List of games with compatibility issues: Difference between revisions

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=== Games that require adapted controls === <!--T:19-->
Since the SELECT and FN inputs share one button, it is possible for gameplay functionality tied to button combinations that include SELECT and directional or action buttons to be impaired by the system's shortcuts. All games with such a button combination have been listed in the table below, with those highlighted in green requiring one or more such combinations for core gameplay. To solve this problem, ''KEY'' files can be used to adjust the device's button mapping on a per-game or per-console basis, moving or removing interfering shortcuts where necessary. While most games can retain access to all shortcuts via shortcut or button relocation, due to their higher than average number of button combinations, ''Treasures of the Deep'', ''Wing Commander'', and ''Wing Commander: The Secret Missions'' required the removal of system shortcuts to ensure game compatibility. To install the ''KEY'' file of one of the games listed below, begin by downloading and extracting its respective file. After ensuring that the ''KEY'' and ROM file names match, place the ''KEY'' file in the same folder as that game on the FunKey S.
Due to the multipurposed nature of the FN button, in rare cases game functionality enabled by button combinations can be impaired by system shortcuts. While most games with such shortcuts do not require them for core gameplay, the ones that do have been highlighted in green in the table below. Depending on a game's system and functionality, there are a number of ways of improving control functionality and compatibility, with the primary method that works with all games being ''.key'' files that allow the controls of games to be remapped on a per-game or per-console basis. In the case of the ''.key'' files linked-to below, gameplay functionalities have been made compatible by removing the overlapping FN functionalities. In the interest of maintaining the most useful system shortcuts for use, in some cases shortcuts in ''.key'' files are manually remapped in a manner to prioritize screenshots, then aspect ratio swapping, then volume, then brightness, with zooming having the lowest priority level. Games with a '''¹''' symbol next to their ''.key'' file download have the zoom shortcuts removed, games with a '''²''' symbol have both the zoom and brightness shortcuts removed, while games with a '''³''' symbol have the zoom, brightness, and volume shortcuts removed. The controls of ''Treasures in the Deep'', a PlayStation game that requires the additional inputs made available by the combined use of FN and the shoulder buttons, have been further modified, with the shoulder and trigger inputs swapped with the directional inputs to allow for complete game compatibility. To use the a ''.key'' file, unzip and place it in the same FunKey S folder as the game it's for (the Wing Commander.key file goes in the SNES folder, for instance). As Game Boy and Game Boy Color games use fewer buttons, their interfering shortcuts have instead been relocated to the shoulder buttons, with mapping priority given to L2 and R2 to avoid the accidental use of shortcuts during gameplay (as these games are able to retain the use of all shortcuts, they are marked with a '''⁰''' symbol). Should you prefer to retain normal shortcut mappings for these games, another option for GB/GBC games specifically is the addition of secondary Select and Start mappings to the device's shoulder buttons. This can be accomplished by following the [https://doc.funkey-project.com/user_manual/tutorials/software/gb_palette/ Game Boy palette tutorial] on the FunKey S documentation website, as the same ''gnuboy.rc'' configuration file that modifies the Game Boy palette can also adjust the controls of the gnuboy emulator. For the convenience of users, a zipped pre-configured ''gnuboy.rc'' file can be downloaded <span class="plainlinks">[https://static.miraheze.org/funkeywiki/8/80/Gnuboy.zip here]</span>, which can optionally be modified with one's preferred Game Boy color palette as described in the tutorial linked-to above.
 
While ''KEY'' files are the primary method of button remapping, several games listed below have alternative remapping methods that lessen the need to rearrange system shortcuts. In the case of Game Boy and Game Boy Color games, their emulator's configuration file can be modified to not only adjust the color palettes of games, but to also add additional mappings of SELECT and START to the device's shoulder buttons, circumventing the need for shortcut adjustment. Should you wish to remap your device's buttons via this method, a pre-configured configuration file can be downloaded <span class="plainlinks">[https://static.miraheze.org/funkeywiki/8/80/Gnuboy.zip here]</span> and, should you wish to, palette-modified according to the instructions of [https://doc.funkey-project.com/user_manual/tutorials/software/gb_palette/ this] tutorial. Whether further configured or not, the ''gnuboy.rc'' file should then be placed in the ''\mnt\FunKey\.gnuboy'' location of the FunKey S file system. Lastly, while ''Final Fantasy VIII''' has a ''KEY'' file available for download below, it can be alternatively remapped via the game's in-game button remapping functionality, allowing for unswapped shoulder and trigger buttons for the majority of the game.
