Translations:Main Page/18/en: Difference between revisions

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Importing a new version from external source
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==== Open Source electronic design ====
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If the files from multiple disks of a PlayStation game are added to the FunKey S, they will all appear in the game list, complicating game library navigation and disk transferring. To merge all of these files into a single ''PBP'' file, you will need both the [https://www.psx-place.com/resources/psx2psp.586/ PSX2PSP] application and the copyrighted ''BASE.PBP'' file, which must be added to the ''Files'' folder of that application. Once this is done, open the application with the ''Clasic mode'' shortcut and select the ''Options'' button at the bottom left. This will open a page with various application settings, of which you should change the ''Compression level'' to ''1 (worst)'' and the ''toc'' setting to ''CUE File''. Once this is done, save the setting modifications to return to the main program interface. From here, press the three dot icon next to ''ISO/PBP File 1 - No file selected'' at the top left and select the BIN file of the first disk. Repeat this process for each subsequent disk by selecting the arrow icon to the left of the aforementioned three dot icon, selecting each disk number in turn. Once this process is complete, select the folder on your system where you wish the PBP file to be saved to and press the ''Convert'' button at the bottom of the program window. Once the conversion process is finished, navigate to the completed EBOOT.PBP file, rename it, and place it into the PS1 folder of the FunKey S.
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[[File:A15-I4.png|right|256px|alt:Digital schematics of the FunKey S electronic components.]]
[[File:A15-V2.mp4|right|256px|alt:Video of the Super Nintendo Entertainment System game Donkey Kong Country being played on the FunKey S.]]
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[[File:A15-I4.png|right|256px|alt:Digital schematics of the FunKey S electronic components.]]
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While we have put countless hours into creating the FunKey S, it wouldn't have been possible without the availability of many open source resources from other hardware and software projects. This includes the LicheePi Zero, which has its CPU in common with the FunKey S, as well as many software projects, such as U-Boot, Linux, Busybox, Buildroot, and SDL. As a tribute to all these great projects and because we strongly believe in the public availability of knowledge, we are committed to make the hardware and software of the FunKey S open source as well so that others can benefit from the same gift we were granted. In the prior two updates we provided the source for the FunKey-OS firmware as well as the mechanical 3D files for the FunKey S enclosure, so this week we present the [https://github.com/FunKey-Project/FunKey-S-Hardware electronic hardware design] in source format. This includes the schematics and layout in KiCAD editable formats, an HTML interactive BOM for easy manual part pick & place, datasheets for all major components, and Gerber production-ready files. Basically, you have the keys!
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