List of recommended ROM hacks/fr: Difference between revisions

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*Be applicable to a ROM supplied by the user, rather than a pre-patched ROM.
*Include one or more substantial improvements (not just additions) if listed in the [[#improvement-hacks|improvement hacks]] section. As the definition of an improvement can often be subjective, ROM hacks listed in this section should generally only include quality of life improvements that do not alter core gameplay.
*Apply to all content within a game if listed in the [[#desaturationsaturation-hacks|desaturationsaturation hacks]] section.
*Include a complete and accurate English translation if listed in the [[#translation-hacks|translation hacks]] section.
*Modify the story and/or world of a game substantially if listed in the [[#complete-hacks|complete hacks]] section.
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<div lang="en" dir="ltr" class="mw-content-ltr">
This section lists game patches that restore game functionality originally implemented via unemulated system or game add-on hardware. Games that require the patch to be fully-compatible with the FunKey S are highlighted in green. As the patches for ''Boktai 2'' and, ''Boktai 3'', and ''Kirby Tilt 'n' Tumble'' implement button combinations that interfere with FunKey S system shortcuts, they also require [[List of games with compatibility issues#Games that require adapted controls|adapted controls]] to be fully-compatible. Should your backup of either of the first two Boktai games not be the retail North American versions, patch files for other variants of those games are available [[List of games with compatibility issues#Games that require patching|here]]. Should the ''WarioWare: Twisted!'' patch not function properly with your backup of the game, ensure that your game's CRC32 checksum value matches the one listed [[List of games with compatibility issues#Games with version-specific glitches|here]]. Lastly, while the patches for the Game Boy Color games below make the respective games believe they are being emulated on a Game Boy Advance to enable additional features, as they are still Game Boy Color games, they should be placed into the ''Game Boy Color'' folder of the FunKey S.
</div>
 
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|-
| style="background-color:lime"|Boktai: The Sun Is in Your Hand
| rowspan="43" style="background-color:lime"|GBA
| rowspan="3" style="background-color:lime"| Adds in-game replacement for the solar- sensor
| rowspan="3" style="background-color:lime"|[https://github.com/Prof9/Boktai-Solar-Sensor-Patches Link]
| style="background-color:lime"|<span class="plainlinks">[https://static.miraheze.org/funkeywiki/7/73/Boktai_-_The_Sun_Is_in_Your_Hand_%28US%29.ips Download]</span>
Line 46:
| style="background-color:lime"|<span class="plainlinks">[https://static.miraheze.org/funkeywiki/f/fa/Boktai_3_-_Sabata%27s_Counterattack_%28JP%29.ips Download]</span>
|-
| style="background-color:lime"|KoroKirby KoroTilt Puzzle'n' - Happy Panechu!Tumble
| style="background-color:lime"|Adds in-game replacement for the accelerometerGBC
| rowspan="2" style="background-color:lime"|Adds in-game replacement for the accelerometer
| rowspanstyle="2background-color:lime"|[https://www.romhacking.net/hacks/63366479/ Link]
| style="background-color:lime"|<span class="plainlinks">[https://static.miraheze.org/funkeywiki/e0/e20b/Eek%21_The_Cat_Kirby_-_Tilt_%28EU27n%2927_Tumble.ips Download]</span>
|-
| style="background-color:lime"|Koro Koro Puzzle: Happy Panechu!
| style="background-color:lime"|GBA
| style="background-color:lime"|[https://gbatemp.net/threads/gba-no-tilt-patches-for-ds-users.584128/ Link]
| style="background-color:lime"|<span class="plainlinks">[https://static.miraheze.org/funkeywiki/3/36/Koro_Koro_Puzzle_%28JP%29.ips Download]</span>
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| style="background-color:lime"|[https://www.romhacking.net/hacks/1623/ Link]
| style="background-color:lime"|<span class="plainlinks">[https://static.miraheze.org/funkeywiki/e/e2/Mario_%26_Wario.ips Download]</span>
|-
| Mega Man Xtreme 2
| rowspan="34"|GBC
| Sets game to GBA Mode to brighten color palette
| [https://www.romhacking.net/hacks/6500/ Link]
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/ae/a3e8/Eek%21_The_Cat_%28US%29Mega_Man_Xtreme_2.ips Download]</span>
|-
| Shantae
| rowspan="3"|GBC
| Sets game to GBA Mode to enable additional transformation and brighten color palette
| [https://www.romhacking.net/hacks/3462/ Link]
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| [https://www.romhacking.net/hacks/5281/ Link]<br>[https://www.romhacking.net/hacks/6200/ Link]
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/6/69/Dr._Mario_%28Rev._1%29.ips Download]</span>
|-
| rowspan="2"|Eek! The Cat
| EU
| rowspan="2"|SNES
| rowspan="2"|Brighter palette
| rowspan="2"|[https://www.romhacking.net/hacks/6336/ Link]
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/e/e2/Eek%21_The_Cat_%28EU%29.ips Download]</span>
|-
| US
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/a/a3/Eek%21_The_Cat_%28US%29.ips Download]</span>
|-
| rowspan="2" style="background-color:yellow"|Faceball 2000
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</div>
 
