantastic Pinball'''
|
| rowspan="2"|PS1
| rowspan="2" style="background-color:red"|'''Non-functional'''
|
|-
| colspan="2"|'''Looney Tunes Sheep Raider'''
| [[w:Sheep, Dog 'n' Wolf|Link]]
| Randomly crashes to launcher when the A button is pressed
|
|-
| style="background-color:aquagrey"|Ⅳ
| colspan="2" style="background-color:aqua"|LvR
| style="background-color:aqua"|<span class="plainlinks">[https://www.romhacking.net/homebrew/98/ Link]</span>
| style="background-color:aqua"|GBA
| style="background-color:aqua"|Crashes to BIOS soon after launch
| style="background-color:aquagrey"|
|-
| rowspan="1718" style="background-color:grey"|Ⅰ
| rowspan="3"|Madden NFL
| '''06'''
| [[w:Madden NFL 06|Link]]
| rowspan="67"|GBA
| rowspan="2"|Extreme graphical glitches before crashing to launcher
| rowspan="2" style="background-color:red"|'''Non-functional'''
|
|-
| '''07'''
| [[w:Madden NFL 07|Link]]
|
|-
| 2002
| [[w:Madden NFL 2002|Link]]
| Crashes immediately
| style="background-color:grey"|
|
|-
| colspan="2"|Mario Golf: Advance Tour
| [[w:Mario Golf: Advance Tour|Link]]
| rowspan="2"|Crashes to BIOS soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|Mario Party Advance
| [[w:Mario Party Advance|Link]]
| Sporadically crashes when starting a minigame; cannot consistently complete games without this occurring
| style="background-color:grey"|
|-
| colspan="2"|Mario Tennis: Power Tour
| [[w:Mario Tennis: Power Tour|Link]]
| Crashes to BIOS soon after launch
|
| style="background-color:grey"|
|-
| colspan="2"|Maya the Bee: Sweet Gold
|
| Crashes to launcher soon after selecting language
| style="background-color:grey"|
|
|-
| rowspan="2"|Medabots:
Line 3,187 ⟶ 3,300:
| rowspan="2"|GBA
| rowspan="2"|Crashes to launcher whenever a battle begins
| style="background-color:grey"|
|
|-
| Rokusho
| style="background-color:grey"|
|
|-
| colspan="2"|Metal Gear Solid
Line 3,196 ⟶ 3,309:
| GBC
| Crashes to launcher whenever an elevator is used
| style="background-color:grey"|
|
|-
| colspan="2"|Metal Max 2 Kai
Line 3,202 ⟶ 3,315:
| GBA
| Extreme graphical glitches
| style="background-color:grey"|
|
|-
| rowspan="2"|Micro Machines
Line 3,209 ⟶ 3,322:
| rowspan="2"|GG
| rowspan="2"|Crashes immediately
| style="background-color:grey"|
|
|-
| 2: Turbo Tournament
| [[w:Micro Machines 2: Turbo Tournament|Link]]
| style="background-color:grey"|
|
|-
| colspan="2"|'''Millennium Soldier: Expendable'''
| [[w:Millennium Soldier: Expendable|Link]]
| PS1
| Extreme graphical glitches before crashing to launcher
| style="background-color:red"|'''Non-functional'''
|
|-
| colspan="2"|Minority Report: Everybody Runs
Line 3,225 ⟶ 3,338:
| GBA
| Immediately crashes to launcher
| style="background-color:grey"|
|
|-
| colspan="2"|'''Metal Slug'''
| [[w:Metal Slug (1996 video game)|Link]]
| PS1
| Screen stops scrolling partway through the second level
| style="background-color:red"|'''Non-functional'''
|
|-
| colspan="2"|Momotarou Dentetsu HAPPY
Line 3,237 ⟶ 3,350:
| SNES
| Crashes to launcher soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|'''Monkey Hero'''
| [[w:Monkey Hero|Link]]
| PS1
| Extreme graphical glitches
| style="background-color:red"|'''Non-functional'''
|
|-
| style="background-color:orangegrey"|Ⅱ
| colspan="2" style="background-color:orange"|Mortal Kombat I&II
| style="background-color:orange"|
| style="background-color:orange"|GB
