List of recommended ROM hacks: Difference between revisions

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This section lists game patches that modify a game to improve a certain aspect of it. For games with multiple patch variants, select the patch that you prefer, as they are otherwise equivalent. To improve navigation, patches have been divided into sections based on whether they alter audio, gameplay, and/or graphics, with notes regarding several games listed above their respective tables. Note that patches adjust the saturation of graphics, but do not otherwise alter or replace them, are instead listed in the [[#Saturation hacks|saturation hack section]] below.
 
=== Audio === <!--T:37-->
 
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*The audio improvement patches for ''Breath of Fire'' and ''Breath of Fire II'' are compatible with the region-equivalent desaturation patches for those games [[#Desaturation hacks|listed below]].
*The audio improvement patches for ''Final Fantasy VI Advance'' are compatible with the region-equivalent desaturation patches [[#Desaturation hacks|listed below]]. As noted on the wiki's [[List of games with compatibility issues#Gameswith region-specific glitches|compatibility issue list]], however, the North American version of the game cannot be saved via any method with the default Game Boy Advance emulator of the FunKey S. It is therefore recommended that either that version be played in one of the alternative [[List of third-party OPK applications#Emulators|third-party emulators]] or that the European version of the game be played instead.
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*If you intend to also make use of the [[#Gameplay|gameplay improvement patch]] for ''Super Mario Land 2'', be sure to select the correct variant of the audio improvement patch listed below.
 
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{| align="center" width=100% class="wikitable sortable" style="text-align: center"
! colspan="3"|Game !! rowspan="2"|System !! rowspan="2"|Description !! rowspan="2"|Source !! rowspan="2"|Patch
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|}
 
=== Graphics === <!--T:40-->
 
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*As ''Faceball 2000'' is [[List of games with compatibility issues#Games that require improved emulation|incompatible]] with the default Game Boy emulator, the ROM hack for it is as well. Of the two variants of this hack, both run slower than normal in the [[List of third-party OPK applications#Emulators|third-party]] ''mGBA'' emulator, while the ''GDMA'' variant has moderate graphical glitches in the ''Gambatte'' emulator.
*The colorization patch listed below for ''Super Mario Land'' is compatible with its [[#Audio|sound improvement patch]].
 
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{| align="center" width=100% class="wikitable sortable" style="text-align: center"
! colspan="3"|Game !! rowspan="2"|System !! rowspan="2"|Description !! rowspan="2"|Source !! rowspan="2"|Patch
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|}
 
=== Gameplay === <!--T:43-->
 
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*As the ''IPS'' patch format is incompatible with games with file sizes above 16 megabytes, such as ''Fire Emblem: The Blazing Blade'' and ''Fire Emblem: The Sacred Stones'', the ''BPS'' patch format had to be used instead. Both ''Floating IPS'' and ''MultiPatch'' are compatible with this patch file format as well.
*If you intend to also make use of the [[#Audio|audio improvement patch]] for ''Super Mario Land 2'', be sure to select the version of that patch compatible with the gameplay improvement patch listed below.
*Should you wish to use more than one of the listed patches with ''The Legend of Zelda: Link's Awakening DX'', apply them in the order listed.
 
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{| align="center" width=100% class="wikitable sortable" style="text-align: center"
! colspan="2"|Game !! rowspan="2"|System !! rowspan="2"|Description !! rowspan="2"|Source !! rowspan="2"|Patch
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