List of games with compatibility issues/fr: Difference between revisions

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The following games are not emulated properly by default. After changing settings in the automically-generated configuration (.cfg) file for each of those games, however, they can run normally on the FunKey S. For the convenience of users, zipped ''.cfg'' files can be downloaded here for each affected game. To install one of the following game configuration files, remove it from the ''.zip'' archive and place it in the ''\mnt\FunKey\.fceux\cfg'' location of the FunKey S file system. Ensure that the name of the configuration file matches the name of the game's ROM file and that any pre-existing configuration file for that game is deleted.
{| align="center" width=100% class="wikitable sortable" style="text-align: center"
! Name of Game !! Article !! System !! DownloadCFG File
|-
| Elite
| [[w:Elite (video game)|Link]]
| NES
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/2/24/Elite.zip LinkDownload]</span>
|}
 
=== Games that require adapted controls ===
Due to the multipurposed nature of the Function and Select button, in rare cases game functionality enabled by button combinations can be impaired by system shortcuts. While most such shortcuts are non-essential to core gameplay, the ones that are cannot be played without adapted controls and have been highlighted in green. Depending on a game's system and functionality, there are a number of ways of improving control functionality and compatibility, with the primary method that works with all games being ''.key'' files that allow the controls of games to be remapped on a per-game or per-console basis. In the case of the ''.key'' files linked-to below, gameplay functionalities have been made compatible by removing the overlapping FN functionalities. In the interest of maintaining the most useful system shortcuts for use, in some cases shortcuts in ''.key'' files are manually remapped in a manner to prioritize screenshots, then aspect ratio swapping, then volume, then brightness, with zooming having the lowest priority level. Games with a '''¹''' symbol next to their ''.key'' file download have the zoom shortcuts removed, games with a '''²''' symbol have both the zoom and brightness shortcuts removed, while games with a '''³''' symbol have the zoom, brightness, and volume shortcuts removed. The controls of ''Treasures in the Deep'', a PlayStation game that requires the additional inputs made available by the combined use of FN and the shoulder buttons, have been further modified, with the shoulder and trigger inputs swapped with the directional inputs to allow for complete game compatibility. To use the a ''.key'' file, unzip and place it in the same FunKey S folder as the game it's for (the Wing Commander.key file goes in the SNES folder, for instance). As Game Boy and Game Boy Color games use fewer buttons, their interfering shortcuts have instead been relocated to the shoulder buttons, with mapping priority given to L2 and R2 to avoid the accidental use of shortcuts during gameplay (as these games are able to retain the use of all shortcuts, they are marked with a '''⁰''' symbol). Should you prefer to retain normal shortcut mappings for these games, another option for GB/GBC games specifically is the addition of secondary Select and Start mappings to the device's shoulder buttons. This can be accomplished by following the [https://doc.funkey-project.com/user_manual/tutorials/software/gb_palette/ Game Boy palette tutorial] on the FunKey S documentation website, as the same ''gnuboy.rc'' configuration file that modifies the Game Boy palette can also adjust the controls of the gnuboy emulator. For the convenience of users, a zipped pre-configured ''gnuboy.rc'' file can be downloaded <span class="plainlinks">[https://static.miraheze.org/funkeywiki/8/80/Gnuboy.zip here]</span>, which can optionally be modified with one's preferred Game Boy color palette as described in the tutorial linked-to above.
Due to the multipurposed nature of the Function and Select button, some games are not currently fully-playable using their default control schemes due to interferences between system shortcuts and required button combinations. The following games, while having this issue, remain fully-compatible as they allow the player to modify the controls in-game.
{| align="center" width=100% class="wikitable sortable" style="text-align: center"
! Name of Game !! Article !! System !! Button Combination !! Purpose !! KEY File
|-
| style="background-color:lime" |Boktai 2: Solar Boy Django
| Final Fantasy VIII
| style="background-color:lime" |[[w:FinalBoktai 2: Solar FantasyBoy VIIIDjango|Link]]
| style="background-color:lime" |GBA
| PS1
| style="background-color:lime" |Select + Left or Right
| L2 + R2
| style="background-color:lime" |Adjusting sunlight level
| Replenishing stamina while Chocobo racing
| style="background-color:lime" |<span class="plainlinks">[https://static.miraheze.org/funkeywiki/d/d6/Boktai_2_-_Solar_Boy_Django_%28Key_File%29.zip Download]</span>'''¹'''
|}
|-
