List of games with compatibility issues: Difference between revisions

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=== Games that require adapted controls === <!--T:19-->
=== Games that require adapted controls === <!--T:19-->
Due to the multipurposed nature of the Function and Select button, in rare cases game functionality enabled by button combinations can be impaired by system shortcuts. While most such shortcuts are non-essential to core gameplay, the ones that are cannot be played without adapted controls and have been highlighted in green. Depending on a game's system and functionality, there are a number of ways of improving control functionality and compatibility, with the primary method that works with all games being ''.key'' files that allow the controls of games to be remapped on a per-game or per-console basis. In the case of the ''.key'' files linked-to below, gameplay functionalities have been made compatible by removing the overlapping FN functionalities. The controls of ''Treasures in the Deep'', a PlayStation game that requires the additional inputs made available by the combined use of FN and the shoulder buttons, have been further modified, with the shoulder and trigger inputs swapped with the directional inputs to allow for complete game compatibility. To use the a ''.key'' file, unzip and place it in the same FunKey S folder as the game it's for (the Wing Commander.key file goes in the SNES folder, for example). Should you prefer to retain all of the device's system shortcuts, Game Boy and Game Boy Color games can use an alternate method of button remapping that involves mapping additional Select and Start inputs to the device's shoulder buttons. This can be accomplished by following the [https://doc.funkey-project.com/user_manual/tutorials/software/gb_palette/ Game Boy palette tutorial] on the FunKey S documentation website, as the same ''gnuboy.rc'' configuration file that modifies the Game Boy palette can also adjust the controls of the gnuboy emulator. For the convenience of users, a zipped pre-configured ''gnuboy.rc'' file can be downloaded <span class="plainlinks">[https://static.miraheze.org/funkeywiki/8/80/Gnuboy.zip here]</span>, which can optionally be modified with one's preferred Game Boy color palette as described in the tutorial linked-to above.
Due to the multipurposed nature of the Function and Select button, in rare cases game functionality enabled by button combinations can be impaired by system shortcuts. While most such shortcuts are non-essential to core gameplay, the ones that are cannot be played without adapted controls and have been highlighted in green. Depending on a game's system and functionality, there are a number of ways of improving control functionality and compatibility, with the primary method that works with all games being ''.key'' files that allow the controls of games to be remapped on a per-game or per-console basis. In the case of the ''.key'' files linked-to below, gameplay functionalities have been made compatible by removing the overlapping FN functionalities. In the interest of maintaining the most useful system shortcuts for use, in some cases shortcuts in ''.key'' files are manually remapped in a manner to prioritize screenshots, then aspect ratio swapping, then volume, then brightness, with zooming having the lowest priority level. Games with a '''¹''' symbol next to their ''.key'' file download have the zoom shortcuts removed, games with a '''²''' symbol have both the zoom and brightness shortcuts removed, while games with a '''³''' symbol have the zoom, brightness, and volume shortcuts removed. The controls of ''Treasures in the Deep'', a PlayStation game that requires the additional inputs made available by the combined use of FN and the shoulder buttons, have been further modified, with the shoulder and trigger inputs swapped with the directional inputs to allow for complete game compatibility. To use the a ''.key'' file, unzip and place it in the same FunKey S folder as the game it's for (the Wing Commander.key file goes in the SNES folder, for instance). As Game Boy and Game Boy Color games use fewer buttons, their interfering shortcuts have instead been relocated to the shoulder buttons, with mapping priority given to L2 and R2 to avoid the accidental use of shortcuts during gameplay (as these games are able to retain the use of all shortcuts, they are marked with a '''⁰''' symbol). Should you prefer to retain normal shortcut mappings for these games, another option for GB/GBC games specifically is the addition of secondary Select and Start mappings to the device's shoulder buttons. This can be accomplished by following the [https://doc.funkey-project.com/user_manual/tutorials/software/gb_palette/ Game Boy palette tutorial] on the FunKey S documentation website, as the same ''gnuboy.rc'' configuration file that modifies the Game Boy palette can also adjust the controls of the gnuboy emulator. For the convenience of users, a zipped pre-configured ''gnuboy.rc'' file can be downloaded <span class="plainlinks">[https://static.miraheze.org/funkeywiki/8/80/Gnuboy.zip here]</span>, which can optionally be modified with one's preferred Game Boy color palette as described in the tutorial linked-to above.