 
{| align="center" width=100% class="wikitable sortable" style="text-align: center"
! Name of Game !! Article !! System !! Button Combination(s) !! PurposeModifications !! KEY File
|-
| style="background-color:lime" |Boktai 2: Solar Boy Django
| style="background-color:lime" |[[w:Boktai 2: Solar Boy Django|Link]]
| rowspan="2" style="background-color:lime" |GBA
| rowspan="2" style="background-color:lime" |<u>Select + Left or Right</u><br>Adjusting sunlight level
| rowspan="2" style="background-color:lime" |AdjustingZoom + → R2<br>Zoom − sunlight levelL2
| style="background-color:lime" |<span class="plainlinks">[https://static.miraheze.org/funkeywiki/df/d6f2/Boktai_2_-_Solar_Boy_Django_%28Key_File%29_Solar_Boy_Django_Key_File.zip Download]</span>'''¹'''
|-
| style="background-color:lime" |Boktai 3: Sabata's Counterattack
| style="background-color:lime" |
| style="background-color:lime" |<span class="plainlinks">[https://static.miraheze.org/funkeywiki/5e/58ec/Boktai_3_-_Sabata%27s_Counterattack_%28Key_File%2927s_Counterattack_Key_File.zip Download]</span>'''¹'''
| style="background-color:lime" |GBA
| style="background-color:lime" |Select + Left or Right
| style="background-color:lime" |Adjusting sunlight level
| style="background-color:lime" |<span class="plainlinks">[https://static.miraheze.org/funkeywiki/5/58/Boktai_3_-_Sabata%27s_Counterattack_%28Key_File%29.zip Download]</span>'''¹'''
|-
| style="background-color:lime" |Driver 2
| style="background-color:lime" |[[w:Driver 2|Link]]
| style="background-color:lime" |PS1
| style="background-color:lime" |<u>L2 + R2</u><br>Looking backwards while driving
| style="background-color:lime" |Looking backwardsL/R while drivingL2/R2
| style="background-color:lime" |<span class="plainlinks">[https://static.miraheze.org/funkeywiki/08/0d84/Driver_2_%28Key_File%29Driver_2_Key_File.zip Download]</span>'''⁰'''
|-
| Final Fantasy VIII
| [[w:Final Fantasy VIII|Link]]
| PS1
| <u>L2 + R2</u><br>Replenishing stamina while Chocobo racing
|L/R ↔ L2/R2
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/17/1574/Pokemon_Silver_%28Key_File%29Final_Fantasy_VIII_Key_File.zip Download]</span>'''⁰'''
|-
| Kirby's Dream Land
| [[w:Kirby's Dream Land|Link]]
| GB
| <u>Select + Up + A</u><br>Unlocking extra game mode<br><u>Select + Down + B</u><br>Accessing configuration mode
| Volume + → R2<br>Volume − → L2<br>Brightness − → Y<br>Aspect ratio → L<br>Screenshot → R
| Unlocking extra game mode<br>Accessing config. mode
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/8e/80ec/Kirby%27s_Dream_Land_%28Key_File%2927s_Dream_Land_Key_File.zip Download]</span>'''⁰'''
|-
| Pokémon Gold
| rowspan="2"|[[w:Pokémon Gold and Silver|Link]]
| rowspan="2"|GBC
| rowspan="2"|<u>Select + Down + B</u><br>Adjusting in-game time
| rowspan="2"|Brightness − → L2<br>Brightness + → R2<br>Aspect ratio → X
| Adjusting in-game time
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/15/1050/Pokemon_Gold_%28Key_File%29Pokemon_Gold_Key_File.zip Download]</span>'''⁰'''
|-
| Pokémon Silver
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/13/193d/Final_Fantasy_VIII_%28Key_File%29Pokemon_Silver_Key_File.zip Download]</span>'''⁰'''
| [[w:Pokémon Gold and Silver|Link]]
| GBC
| Select + Down + B
| Adjusting in-game time
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/1/15/Pokemon_Silver_%28Key_File%29.zip Download]</span>'''⁰'''
|-
| The Legend of Zelda: Link's Awakening
| rowspan="2"|[[w:The Legend of Zelda: Link's Awakening|Link]]
| GB
| rowspan="2"|<u>Select + Start + A + B</u><br>Saving game
| rowspan="2"|Volume − → L2<br>Volume + → R2<br>Brightness − → Y
| Saving game
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/ba/b9ac/The_Legend_of_Zelda_-_Link%27s_Awakening_%28Key_File%2927s_Awakening_Key_File.zip Download]</span>'''⁰'''
|-
| The Legend of Zelda: Link's Awakening DX
| [[w:The Legend of Zelda: Link's Awakening|Link]]
| GBC
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/5f/5ef7/The_Legend_of_Zelda_-_Link%27s_Awakening_DX_%28Key_File%2927s_Awakening_DX_Key_File.zip Download]</span>'''⁰'''
| Select + Start + A + B
| Saving game
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/5/5e/The_Legend_of_Zelda_-_Link%27s_Awakening_DX_%28Key_File%29.zip Download]</span>'''⁰'''
|-
| style="background-color:lime" |Treasures inof the Deep