In addition to a general Select + Start + A + B button combination that can be used to soft reset Game Boy and Game Boy Color games, several have game-specific button combinations that clash with the shortcut functionality of the FunKey S. While the majority of these are not required, they can nonetheless be accessed by modifying the control scheme of Gnuboy, the default Game Boy and Game Boy Color emulator, via a configuration file that adds additional mappings of Select and Start to the L and R buttons, respectively. This can be accomplished by following the [https://doc.funkey-project.com/user_manual/tutorials/software/gb_palette/ Game Boy palette tutorial] on the FunKey S documentation website, as the same ''gnuboy.rc'' configuration file that modifies the Game Boy palette can also adjust emulator controls. For the convenience of users, a zipped pre-configured ''gnuboy.rc'' file can be downloaded <span class="plainlinks">[https://static.miraheze.org/funkeywiki/8/80/Gnuboy.zip here]</span>, which can optionally be modified with one's preferred Game Boy color palette as described in the tutorial linked-to above. The following is a list of Game Boy and Game Boy Color games with affected button combinations.
| style="background-color:lime" |Boktai 3: Sabata's Counterattack
{| align="center" width=100% class="wikitable sortable" style="text-align: center"
| style="background-color:lime" |
! Name of Game !! Article !! System !! Button Combination !! Purpose
| style="background-color:lime" |GBA
| style="background-color:lime" |Select + Left or Right
| style="background-color:lime" |Adjusting sunlight level
| style="background-color:lime" |<span class="plainlinks">[https://static.miraheze.org/funkeywiki/5/58/Boktai_3_-_Sabata%27s_Counterattack_%28Key_File%29.zip Download]</span>'''¹'''
|-
| Kirby's Dream Land
Line 512 ⟶ 516:
| Select + Up + A<br>Select + Down + B
| Unlocking extra game mode<br>Accessing configuration mode
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/8/80/Kirby%27s_Dream_Land_%28Key_File%29.zip Download]</span>'''⁰'''
|-
| Pokémon Gold
Line 518 ⟶ 523:
| Select + Down + B
| Adjusting in-game time
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/1/10/Pokemon_Gold_%28Key_File%29.zip Download]</span>'''⁰'''
|-
| Pokémon Silver
Line 524 ⟶ 530:
| Select + Down + B
| Adjusting in-game time
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/1/15/Pokemon_Silver_%28Key_File%29.zip Download]</span>'''⁰'''
|-
| The Legend of Zelda: Link's Awakening
Line 530 ⟶ 537:
| Select + Start + A + B
| Saving game
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/b/b9/The_Legend_of_Zelda_-_Link%27s_Awakening_%28Key_File%29.zip Download]</span>'''⁰'''
|-
| The Legend of Zelda: Link's Awakening DX
Line 536 ⟶ 544:
| Select + Start + A + B
| Saving game
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/5/5e/The_Legend_of_Zelda_-_Link%27s_Awakening_DX_%28Key_File%29.zip Download]</span>'''⁰'''
|-
| style="background-color:lime" |Treasures in the Deep
| Turok: Battle of the Bionosaurs
| style="background-color:lime" |[[w:Turok: BattleTreasures ofin the BionosaursDeep|Link]]
| style="background-color:lime" |PS1
| GB
| style="background-color:lime" |Select + Action buttons<br>Select + Trigger buttons<br>Shoulder buttons + Trigger buttons<br>L2 + R2
| Select + Left or Right
| style="background-color:lime" |General submarine controls<br>Submarine light controls<br>Getting on and off the submarine<br>Submarine thrust controls
| Swapping weapons
| style="background-color:lime" |<span class="plainlinks">[https://static.miraheze.org/funkeywiki/c/cc/Treasures_in_the_Deep_%28Key_File%29.zip Download]</span>'''³'''
|-
| style="background-color:lime" |Turok: Battle of the Bionosaurs
| style="background-color:lime" |[[w:Turok: Battle of the Bionosaurs|Link]]
| style="background-color:lime" |GB
| style="background-color:lime" |Select + Left or Right
| style="background-color:lime" |Swapping weapons
| style="background-color:lime" |<span class="plainlinks">[https://static.miraheze.org/funkeywiki/1/19/Turok_-_Battle_of_the_Bionosaurs_%28Key_File%29.zip Download]</span>'''⁰'''
|-
| style="background-color:lime" |Wing Commander
| style="background-color:lime" |[[w:Wing Commander (video game)|Link]]
| style="background-color:lime" |SNES
| style="background-color:lime" |Select + Action buttons<br>Select + Shoulder buttons
| style="background-color:lime" |Combat controls<br>Game settings
| style="background-color:lime" |<span class="plainlinks">[https://static.miraheze.org/funkeywiki/0/04/Wing_Commander_%28Key_File%29.zip Download]</span>'''²'''
|-
| style="background-color:lime" |Wing Commander: The Secret Missions
| style="background-color:lime" |[[w:Wing_Commander (franchise)#The Secret Missions|Link]]
| style="background-color:lime" |SNES
| style="background-color:lime" |Select + Action buttons<br>Select + Shoulder buttons
| style="background-color:lime" |Combat controls<br>Game settings
| style="background-color:lime" |<span class="plainlinks">[https://static.miraheze.org/funkeywiki/c/c8/Wing_Commander_-_The_Secret_Missions_%28Key_File%29.zip Download]</span>'''²'''
|}
While ''Final Fantasy VIII'''s in-game button remapping functionality makes a ''.key'' file non-essential in it's case, for the convenience of users one has been prepared and made available for download here. As an inversion of the shoulder and trigger buttons is all that is needed to make the game's control scheme fully-compatible, no system shortcuts have been removed from the game's ''.key'' file.
{| align="center" width=100% class="wikitable sortable" style="text-align: center"
! Name of Game !! Article !! System !! Button Combination !! Purpose !! KEY File
|-
| Final Fantasy VIII
| [[w:Final Fantasy VIII|Link]]
| PS1
| L2 + R2
| Replenishing stamina while Chocobo racing
| <span class="plainlinks">[https://static.miraheze.org/funkeywiki/1/19/Final_Fantasy_VIII_%28Key_File%29.zip Download]</span>
|}
While each game's ''.key'' file is correctly detected and used whenever that game is loaded from the main menu of the FunKey S, returning to a game after using the device's ''Instant Action'' feature currently results in the default system control scheme being mistakenly loaded. To restore game-specific controls, simply exit and reopen the affected game.
 
