Translations:Keymu/5/en: Difference between revisions

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[[File:KeymuImage4.jpg|thumb|right|150px|alt:Image showing the inner components of the Keymu system, with the battery and Intel Edison board being directly visible.|Keymu components]]
[[File:KeymuImage4.jpg|thumb|right|150px|alt:Image showing the inner components of the Keymu, with the battery and Intel Edison board being directly visible.|Keymu components]]
While visually similar to the FunKey S, the Keymu used significantly different components compared to its "FunKey" branded successors. The Keymu was powered by the [[w:Intel Edison|Intel Edison]], an SD card-sized [[w:computer-on-module|computer-on-module]] board that contained the system's [[w:Intel Atom|Intel Atom]] processor, 1 GB of RAM, and 4 GB of built-in [[w:MultiMediaCard#eMMC|eMMC]] storage, in addition to unused Wi-Fi and Bluetooth capabilities. The Keymu also had a 1.5 inch (38.1 mm) 128 by 128 pixel OLED display that refreshed at a rate of 20 FPS. The Keymu was capable of emulating Game Boy, Game Boy Color, Game Boy Advance, NES, and SNES games, though unlike the FunKey S could not emulate the more demanding PS1. Due to Edison's discontinuation soon after the reveal of the Keymu, however, future systems designed by the FunKey Team, including the FunKey S, would make use of the [[w:ARM Cortex-A7|ARM Cortex-A7]] microprocessor instead.
While visually similar to the FunKey S, the Keymu used significantly different components compared to its "FunKey" branded successors. The Keymu was powered by the [[w:Intel Edison|Intel Edison]], an SD card-sized [[w:computer-on-module|computer-on-module]] board that contained the system's [[w:Intel Atom|Intel Atom]] processor, 1 GB of RAM, and 4 GB of built-in [[w:MultiMediaCard#eMMC|eMMC]] storage, in addition to unused Wi-Fi and Bluetooth capabilities. The Keymu also had a 1.5 inch (38.1 mm) 128 by 128 pixel OLED display that refreshed at a rate of 20 FPS. The Keymu was capable of emulating Game Boy, Game Boy Color, Game Boy Advance, NES, and SNES games, though unlike the FunKey S could not emulate the more demanding PS1. Due to Edison's discontinuation soon after the reveal of the Keymu, however, future systems designed by the FunKey Team, including the FunKey S, would make use of the [[w:ARM Cortex-A7|ARM Cortex-A7]] microprocessor instead.

Latest revision as of 00:45, 26 October 2020

Message definition (Keymu)
[[File:KeymuImage4.jpg|thumb|right|150px|alt:Image showing the inner components of the Keymu, with the battery and Intel Edison board being directly visible.|Keymu components]]
While visually similar to the FunKey S, the Keymu used significantly different components compared to its "FunKey" branded successors. The Keymu was powered by the [[w:Intel Edison|Intel Edison]], an SD card-sized [[w:computer-on-module|computer-on-module]] board that contained the system's [[w:Intel Atom|Intel Atom]] processor, 1 GB of RAM, and 4 GB of built-in [[w:MultiMediaCard#eMMC|eMMC]] storage, in addition to unused Wi-Fi and Bluetooth capabilities. The Keymu also had a 1.5 inch (38.1 mm) 128 by 128 pixel OLED display that refreshed at a rate of 20 FPS. The Keymu was capable of emulating Game Boy, Game Boy Color, Game Boy Advance, NES, and SNES games, though unlike the FunKey S could not emulate the more demanding PS1. Due to Edison's discontinuation soon after the reveal of the Keymu, however, future systems designed by the FunKey Team, including the FunKey S, would make use of the [[w:ARM Cortex-A7|ARM Cortex-A7]] microprocessor instead.
Keymu components

While visually similar to the FunKey S, the Keymu used significantly different components compared to its "FunKey" branded successors. The Keymu was powered by the Intel Edison, an SD card-sized computer-on-module board that contained the system's Intel Atom processor, 1 GB of RAM, and 4 GB of built-in eMMC storage, in addition to unused Wi-Fi and Bluetooth capabilities. The Keymu also had a 1.5 inch (38.1 mm) 128 by 128 pixel OLED display that refreshed at a rate of 20 FPS. The Keymu was capable of emulating Game Boy, Game Boy Color, Game Boy Advance, NES, and SNES games, though unlike the FunKey S could not emulate the more demanding PS1. Due to Edison's discontinuation soon after the reveal of the Keymu, however, future systems designed by the FunKey Team, including the FunKey S, would make use of the ARM Cortex-A7 microprocessor instead.