| style="background-color:orange"|Returns to start after selecting game due to mapper incompatibility
| style="background-color:orangegrey"|
|-
| style="background-color:aquagrey"|Ⅳ
| colspan="2" style="background-color:aqua"|MSXAdvance
| style="background-color:aqua"|<span class="plainlinks">[https://www.zophar.net/consoles/gameboy/msx/msxadvance.html Link]</span>
| style="background-color:aqua"|GBA
| style="background-color:aqua"|Crashes immediately
| style="background-color:aquagrey"|
|-
| rowspan="10" style="background-color:grey"|Ⅰ
| colspan="2"|MX 2002 featuring Ricky Carmichael
| [[w:MX 2002 featuring Ricky Carmichael|Link]]
| rowspan="3"|GBA
| Freezes soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|My Animal Centre in Africa
| [[w:My Animal Centre in Africa|Link]]
| Crashes soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|NBA Jam 2002
| [[w:NBA Jam 2002|Link]]
| rowspan="2"|Crashes immediately
| style="background-color:grey"|
|
|-
| colspan="2"|'''NBA In The Zone 2000'''
| [[w:NBA In The Zone 2000|Link]]
| rowspan="6"|PS1
| rowspan="6" style="background-color:red"|'''Non-functional'''
|
|-
| rowspan="5"|'''NBA Live'''
| '''99'''
| [[w:NBA Live 99|Link]]
| rowspan="5"|Freezes soon after launch
|
|-
| '''2000'''
| [[w:NBA Live 2000|Link]]
|
|-
| '''2001'''
| [[w:NBA Live 2001|Link]]
|
|-
| '''2002'''
| [[w:NBA Live 2002|Link]]
|
|-
| '''2003'''
| [[w:NBA Live 2003|Link]]
|
|-
| colspan="2"|Need for Speed: Underground
Line 3,307 ⟶ 3,415:
| GBA
| Freezes soon after launch
| style="background-color:grey"|
|
|-
| style="background-color:aquagrey"|Ⅳ
| colspan="2" style="background-color:aqua"|'''NEScape!'''
| style="background-color:aqua"|<span class="plainlinks">[https://khangames.itch.io/nescape Link]</span>
| style="background-color:aqua"|NES
| style="background-color:aqua"|Crashes immediately due to mapper incompatibility
| style="background-color:aqualime"|'''FCEUmm ''(SDL Retro)'''''
|-
| rowspan="1011" style="background-color:grey"|Ⅰ
| colspan="2"|Operation Wolf
| [[w:Operation Wolf|Link]]
| SMS
| Crashes once gameplay begins
| style="background-color:grey"|
|
|-
| rowspan="2"|'''Parasite Eve'''
|
| [[w:Parasite Eve|Link]]'''
| rowspan="3"|PS1
| Extreme graphical glitches
| rowspan="2" style="background-color:red"|'''Non-functional'''
|
|-
| '''II'''
| [[w:Parasite Eve II|Link]]'''
| Freezes soon after gameplay begins
|
|-
| colspan="2"|Party Time with Winnie the Pooh
| [[w:Party Time with Winnie the Pooh|Link]]
| Freezes before gameplay begins
| style="background-color:grey"|
|
|-
| colspan="2"|Payback
Line 3,344 ⟶ 3,451:
| GBA
| Extreme graphical glitches and slowdown
| style="background-color:grey"|
|
|-
| colspan="2"|Pete Sampras Tennis
Line 3,350 ⟶ 3,457:
| GG
| Crashes immediately
| style="background-color:grey"|
|
|-
| colspan="2"|Pirates of the Caribbean: The Curse of the Black Pearl
Line 3,356 ⟶ 3,463:
| rowspan="2"|GBA
| Crashes to launcher soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|Pitfall: The Lost Expedition
| [[w:Pitfall: The Lost Expedition|Link]]
| Extreme graphical glitches before crashing
| style="background-color:lime"|''Recommendation''
|-
| colspan="2"|Pop Breaker
|
| GG
| Inputs not deleted on Main Menu due to region locking
| style="background-color:grey"|
|-
| colspan="2"|Populous: The Beginning
Line 3,367 ⟶ 3,480:
| PS1
| Crashes to launcher soon after launch