<span id="desaturationsaturation-hacks"></span>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== DesaturationSaturation hacks ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
This section lists Game Boy Advance game patches that adjust colorthe palettessaturation toof accommodate devices that displaycolor Game Boy Advance games in a backlit manner, such as the FunKey Spalettes. As initial Game Boy Advance games were developed with the original, non-backlit Game Boy Advance in mind, many of them had their colors oversaturated to improve visibility. With visibility not an issue for the backlit Game Boy Advance SP, game palettes were now brighter than intended, a difference particularly noticeable when comparing games ported from prior systems, such as ''Super Mario World: Super Mario Advance 2''. While most of the following patches decrease saturation for backlit screens such as that of the FunKey S, several instead increase saturation to fix games with overly dark palettes.
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<div lang="en" dir="ltr" class="mw-content-ltr">
{| align="center" width=100% class="wikitable sortable" style="text-align: center"
! colspan="2"|Game !! System !! Adjustment !! Source !! Patch
|-
| Blackthorne
| EU
| rowspan="6"|GBA
| rowspan="6"|Decrease
| [https://www.romhacking.net/hacks/3615/ Link]
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/6/67/Blackthorne.ips Download]</span>
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| [https://www.romhacking.net/hacks/4051/ Link]
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/a/a9/Donkey_Kong_Country.ips Download]</span>
|-
| rowspan="2"|Eek! The Cat
| rowspan="2"|SNES
| rowspan="2"|Brighter paletteIncrease
| rowspan="2"|[https://www.romhacking.net/hacks/6336/ Link]
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/e/e2/Eek%21_The_Cat_%28EU%29.ips Download]</span>
|-
| US
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/a/a3/Eek%21_The_Cat_%28US%29.ips Download]</span>
|-
| rowspan="3"|Final Fantasy VI Advance
| EU
| rowspan="16"|GBA
| rowspan="16"|Decrease
| rowspan="3"|[https://www.romhacking.net/hacks/765/ Link]
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/e/ef/Final_Fantasy_VI_Advance_%28EU%29.zip Download]</span>
Line 472 ⟶ 487:
| [https://www.romhacking.net/hacks/3581/ Link]
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/a/a3/The_Lost_Vikings.ips Download]</span>
|-
| The Secret of Monkey Island
| rowspan="2"|US
| Sega CD
| Increase
| [https://www.romhacking.net/hacks/6540/ Link]
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/c/ce/The_Secret_of_Monkey_Island.ips Download]</span>
|-
| rowspan="2"|Yoshi's Island: Super Mario Advance 3
| rowspan="2"|GBA
| US
| rowspan="2"|Decrease
| rowspan="2"|[https://www.romhacking.net/hacks/2597/ Link]
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/1/10/Yoshi%27s_Island_-_Super_Mario_Advance_3_%28US%29.ips Download]</span>
Line 1,184 ⟶ 1,207:
|-
| colspan="2"|Spider-Man and Venom: Maximum Carnage
| rowspan="65"|Genesis
| Respawn after losing a life
| Hold down <u>B</u> while the game boots, then press <u>Start</u> before the cast roll call
Line 1,197 ⟶ 1,220:
|-
| colspan="2" style="background-color:yellow"|Street Fighter II': Special Champion Edition
| rowspan="43" colspan="2"|Automatic
| [https://www.romhacking.net/hacks/6211/ Link]
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/b/b5/Street_Fighter_II%27_-_Special_Champion_Edition.ips Download]</span>
Line 1,208 ⟶ 1,231:
| [https://www.romhacking.net/hacks/6231/ Link]
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/e/e4/Streets_Of_Rage_2.ips Download]</span>
|-
| colspan="2"|Super Castlevania IV
| SNES
| Finish level
| Highlight ''Sound'' in the options menu, press <u>Left</u> or <u>Right</u>, and start the game as normal
| [https://www.romhacking.net/hacks/6534/ Link]
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/9/99/Super_Castlevania_IV_%28SRAM%29.ips Download]</span>
|-
| colspan="2" style="background-color:yellow"|Super Street Fighter II
| Genesis
| colspan="2"|Automatic
| [https://www.romhacking.net/hacks/6215/ Link]
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/e/ef/Super_Street_Fighter_II.ips Download]</span>
8,610

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