List of games with compatibility issues: Difference between revisions

From The FunKey Wiki
no edit summary
No edit summary
No edit summary
Line 783:
 
<!--T:38-->
While ''KEY'' files are the primary method of button remapping, Game Boy and Game Boy Color games can have their inputs alternatively remapped via the use of their emulator's configuration file. Should you wish to remap your device's buttons via this method, a pre-configured configuration file that adds additional mappings of SELECT (without FN tied to it) and START to the device's shoulder buttons can be downloaded <span class="plainlinks">[https://static.miraheze.org/funkeywiki/8/80/Gnuboy.zip here]</span> and optionally palette-modified according to the instructions of [https://doc.funkey-project.com/user_manual/tutorials/software/gb_palette/ this] tutorial. The ''gnuboy.rc'' file should then be placed in the ''/mnt/FunKey/.gnuboy'' location of the FunKey S file system. If you don't see the ''.gnuboy'' folder, your computer's Unix-based operating system is hiding hidden folders. {{HiddenFolderExplanation}} The first table below includes games where the use of a ''KEY'' file is required for game completion, while the second table includes games where the use of a ''KEY'' file grants access to additional game functionality, such as cheat codes and secret game modes. In reading either table, note that the →, ↔, and ⇋ symbols are used to indicate when button inputs are moved, swapped, and duplicated, respectively. As ''Final Fantasy VIII'' only requires its L2+R2 button combination once for the ''X-ATM092'' boss fight, an <span class="plainlinks">[https://static.miraheze.org/funkeywiki/b/b1/Final_Fantasy_VIII_Alternate_KEY_File.zip alternate key file]</span> that returns the mapping of the shoulder and trigger inputs to normal can subsequently be used.
 
<!--T:39-->
Cookies help us deliver our services. By using our services, you agree to our use of cookies.