| style="background-color:lime"|''Recommendation''
|
|-
| colspan="2"|Power Drive
Line 3,373 ⟶ 3,486:
| SNES
| Extreme graphical glitches
| style="background-color:grey"|
|
|-
| style="background-color:limegrey"|Ⅴ
| colspan="2" style="background-color:limegreen"|PowerFest '94
| style="background-color:limegreen"|[[w:Nintendo PowerFest '94|Link]]
| style="background-color:limegreen"|SNES
| style="background-color:limegreen"|Crashes soon after launch
| style="background-color:limegrey"|
|-
| rowspan="2" style="background-color:grey"|Ⅰ
| colspan="2"|Prehistorik Man
| [[w:Prehistorik Man|Link]]
| GB
| Crashes soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|Premier Action Soccer
Line 3,393 ⟶ 3,506:
| GBA
| Immediately crashes to launcher
| style="background-color:grey"|
|
|-
| style="background-color:orangegrey"|Ⅱ
| colspan="2" style="background-color:orange"|Prince of Persia: The Sands of Time & Lara Croft - Tomb Raider: The Prophecy
| style="background-color:orange"|
| style="background-color:orange"|GBA
| style="background-color:orange"|Extreme graphical glitches before crashing
| style="background-color:orangegrey"|
|-
| style="background-color:grey"|Ⅰ
| Ⅰ
| colspan="2"|Pro Yakyuu GG League
|
| GG
| Crashes immediately
| style="background-color:grey"|
|
|-
| rowspan="2" style="background-color:aquagrey"|Ⅳ
| colspan="2" style="background-color:aqua"|Qwak
| style="background-color:aqua"|[[w:Qwak|Link]]
| style="background-color:aqua"|GBA
| style="background-color:aqua"|Crashes to launcher soon after launch
| style="background-color:aquagrey"|
|-
| colspan="2" style="background-color:aqua"|Quartet
Line 3,420 ⟶ 3,533:
| style="background-color:aqua"|GB
| style="background-color:aqua"|Face-generating algorithm does not function properly
| style="background-color:aquagrey"|
|-
| rowspan="14" style="background-color:grey"|Ⅰ
| colspan="2"|Radical Psycho Machine Racing
| [[w:RPM Racing|Link]]
| SNES
| rowspan="2"|Immediately crashes to launcher
| style="background-color:grey"|
|
|-
| colspan="2"|Rainbow Islands
| [[w:Rainbow Islands: The Story of Bubble Bobble 2|Link]]
| SMS
| style="background-color:grey"|
|
|-
| colspan="2"|Rapala Pro Fishing
Line 3,438 ⟶ 3,551:
| rowspan="2"|GBA
| Crashes immediately
| style="background-color:grey"|
|
|-
| colspan="2"|Rayman Raving Rabbids
| [[w:Rayman Raving Rabbids (handheld game)|Link]]
| Extreme graphical glitches before crashing
| style="background-color:lime"|''Recommendation''
|
|-
| colspan="2"|'''Rise 2: Resurrection'''
| [[w:Rise 2: Resurrection|Link]]
| rowspan="2"|PS1
| Extreme graphical glitches before crashing to launcher
| style="background-color:red"|'''Non-functional'''
|
|-
| colspan="2"|'''''Rising Zan: The Samurai Gunman'''''
| [[w:Rising Zan: The Samurai Gunman|Link]]
| Crashes when level ends
| style="background-color:grey"|
|
|-
| colspan="2"|River City Ransom EX
Line 3,460 ⟶ 3,573:
| rowspan="3"|GBA
| Crashes to launcher soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|Robotech: The Macross Saga
| [[w:Robotech: The Macross Saga|Link]]
| Freezes soon after gameplay begins
| style="background-color:grey"|
|
|-
| colspan="2"|Rocky
| [[w:Rocky (2002 video game)|Link]]
| Freezes immediately
| style="background-color:grey"|
|
|-
| colspan="2"|S.S. Lucifer: Man Overboard!
Line 3,476 ⟶ 3,589:
| GG
| Crashes immediately
| style="background-color:grey"|
|
|-
| colspan="2"|Scrabble Blast!