| style="background-color:lime" |[[w:Treasures in the Deep|Link]]
| style="background-color:lime" |PS1
| style="background-color:lime" |<u>Select + Action buttons</u><br>General submarine controls<br><u>Select + Trigger buttons</u><br>Submarine light controls<br><u>Shoulder buttons + Trigger buttons</u><br>Getting on and off the submarine<br><u>L2 + R2</u><br>Submarine thrust controls
| style="background-color:lime" |GeneralUP/DOWN submarine controlsL/R<br>SubmarineLEFT/RIGHT light controlsL2/R2<br>GettingNo onzoom and offshortcuts<br>No thebrightness submarineshortcuts<br>SubmarineNo thrustvolume controlsshortcuts
| style="background-color:lime" |<span class="plainlinks">[https://static.miraheze.org/funkeywiki/c7/cc7e/Treasures_in_the_Deep_%28Key_File%29Treasures_of_the_Deep_Key_File.zip Download]</span>'''³'''
|-
| style="background-color:lime" |Turok: Battle of the Bionosaurs
| style="background-color:lime" |[[w:Turok: Battle of the Bionosaurs|Link]]
| style="background-color:lime" |GB
| style="background-color:lime" |<u>Select + Left or Right</u><br>Swapping weapons
| style="background-color:lime" |SwappingZoom + → R2<br>Zoom − → weaponsL2
| style="background-color:lime" |<span class="plainlinks">[https://static.miraheze.org/funkeywiki/18/1981/Turok_-_Battle_of_the_Bionosaurs_%28Key_File%29_Battle_of_the_Bionosaurs_Key_File.zip Download]</span>'''⁰'''
|-
| style="background-color:lime" |Wing Commander
| style="background-color:lime" |[[w:Wing Commander (video game)|Link]]
| rowspan="2" style="background-color:lime" |SNES
| rowspan="2" style="background-color:lime" |<u>Select + Action buttons</u><br>Combat controls<br><u>Select + Shoulder buttons</u><br>Game settings
| rowspan="2" style="background-color:lime"|Volume + → RIGHT<br>Volume − → LEFT<br>Brightness + → UP<br>Brightness − → DOWN<br>Screenshot → START<br>No zoom shortcuts<br>No aspect ratio shortcut
| style="background-color:lime" |Combat controls<br>Game settings
| style="background-color:lime" |<span class="plainlinks">[https://static.miraheze.org/funkeywiki/06/046b/Wing_Commander_%28Key_File%29Wing_Commander_Key_File.zip Download]</span>'''²'''
|-
| style="background-color:lime" |Wing Commander: The Secret Missions
| style="background-color:lime" |[[w:Wing_Commander (franchise)#The Secret Missions|Link]]
| style="background-color:lime" |<span class="plainlinks">[https://static.miraheze.org/funkeywiki/c8/c88f/Wing_Commander_-_The_Secret_Missions_%28Key_File%29_The_Secret_Missions_Key_File.zip Download]</span>'''²'''
| style="background-color:lime" |SNES
| style="background-color:lime" |Select + Action buttons<br>Select + Shoulder buttons
| style="background-color:lime" |Combat controls<br>Game settings
| style="background-color:lime" |<span class="plainlinks">[https://static.miraheze.org/funkeywiki/c/c8/Wing_Commander_-_The_Secret_Missions_%28Key_File%29.zip Download]</span>'''²'''
|}
While ''Final Fantasy VIII'''s in-game button remapping functionality makes a ''.key'' file non-essential in it's case, for the convenience of users, one has been prepared and made available for download here. As an inversion of the shoulder and trigger buttons is all that is needed to make the game's control scheme fully-compatible, no system shortcuts have been removed from the game's ''.key'' file. The same button mapping has been applied to the ''.key'' file of ''Driver 2'' above, for which access to the L2+R2 button combination has been restored without sacrificing any system shortcuts.
{| align="center" width=100% class="wikitable sortable" style="text-align: center"
! Name of Game !! Article !! System !! Button Combination !! Purpose !! KEY File
|-
| Final Fantasy VIII
| [[w:Final Fantasy VIII|Link]]
| PS1
| L2 + R2
| Replenishing stamina while Chocobo racing
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/1/19/Final_Fantasy_VIII_%28Key_File%29.zip Download]</span>'''⁰'''
|}
While each game's ''.key'' file is correctly detected and used whenever that game is loaded from the main menu of the FunKey S, returning to a game after using the device's ''Instant Action'' feature currently results in the default system control scheme being mistakenly loaded. To restore game-specific controls, simply exit and reopen the affected game.
 
=== Games that temporarily freeze === <!--T:9-->
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