List of games with compatibility issues: Difference between revisions

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=== Games that require adapted controls === <!--T:19-->
Due to the multipurposed nature of the Function and Select button, in rare cases game functionality enabled by button combinations can be impaired by system shortcuts. While most such shortcuts are non-essential to core gameplay, the ones that are cannot be played without adapted controls and have been highlighted in green. Depending on a game's system and functionality, there are a number of ways of improving control functionality and compatibility, with the primary method that works with all games being ''.key'' files that allow the controls of games to be remapped on a per-game or per-console basis. WhileIn ''Finalthe Fantasycase of the VIII''.key''s infiles linked-gameto buttonbelow, remappinggameplay functionalityfunctionalities makeshave abeen ''made compatible by removing the overlapping FN functionalities.key'' fileThe non-essentialcontrols inof it's'Treasures casein the Deep'', fora PlayStation game that requires the convenienceadditional ofinputs usersmade oneavailable hasby beenthe preparedcombined use of FN and madethe availableshoulder forbuttons, downloadhave herebeen further modified, inversingwith the L1shoulder and R1trigger buttonsinputs swapped with the L2directional andinputs R2to buttons,allow for complete game respectivelycompatibility. To use itthe a ''.key'' file, unzip and place it in the same FunKey S folder as the game it''Finals Fantasyfor (the Wing VIIICommander.key'' file goes in the ''PS1''SNES folder, for example). Should you prefer to retain all of the device's system shortcuts, Game Boy and Game Boy Color games can use an alternate method of button remapping that involves mapping additional Select and Start inputs to the device's shoulder buttons. This can be accomplished by following the [https://doc.funkey-project.com/user_manual/tutorials/software/gb_palette/ Game Boy palette tutorial] on the FunKey S alongsidedocumentation yourwebsite, as the same ''Finalgnuboy.rc'' Fantasyconfiguration file that modifies the Game Boy palette can also adjust the controls of the gnuboy emulator. For the convenience of users, a zipped pre-configured VIII'' ROMgnuboy.rc'' file( can be downloaded <span class="plainlinks">[https://static.miraheze.org/funkeywiki/8/80/Gnuboy.zip here]</span>, which can optionally be modified with one's) preferred Game Boy color palette as described in the tutorial linked-to above.
{| align="center" width=100% class="wikitable sortable" style="text-align: center"
! Name of Game !! Article !! System !! Button Combination !! Purpose !! KEY File
|-
| Final Fantasy VIII
| [[w:Final Fantasy VIII|Link]]
| PS1
| L2 + R2
| Replenishing stamina while Chocobo racing
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/1/19/Final_Fantasy_VIII_%28Key_File%29.zip Download]</span>
|}
Games without built-in button remapping generally require a ''.key'' file to use the functionality. The games below all have one or more button combinations that are made unusable by the system's FN button functionalities. The ''.key'' file for each game fixes this by removing the overlapping FN functionalities. The controls of ''Treasures in the Deep'', a PlayStation game that requires the additional inputs made available by the combined use of FN and the shoulder buttons, have been further modified, with the shoulder and trigger inputs swapped with the directional inputs to allow for complete game compatibility. To use the a ''.key'' file, unzip and place it in the same FunKey S folder as the game it's for (the Wing Commander.key file goes in the SNES folder, for example). Should you prefer to retain all of the device's system shortcuts, Game Boy and Game Boy Color games can use an alternate method of button remapping that involves mapping additional Select and Start inputs to the device's shoulder buttons. This can be accomplished by following the [https://doc.funkey-project.com/user_manual/tutorials/software/gb_palette/ Game Boy palette tutorial] on the FunKey S documentation website, as the same ''gnuboy.rc'' configuration file that modifies the Game Boy palette can also adjust the controls of the gnuboy emulator. For the convenience of users, a zipped pre-configured ''gnuboy.rc'' file can be downloaded <span class="plainlinks">[https://static.miraheze.org/funkeywiki/8/80/Gnuboy.zip here]</span>, which can optionally be modified with one's preferred Game Boy color palette as described in the tutorial linked-to above.
{| align="center" width=100% class="wikitable sortable" style="text-align: center"
! Name of Game !! Article !! System !! Button Combination !! Purpose !! KEY File
Line 585 ⟶ 574:
|
|}
While ''Final Fantasy VIII'''s in-game button remapping functionality makes a ''.key'' file non-essential in it's case, for the convenience of users one has been prepared and made available for download here. As an inversion of the shoulder and trigger buttons is all that is needed to make the game's control scheme fully-compatible, no system shortcuts have been removed from the game's ''.key'' file.
While a game's ''.key'' file is correctly detected and used whenever that game is loaded from the main menu of the FunKey S, returning to a game after using the device's ''Instant Action'' feature currently results in the default system control scheme being mistakenly loaded. To restore game-specific controls, simply exit and reopen the affected game.
{| align="center" width=100% class="wikitable sortable" style="text-align: center"
! Name of Game !! Article !! System !! Button Combination !! Purpose !! KEY File
|-
| Final Fantasy VIII
| [[w:Final Fantasy VIII|Link]]
| PS1
| L2 + R2
| Replenishing stamina while Chocobo racing
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/1/19/Final_Fantasy_VIII_%28Key_File%29.zip Download]</span>
|}
While aeach game's ''.key'' file is correctly detected and used whenever that game is loaded from the main menu of the FunKey S, returning to a game after using the device's ''Instant Action'' feature currently results in the default system control scheme being mistakenly loaded. To restore game-specific controls, simply exit and reopen the affected game.
 
=== Games that temporarily freeze === <!--T:9-->
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