=== Games that temporarily freeze ===
Line 1,620 ⟶ 1,663:
|}
 
=== Games withthat incompatibleare controlimproperly schemesemulated ===
Due to the multipurposed nature of the Function and Select button, the following games are currently not fully-playable due to the interference of system shortcuts with button combinations required for gameplay.
{| align="center" width=100% class="wikitable sortable" style="text-align: center"
! Name of Game !! Article !! System !! Button Combination
|-
| Boktai 2: Solar Boy Django
| [[w:Boktai 2: Solar Boy Django|Link]]
| GBA
| Select + Left/Right
|-
| Boktai 3: Sabata's Counterattack
|
| GBA
| Select + Left/Right
|-
| Treasures in the Deep
| [[w:Treasures in the Deep|Link]]
| PS1
| Select + Action buttons<br>Select + Trigger buttons<br>Shoulder buttons + Trigger Buttons
|-
| Vigilante 8: 2nd Offense
| [[w:Vigilante 8: 2nd Offense#Integral|Link]]
| PS1
| L2 + R2
|-
| Wing Commander
| [[w:Wing Commander (video game)|Link]]
| SNES
| Select + Action buttons<br>Select + Directional buttons
|-
| Wing Commander: The Secret Missions
| [[w:Wing_Commander (franchise)#The Secret Missions|Link]]
| SNES
| Select + Action buttons<br>Select + Directional buttons
|}
 
=== Games that are unplayable ===
 
The following table lists games that are unplayable in the emulators currently used on the FunKey S due to emulation issues. Most GBA games listed below, except those highlighted in yellow, can be still be played on the FunKey S through the use of one of the [[List of third-party OPK applications‎|third-party]] (though more CPU intensive and at times slower) GBA emulators. While there is currently no alternative SNES emulator, the SNES emulator used by the FunKey S has a comparatively higher compatibility rate than the GBA emulator, with many of the incompatibilities listed below being due to the use of [[w:List of Super NES enhancement chips|SNES enhancement chips]] in certain games. If you find that the list is missing a game or that one of the games listed works as intended, feel free to edit the list yourself or inform [[User talk:CoolieCoolster|the wiki admin]]!
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