Main Page/it: Difference between revisions

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While FunKey S autosave save files (''.quicksave'') are entirely incompatible with external emulators, FunKey S emulator save state files (''.000'', ''.001'', etc.) other than those of the PlayStation are compatible with matching emulators on other platforms, such as the PC version of FCEUX in the case of NES games. Additionally, for games that support them, the transfer of in-game saves is an alternative option that is generally compatible with a wider range of emulators. Note, however, that a third-party emulator having an in-game save file format with a matching file extension does not guarantee that it will be listed below, as other factors, such as expected save file size, can impact in-game save file format compatibility between emulators. As battery-based in-game saving did not become commonplace until the 1990s, games for earlier systems emulated by the FunKey S, such as the Nintendo Entertainment System, Master System, TurboGrafx-16, and Sega Genesis, often do not support this type of saving, with many, such as all Atari Lynx games with an in-game save feature, using password-based saves instead. For several dozen NES and Genesis games, however, [[List of recommended ROM hacks#SRAM hacks|SRAM ROM hacks]] can be used to add in-game saving to games that did not originally have it, often replacing more tedious password-based saving systems. Due to an inaccuracy in the Master System emulation of the PicoDrive emulator, however, all in-game, battery-based saves of Master System games are incompatible with the FunKey S.
 
When a game does support battery-based in-game saving, however, an in-game save file is generated for it the first time it attempts to save data, with the extension of this file depending on the system the game is for. A table containing the corresponding in-game save file extension for each officially emulated system with in-game save file support, as well as the storage locations of these files and the third-party emulators compatible with them, is listed below. Transferring an in-game save file onto or off of the FunKey S is done by simply moving the file in question into or out of the folder in which in-game saves are stored for that game's system; usually the same folder as the game itself. Note that PlayStation ''MCD'' files, placed in the ''memcards'' folder within the PlayStation folder of the FunKey S, should be named ''card#.mcd'', with the hashtag symbol replaced by the first number starting from one that isn't already used by an existing ''MCD'' file.
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Listed in the table below are the emulators included by default with the FunKey S, with the systems they emulate and their accepted ROM file extensions listed on the right. Other than Game Boy, Game Boy Color, TurboGrafx-CD, Sega CD, and PlayStation games, all of the file formats are also detected if stored in ''ZIP'' archives. For a list of the in-game save file formats generated for each of the emulated systems, consult the [[#Can FunKey S save game data be transferred?|save data section]] above.
<div style='text-align:center;float:left;width:25%;'class="nomobile";>
<b><u>FCEUX</b></u></div>
<div style='text-align:center;float:left;width:50%;'class="nomobile";>
<b><u>gnuboy</b></u></div>
<div style='text-align:center;float:left;width:25%;'class="nomobile";>
<b><u>gpSP</b></u><br><br></div>
<div style='text-align:center;float:left;width:25%;font-family:Consolas;'class="nomobile";>
{{Button|text=      NES       }}</div>
<div style='text-align:center;float:left;width:25%;font-family:Consolas;'class="nomobile";>
{{Button|text=    Game Boy    }}</div>
<div style='text-align:center;float:left;width:25%;font-family:Consolas;'class="nomobile";>
{{Button|text= Game Boy Color }}</div>
<div style='text-align:center;float:left;width:25%;font-family:Consolas;'class="nomobile";>
{{Button|text=Game Boy Advance}}<br><br></div>
<div style='text-align:center;float:left;width:100%;'class="nomobile";>
<b><u>Mednafen</b></u><br><br></div>
<div style='text-align:center;float:left;width:20%;font-family:Consolas;'class="nomobile";>
{{Button|text= TurboGrafx-16  }}</div>
<div style='text-align:center;float:left;width:20%;font-family:Consolas;'class="nomobile";>
{{Button|text=   Game Gear    }}</div>
<div style='text-align:center;float:left;width:20%;font-family:Consolas;'class="nomobile";>
{{Button|text=   Atari Lynx   }}</div>
<div style='text-align:center;float:left;width:20%;font-family:Consolas;'class="nomobile";>
{{Button|text= Neo Geo Pocket }}</div>
<div style='text-align:center;float:left;width:20%;font-family:Consolas;'class="nomobile";>
{{Button|text=   WonderSwan   }}<br><br></div>
<div style='text-align:center;float:left;width:25%;'class="nomobile";>
<b><u>PCSX-ReARMed</b></u></div>
<div style='text-align:center;float:left;width:50%;'class="nomobile";>
<b><u>PicoDrive</b></u></div>
<div style='text-align:center;float:left;width:25%;'class="nomobile";>
<b><u>PocketSNES</b></u><br><br></div>
<div style='text-align:center;float:left;width:25%;font-family:Consolas;'class="nomobile";>
{{Button|text=  PlayStation   }}</div>
<div style='text-align:center;float:left;width:25%;font-family:Consolas;'class="nomobile";>
{{Button|text= Master System  }}</div>
<div style='text-align:center;float:left;width:25%;font-family:Consolas;'class="nomobile";>
{{Button|text=  Sega Genesis  }}</div>
<div style='text-align:center;float:left;width:25%;font-family:Consolas;'class="nomobile";>
{{Button|text=      SNES      }}</div>
 