Line 3,482 ⟶ 3,595:
| GBA
| Extreme graphical glitches
| style="background-color:grey"|
|
|-
| colspan="2"|SD Gundam GX
Line 3,488 ⟶ 3,601:
| rowspan="2"|SNES
| Crashes immediately
| style="background-color:grey"|
|
|-
| colspan="2"|Shin Shougi Club
|
| Crashes once gameplay begins
| style="background-color:grey"|
|
|-
| colspan="2"|Shrek Smash n' Crash Racing
Line 3,499 ⟶ 3,612:
| GBA
| Crashes immediately
| style="background-color:grey"|
|
|-
| style="background-color:aquagrey"|Ⅳ
| colspan="2" style="background-color:aqua"|Skyland
| style="background-color:aqua"|<span class="plainlinks">[https://github.com/evanbowman/skyland/releases Link]</span>
| style="background-color:aqua"|GBA
| style="background-color:aqua"|Freezes immediately
| style="background-color:aquagrey"|
|-
| rowspan="3" style="background-color:grey"|Ⅰ
| colspan="2"|'''''Sled Storm'''''
| [[w:Sled Storm (1999 video game)|Link]]
| PS1
| Crashes sporadically frequently
| style="background-color:grey"|
|
|-
| colspan="2"|Smash Tennis
Line 3,519 ⟶ 3,632:
| SNES
| Crashes to launcher soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|Space Invaders
Line 3,525 ⟶ 3,638:
| GBA
| Freezes soon after launch
| style="background-color:grey"|
|
|-
| style="background-color:orangegrey"|Ⅱ
| colspan="2" style="background-color:orange"|Sportsmans Pack 2 in 1: Cabela's Big Game Hunter + Rapala Pro Fishing
| style="background-color:orange"|
| style="background-color:orange"|GBA
| style="background-color:orange"|Crashes immediately
| style="background-color:orangegrey"|
|-
| rowspan="26" style="background-color:grey"|Ⅰ
| rowspan="2"|SSX
| 3
Line 3,540 ⟶ 3,653:
| rowspan="2"|GBA
| rowspan="2"|Extreme graphical glitches before crashing
| style="background-color:grey"|
|
|-
| Tricky
| [[w:SSX Tricky|Link]]
| style="background-color:grey"|
|
|-
| colspan="2"|'''Star Wars Episode I: Jedi Power Battles'''
| [[w:Star Wars Episode I: Jedi Power Battles|Link]]
| PS1
| Crashes to launcher soon after gameplay begins
| style="background-color:red"|'''Non-functional'''
|
|-
| rowspan="2"|Star Wars
Line 3,557 ⟶ 3,670:
| rowspan="5"|GBA
| Extreme slowdown
| style="background-color:grey"|
|
|-
| The New Droid Army
| [[w:Star Wars: The New Droid Army|Link]]
| Extreme slowdown<br>Eventually crashes to launcher
| style="background-color:grey"|
|
|-
| colspan="2"|Steel Empire
| [[w:Steel Empire#Port to Game Boy Advance|Link]]
| Crashes immediately
| style="background-color:grey"|
|
|-
| colspan="2"|Street Racing Syndicate
| [[w:Street Racing Syndicate|Link]]
| rowspan="6"|Crashes to launcher soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|Stuart Little 2
|
| style="background-color:grey"|
|
|-
| colspan="2"|Super Fire Pro Wrestling Special
|
| rowspan="4"|SNES
| style="background-color:grey"|
|
|-
| rowspan="2"|Super Formation Soccer 94
| World Cup Edition
| [[w:Super Formation Soccer 94|Link]]
| style="background-color:grey"|
|
|-
| World Cup Final Data
| [[w:Super Formation Soccer 94#Special version|Link]]
| style="background-color:grey"|
|-
| colspan="2"|Super Power League 4
|
| style="background-color:grey"|
|
|-
| colspan="2"|Super Monkey Ball Jr.