{| align="center" width=100% class="wikitable sortable" style="text-align: center"
{| align="center" width=100% class="wikitable sortable" style="text-align: center"
! Name of Game !! Article !! System !! Button Combination !! Purpose !! KEY File
! Name of Game !! Article !! System !! Button Combination !! Purpose !! KEY File
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| Select + Left or Right
| Select + Left or Right
| Adjusting sunlight level
| Adjusting sunlight level
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/d/d6/Boktai_2_-_Solar_Boy_Django_%28Key_File%29.zip Download]</span>'''¹'''
|
|-
|-
| Boktai 3: Sabata's Counterattack
| Boktai 3: Sabata's Counterattack
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| Select + Left or Right
| Select + Left or Right
| Adjusting sunlight level
| Adjusting sunlight level
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/5/58/Boktai_3_-_Sabata%27s_Counterattack_%28Key_File%29.zip Download]</span>'''¹'''
|
|-
|-
| Kirby's Dream Land
| Kirby's Dream Land
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| Select + Up + A<br>Select + Down + B
| Select + Up + A<br>Select + Down + B
| Unlocking extra game mode<br>Accessing configuration mode
| Unlocking extra game mode<br>Accessing configuration mode
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/8/80/Kirby%27s_Dream_Land_%28Key_File%29.zip Download]</span>'''⁰'''
|
|-
|-
| Pokémon Gold
| Pokémon Gold
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| Select + Down + B
| Select + Down + B
| Adjusting in-game time
| Adjusting in-game time
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/1/10/Pokemon_Gold_%28Key_File%29.zip Download]</span>'''⁰'''
|
|-
|-
| Pokémon Silver
| Pokémon Silver
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| Select + Down + B
| Select + Down + B
| Adjusting in-game time
| Adjusting in-game time
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/1/15/Pokemon_Silver_%28Key_File%29.zip Download]</span>'''⁰'''
|
|-
|-
| The Legend of Zelda: Link's Awakening
| The Legend of Zelda: Link's Awakening
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| Select + Start + A + B
| Select + Start + A + B
| Saving game
| Saving game
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/b/b9/The_Legend_of_Zelda_-_Link%27s_Awakening_%28Key_File%29.zip Download]</span>'''⁰'''
|
|-
|-
| The Legend of Zelda: Link's Awakening DX
| The Legend of Zelda: Link's Awakening DX
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| Select + Start + A + B
| Select + Start + A + B
| Saving game
| Saving game
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/5/5e/The_Legend_of_Zelda_-_Link%27s_Awakening_DX_%28Key_File%29.zip Download]</span>'''⁰'''
|
|-
|-
| Treasures in the Deep
| Treasures in the Deep
| [[w:Treasures in the Deep|Link]]
| [[w:Treasures in the Deep|Link]]
| PS1
| PS1
| Select + Action buttons<br>Select + Trigger buttons<br>Shoulder buttons + Trigger Buttons
| Select + Action buttons<br>Select + Trigger buttons<br>Shoulder buttons + Trigger buttons
|
|
|
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/c/cc/Treasures_in_the_Deep_%28Key_File%29.zip Download]</span>'''³'''
|-
|-
| Turok: Battle of the Bionosaurs
| Turok: Battle of the Bionosaurs
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| Select + Left or Right
| Select + Left or Right
| Swapping weapons
| Swapping weapons
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/1/19/Turok_-_Battle_of_the_Bionosaurs_%28Key_File%29.zip Download]</span>'''⁰'''
|
|-
|-
| Wing Commander
| Wing Commander
| [[w:Wing Commander (video game)|Link]]
| [[w:Wing Commander (video game)|Link]]
| SNES
| SNES
| Select + Action buttons<br>Select + Directional buttons
| Select + Action buttons<br>Select + Shoulder buttons
|
|
|
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/0/04/Wing_Commander_%28Key_File%29.zip Download]</span>'''²'''
|-
|-
| Wing Commander: The Secret Missions
| Wing Commander: The Secret Missions
| [[w:Wing_Commander (franchise)#The Secret Missions|Link]]
| [[w:Wing_Commander (franchise)#The Secret Missions|Link]]
| SNES
| SNES
| Select + Action buttons<br>Select + Directional buttons
| Select + Action buttons<br>Select + Shoulder buttons
|
|
|
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/c/c8/Wing_Commander_-_The_Secret_Missions_%28Key_File%29.zip Download]</span>'''²'''
|}
|}
While ''Final Fantasy VIII'''s in-game button remapping functionality makes a ''.key'' file non-essential in it's case, for the convenience of users one has been prepared and made available for download here. As an inversion of the shoulder and trigger buttons is all that is needed to make the game's control scheme fully-compatible, no system shortcuts have been removed from the game's ''.key'' file.
While ''Final Fantasy VIII'''s in-game button remapping functionality makes a ''.key'' file non-essential in it's case, for the convenience of users one has been prepared and made available for download here. As an inversion of the shoulder and trigger buttons is all that is needed to make the game's control scheme fully-compatible, no system shortcuts have been removed from the game's ''.key'' file.