<div{| style='text-align:="center;float:left;" width:50=100%;' class="mobileonlydarkgrey-header wikitable";> style="text-align: center" |
! style="border: 2px solid black;"|Emulator
<b><u>FCEUX</b></u></div>
! style="border: 2px solid black;" colspan="6"|System / File Extension(s)
<div style='text-align:center;float:left;width:50%;'class="mobileonly";>
|-
<b><u>gpSP</b></u><br><br></div>
! style="border: 2px solid black;" rowspan="2"|FCEUX
<div style='text-align:center;float:left;width:50%;font-family:Menlo;'class="mobileonly";>
| style='background: #eaecf0' colspan="3"|<u>NES / Famicom</u>
{{Button|text=      NES       }}</div>
| style='background: #eaecf0' colspan="3"|<u>Famicom Disk System</u>
<div style='text-align:center;float:left;width:50%;font-family:Menlo;'class="mobileonly";>
|-
{{Button|text=Game Boy Advance}}<br><br></div>
| colspan="3"|NES
<div style='text-align:center;float:left;width:100%;'class="mobileonly";>
| colspan="3"|FDS
<b><u>gnuboy</b></u><br><br></div>
|-
<div style='text-align:center;float:left;width:50%;font-family:Menlo;'class="mobileonly";>
! style="border: 2px solid black;" rowspan="2"|gnuboy
{{Button|text=    Game Boy    }}</div>
| style='background: #eaecf0' colspan="3"|<u>Game Boy</u>
<div style='text-align:center;float:left;width:50%;font-family:Menlo;'class="mobileonly";>
| style='background: #eaecf0' colspan="3"|<u>Game Boy Color</u>
{{Button|text= Game Boy Color }}<br><br></div>
|-
<div style='text-align:center;float:left;width:100%;'class="mobileonly";>
| colspan="3"|GB
<b><u>Mednafen</b></u><br><br></div>
| colspan="3"|GBC
<div style='text-align:center;float:left;width:50%;font-family:Menlo;'class="mobileonly";>
|-
{{Button|text= TurboGrafx-16  }}</div>
! style="border: 2px solid black;" rowspan="2"|gpSP
<div style='text-align:center;float:left;width:50%;font-family:Menlo;'class="mobileonly";>
| style='background: #eaecf0' colspan="6"|<u>Game Boy Advance</u>
{{Button|text=   Game Gear    }}</div>
|-
<div style='text-align:center;float:left;width:50%;font-family:Menlo;'class="mobileonly";>
| colspan="6"|GBA
{{Button|text=   Atari Lynx   }}<br><br></div>
|-
<div style='text-align:center;float:left;width:50%;font-family:Menlo;'class="mobileonly";>
! style="border: 2px solid black;" rowspan="4"|Mednafen
{{Button|text= Neo Geo Pocket }}</div>
| style='background: #eaecf0'|<u>TurboGrafx-16 / PC Engine</u>
<div style='text-align:center;float:left;width:100%;font-family:Menlo;'class="mobileonly";>
| style='background: #eaecf0'|<u>SuperGrafx</u>
{{Button|text=   WonderSwan   }}<br><br></div>
| style='background: #eaecf0'|<u>TurboGrafx-CD</u>
<div style='text-align:center;float:left;width:50%;'class="mobileonly";>
| style='background: #eaecf0'|<u>Game Gear</u>
<b><u>PCSX-ReARMed</b></u></div>
| style='background: #eaecf0'|<u>Atari Lynx</u>
<div style='text-align:center;float:left;width:50%;'class="mobileonly";>
| style='background: #eaecf0'|<u>Neo Geo Pocket</u>
<b><u>PocketSNES</b></u><br><br></div>
|-
<div style='text-align:center;float:left;width:50%;font-family:Menlo;'class="mobileonly";>
| PCE
{{Button|text=  PlayStation   }}</div>
| SGX
<div style='text-align:center;float:left;width:50%;font-family:Menlo;'class="mobileonly";>
| BIN/CUE
{{Button|text=      SNES      }}<br><br></div>
| GG
<div style='text-align:center;float:left;width:100%;'class="mobileonly";>
| LNX
<b><u>PicoDrive</b></u><br><br></div>
| NGP
<div style='text-align:center;float:left;width:50%;font-family:Menlo;'class="mobileonly";>
|-
{{Button|text= Master System  }}</div>
| style='background: #eaecf0' colspan="2"|<u>Neo Geo Pocket Color</u>
<div style='text-align:center;float:left;width:50%;font-family:Menlo;'class="mobileonly";>
| style='background: #eaecf0' colspan="2"|<u>WonderSwan</u>
{{Button|text=  Sega Genesis  }}</div>
| style='background: #eaecf0' colspan="2"|<u>WonderSwan Color</u>
 
|-
| colspan="2"|NGC
| colspan="2"|WS
| colspan="2"|WSC
|-
! style="border: 2px solid black;" rowspan="2"|PCSX-ReARMed
| style='background: #eaecf0' colspan="6"|<u>PlayStation</u>
|-
| colspan="3"|BIN/CUE
| colspan="3"|PBP
|-
! style="border: 2px solid black;" rowspan="4"|PicoDrive
| style='background: #eaecf0' colspan="2"|<u>Sega Master System</u>
| style='background: #eaecf0' colspan="3"|<u>Sega Genesis / Mega Drive</u>
| style='background: #eaecf0' colspan="2"|<u>Sega 32X</u>
|-
| BIN
| SMS
| BIN
| MD
| SMD
| 32X
|-
| style='background: #eaecf0' colspan="6"|<u>Sega CD</u>
|-
| colspan="2"|BIN/CUE
| colspan="2"|CSO/MP3
| colspan="2"|CHD
|-
! style="border: 2px solid black;" rowspan="2"|PocketSNES
| style='background: #eaecf0' colspan="6"|<u>SNES</u>
|-
| colspan="3"|SFC
| colspan="3"|SMC
|-
|}
 
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