Line 3,599 ⟶ 3,713:
| GBA
| Crashes immediately
| style="background-color:lime"|''Recommendation (graphical glitches during menu changes)''
|
|-
| colspan="2"|Syvalion
Line 3,605 ⟶ 3,719:
| SNES
| Crashes to launcher soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|Taito Variety Pack
Line 3,611 ⟶ 3,725:
| GBC
| Mapper incompatibility causes extreme graphical glitches
| style="background-color:grey"|
|
|-
| colspan="2"|Taxi 3
Line 3,617 ⟶ 3,731:
| rowspan="2"|GBA
| Extreme graphical glitches
| style="background-color:grey"|
|
|-
| colspan="2"|Teen Titans
| [[w:Teen Titans (2005 video game)|Link]]
| Extreme graphical glitches before crashing to launcher
| style="background-color:grey"|
|
|-
| colspan="2"|Tengai Makyō Zero
Line 3,628 ⟶ 3,742:
| SNES
| Crashes to launcher soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|Tetris
Line 3,634 ⟶ 3,748:
| WSC
| Required inputs missing in vertical mode
| style="background-color:grey"|
|
|-
| colspan="2"|The Ant Bully
Line 3,640 ⟶ 3,754:
| GBA
| Crashes to launcher soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|The Excellent Dizzy Collection
Line 3,646 ⟶ 3,760:
| SMS
| Crashes immediately
| style="background-color:grey"|
|
|-
| colspan="2"|The Invincible Iron Man
Line 3,652 ⟶ 3,766:
| GBA
| Immediately crashes to launcher
| style="background-color:lime"|''Recommendation''
|
|-
| colspan="2"|The Majors: Pro Baseball
Line 3,658 ⟶ 3,772:
| GG
| Freezes soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|The Sims 2: Pets
Line 3,664 ⟶ 3,778:
| rowspan="2"|GBA
| rowspan="2"|Extreme graphical glitches
| style="background-color:grey"|
|
|-
| colspan="2"|The Sum of All Fears
| [[w:The Sum of All Fears (video game)|Link]]
| style="background-color:grey"|
|
|-
| colspan="2"|'''This is Football 2'''
| [[w:This is Football 2|Link]]
| PS1
| Crashes soon after launch
| style="background-color:red"|'''Non-functional'''
|
|-
| style="background-color:aquagrey"|Ⅳ
| colspan="2" style="background-color:aqua"|TI-83 Emulator
| style="background-color:aqua"|<span class="plainlinks">[https[w://pdroms.de/files/nintendo-gameboyadvance-gba/ti83-emu-v0-01List of emulatable utilities#Calculation|Link]</span>]
| style="background-color:aqua"|GBA
| style="background-color:aqua"|Built-in TI-83 ROM does not load
| style="background-color:aqualime"|''Recommendation''
|-
| style="background-color:grey"|Ⅰ
| Ⅰ
| colspan="2"|Tiger Woods PGA Tour 2004
| [[w:Tiger Woods PGA Tour 2004|Link]]
| GBA
| Extreme graphical glitches and golf ball does not stop rolling
| style="background-color:grey"|
|
|-
| style="background-color:aquagrey"|Ⅳ
| colspan="2" style="background-color:aqua"|Tigermoth
| style="background-color:aqua"|<span class="plainlinks">[https://pmprog.itch.io/tigermoth Link]</span>
| style="background-color:aqua"|GBA
| style="background-color:aqua"|Extreme graphical glitches
| style="background-color:aquagrey"|
|-
| rowspan="6" style="background-color:grey"|Ⅰ
| colspan="2"|TOCA World Touring Cars
| [[w:TOCA World Touring Cars|Link]]
| rowspan="3"|GBA
| Crashes to launcher onces gameplay begins
| style="background-color:grey"|
|
|-
| colspan="2"|Tom Clancy's Rainbow Six: Rogue Spear
| [[w:Tom Clancy's Rainbow Six: Rogue Spear|Link]]
| Extreme graphical glitches
| style="background-color:grey"|
|
|-
| colspan="2"|Tony Hawk's Downhill Jam
| [[w:Tony Hawk's Downhill Jam|Link]]
| Extreme graphical glitches before crashing
| style="background-color:grey"|
|
|-
| colspan="2"|Top Gear 3000
Line 3,718 ⟶ 3,832:
| SNES
| Freezes soon after launch with extreme graphical glitches
| style="background-color:lime"|'''Snes9x 1.6 ''(SDL Retro)'''''
|
|-
| colspan="2"|Touhai Densetsu Akagi: Yami ni Maiorita Tensai
Line 3,724 ⟶ 3,838:
| GBA
| Crashes to launcher soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|'''Transformers: Beast Wars Transmetals'''
| [[w:Transformers: Beast Wars Transmetals|Link]]
| PS1
| Crashes soon after launch
| style="background-color:red"|'''Non-functional'''
|
|-
| style="background-color:aquagrey"|Ⅳ
| colspan="2" style="background-color:aqua"|uCity Advance
| style="background-color:aqua"|<span class="plainlinks">[https://github.com/AntonioND/ucity-advance/releases Link]</span>
| style="background-color:aqua"|GBA
