Main Page/it: Difference between revisions

From The FunKey Wiki
No change in size ,  2 years ago
Updating to match new version of source page
(Updating to match new version of source page)
(Updating to match new version of source page)
Line 594:
 
</div>
For games with in-game saving, transferring save data to or from the FunKey S is done by simply moving each game's save data file into or out of the device's different emulated system folders. Supported save data file formats for the device's default emulators are ''SAV'' for the Game Boy, Game Boy Color, Game Boy Advance, and Nintendo Entertainment System, ''SRM'' for the Sega Genesis/Mega Drive and Super Nintendo Entertainment System, ''BRM'' for the Sega CD add-on, and ''MCD'' for the PlayStation. Note that PlayStation ''MCD'' files should be placed in the ''memcards'' folder within the PlayStation folder of the FunKey S and named ''card#.mcd'', with the hashtag symbol replaced by the first number starting from one that isn't already used by an existing ''MCD'' file. Similarly, SNES ''SRM'' files are stored in the ''\/mnt\/FunKey\/.snes96_snapshots'' location of the FunKey S file system. If you don't see the ''.snes96_snapshots'' folder, your computer's Unix-based operating system is hiding hidden folders. {{HiddenFolderExplanation}} For games without in-game saving, save data can only be transferred via save states to matching emulators on other devices, as save state formats are usually emulator-specific. PlayStation save states cannot be transferred to other devices with the PCSX-ReARMed emulator, however, as modifications made to the emulator for the FunKey S make its save states, as with FunKey S autosaves, system-specific.
 
<div style="text-align:center;">
8,610

edits

Cookies help us deliver our services. By using our services, you agree to our use of cookies.