List of games with compatibility issues: Difference between revisions

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While ''KEY'' files are the primary method of button remapping, several games listed below have alternative remapping methods that lessen the need to rearrange system shortcuts. In the case of Game Boy and Game Boy Color games, their emulator's configuration file can be modified to not only adjust the color palettes of games, but to also add additional mappings of SELECT and START to the device's shoulder buttons, circumventing the need for shortcut adjustment. Should you wish to remap your device's buttons via this method, a pre-configured configuration file can be downloaded <span class="plainlinks">[https://static.miraheze.org/funkeywiki/8/80/Gnuboy.zip here]</span> and optionally palette-modified according to the instructions of [https://doc.funkey-project.com/user_manual/tutorials/software/gb_palette/ this] tutorial. The ''gnuboy.rc'' file should then be placed in the ''/mnt/FunKey/.gnuboy'' location of the FunKey S file system. If you don't see the ''.gnuboy'' folder, your computer's Unix-based operating system is hiding hidden folders. {{HiddenFolderExplanation}} In reading the table below, note that the →, ↔, and ⇋ symbols are used to indicate when button inputs are moved, swapped, and duplicated, respectively. As ''Final Fantasy VIII'' only requires the L2+R2 button combination once for the ''X-ATM092'' boss fight, an [https://static.miraheze.org/funkeywiki/b/b1/Final_Fantasy_VIII_Alternate_KEY_File.zip alternate key file] that returns the mapping of the shoulder and trigger inputs to normal can subsequently be used.
 
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