| style="background-color:aqua"|Immediately crashes to BIOS
| style="background-color:aquagrey"|
|-
| rowspan="13" style="background-color:grey"|Ⅰ
| rowspan="2"|Ultimate (Games)
| Arcade Games
Line 3,745 ⟶ 3,859:
| rowspan="3"|GBA
| rowspan="2"|Crashes to launcher soon after launch
| style="background-color:grey"|
|
|-
| Puzzle Games
|
| style="background-color:grey"|
|
|-
| colspan="2"|Winter Sports
|
| Crashes after selecting language
| style="background-color:grey"|
|
|-
| rowspan="2"|World Series Baseball
Line 3,761 ⟶ 3,875:
| rowspan="2"|GG
| rowspan="3"|Crashes immediately
| style="background-color:grey"|
|
|-
| '95
| [[w:World Series Baseball '95|Link]]
| style="background-color:grey"|
|
|-
| colspan="2"|Worms Pinball
| [[w:Addiction Pinball|Link]]
| rowspan="2"|PS1
| style="background-color:lime"|''Recommendation''
|
|-
| colspan="2"|'''WWF In Your House'''
| [[w:WWF In Your House|Link]]
| Crashes to launcher before gameplay begins
| style="background-color:red"|'''Non-functional'''
|
|-
| colspan="2"|X-Bladez: Inline Skater
Line 3,781 ⟶ 3,895:
| GBA
| Crashes to BIOS soon after launch
| style="background-color:grey"|
|
|-
| colspan="2"|Yoshi
Line 3,787 ⟶ 3,901:
| GB
| Cannot select "1 Player" in-game to start the game
| style="background-color:grey"|
|
|-
| colspan="2"|Ys I: Ancient Ys Vanished
Line 3,793 ⟶ 3,907:
| SMS
| Extreme graphical glitches
| style="background-color:grey"|
|
|-
| rowspan="2"|Yū Yū Hakusho
Line 3,800 ⟶ 3,914:
| rowspan="2"|SNES
| rowspan="2"|Immediately crashes to launcher
| style="background-color:grey"|
|
|-
| Tokubetsu Hen
|
| style="background-color:grey"|
|
|-
| colspan="2"|Zool: Ninja of the Nth Dimension
Line 3,810 ⟶ 3,924:
| SMS
| Freezes once gameplay begins
| style="background-color:grey"|
|
|-
| style="background-color:grey"|Ⅳ
| colspan="2" style="background-color:aqua"|ZXAdvance ''(Potentially hazardous flashing colors during startup sequence when used with functional emulators; this does not occur with the non-functional default Game Boy Advance emulator, gpSP)''
| style="background-color:aqua"|<span class="plainlinks">[https://www.zophar.net/consoles/gameboy/sinclair/zxadvance.html Link]</span>
| style="background-color:aqua"|GBA
| style="background-color:aqua"|Graphical glitches<br>Inputs not detected
| style="background-color:grey"|
|-
|}
 
==== Master System to Game Gear ports ==== <!--T:62-->
 
<!--T:63-->
The following Game Gear games are ports of Master System games that have cropped, graphically glitched graphics, the latter being due to an inaccurate conversion of the Master System color palette to the expanded one of the Game Gear. Unlike the similarly affected Game Gear games listed [[#Games with severe graphical glitches|above]], however, the following games have additional glitches that make them entirely unplayable via the Game Gear emulator of the FunKey S. They should therefore be emulated in their original Master System format by changing the ROM's file extension from ''GG'' to ''SMS'' and moving it to the device's ''Sega Master System'' folder.
 
<!--T:64-->
{| align="center" width=100% class="wikitable sortable" style="text-align: center"
! Game !! Article !! Description
|-
| '''Castle of Illusion Starring Mickey Mouse'''
| [[w:Castle of Illusion Starring Mickey Mouse|Link]]
| ''START'' input not detected on the Main Menu
|-
| '''Olympic Gold'''
| [[w:Olympic Gold (video game)|Link]]
| Main Menu options are blank
|-
| '''Outrun Europa'''
| [[w:Outrun Europa|Link]]
| Extreme graphical glitches
|-
| '''Super Kick Off'''
| [[w:Kick_Off_(series)#Super_Kick_Off|Link]]
| Opposing teams are not distinguishable
|-
| '''Taito Chase H.Q.'''
| [[w:Chase H.Q.|Link]]
| ''START'' input not detected on the Main Menu
|}
 
<!--T:50-->
== PlayStation games that have compatibility issues with the default BIOS == <!--T:50-->
== PlayStation games that have compatibility issues with the default BIOS ==
The following PlayStation games have compatibility issues if the official PlayStation BIOS is not added to the ''/mnt/PS1/bios'' location of the FunKey S file system as described [https://doc.funkey-project.com/user_manual/tutorials/software/gba_bios/ here].
 
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